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Questions about costume making (CLOSED)

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moongentlemanThu, Jun 12, 2025
Karma: 1,394
I'm trying to make a bikini costume, and I want to make costumes with a metal ring added between the breasts, 

Is there a way to maintain the shape of the metal ring in the middle of the costume without deforming it?

As my breasts grow, the ring between my breasts gets distorted.

I wonder how I can maintain the shape of the metal ring without it getting distortedForum Image


The brown one in front was made by someone else, but the ring on this one maintains its shape. 

The dark brown one is a bikini I made myself, so I imported it and brought it in, but the shape of the ring between the breasts is distorted.

SnarlTheWerewolf
SnarlTheWerewolfThu, Jun 12, 2025
Account Closed
There's a few ways to do it:

- Rigidity maps
- Removing all weightmaps from that area (but will cause other issues with bends)
- Make the ring a static separate object and uses rigid follow nodes  to "attach" it back to the bikini. You see this a lot with modern day clothing that uses buttons. The buttons use rigid follow nodes to attach them to the garment and then they don't deform during dforce simulation.

You should be able to find youtube tutorial videos on these.
moongentleman
Karma: 1,394
Fri, Jun 13, 2025
Thanks for your reply!

Sorry, what should I type on YouTube???
Pushee-Ri
Karma: 52,920
Fri, Jun 13, 2025
If you use Google, you can try RFN or better Rigid Follow Nodes. Mada has a nice little tutorial in the DAZ forum

Good luck!
moongentleman
Karma: 1,394
Fri, Jun 13, 2025
Thank you!!
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