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Hallway 001 3D model

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Hallway 001 3D model 3D Model
Hallway 001 3D model 3D Model
Hallway 001 3D model 3D Model
Hallway 001 3D model 3D Model
Hallway 001 3D model 3D Model
$7.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement

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Hallway 001 3D model

Hallway_001 – 3D Interior Model

Overview
Hallway_001 is a high-quality 3D interior model designed for architectural visualization, rendering, and real-time applications. This model captures the clean, modern aesthetic of a residential or commercial hallway environment, featuring detailed geometry and materials optimized for Corona Renderer.

Specifications

Software Version: 3Ds Max 2015

Render Engine: Corona

File Formats: .MAX (2015), .OBJ

Units: Centimeters

Dimensions: 749.64 328.92 278.78 cm

Polygon Count: 13,672

Model Parts: 9 separate objects

Transform Reset (XForm): Applied

Box Trick: Not used

Description
The Hallway_001 scene is structured for efficient workflow and easy customization. All materials and textures are properly named and organized for seamless integration into your project. With a modest polygon count and accurate real-world scale, this model is ideal for architectural presentations, walkthrough animations, interior design concepts, or as a base environment for further detailing.

Features

Clean topology with optimized geometry

Ready-to-render in Corona Renderer

Real-world scale and proportional accuracy

Organized layer and object structure

Compatible with most 3D applications via .OBJ export

Ideal Use Cases

Architectural visualization

Interior design presentations

Game or VR environment base

Rendering practice and lighting studies
processing
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