HELP : Question about poke throughs?
103Thread Activity
brothervirgilWed, Apr 15
dim35Wed, Apr 15
dim35Wed, Apr 15
brothervirgilWed, Apr 15
SnarlTheWerewolfWed, Apr 15
Pushee-RiWed, Apr 15
When using G2M & G2F, I never had an issue with poke throughs. Even if I made the character super big -- either fat or muscular, poke throughs never happened but with G8 it happens all of the time even if I do MINOR increases. I added veins and definition to a character. I didn't even touch the size and I got poke throughs.
Am I doing something wrong? Is this just the way that G8 is? Is there anything that I can do to not have poke throughs when I morph a character?
Thank you in advance to anyone that can help.
Am I doing something wrong? Is this just the way that G8 is? Is there anything that I can do to not have poke throughs when I morph a character?
Thank you in advance to anyone that can help.
! REPORT
There are several ways to remove poke throughs. One simple way inside DAZ is to apply a Push modifier to the 3D garment:
select the object and use EDIT -> Object -> Geometry -> Add Push Modifier
The Push Modifier is assigned with a default value of 1.0. This is too high and makes the clothing look like a balloon. Set the value to zero (0) and increase it in small increments until the poke through disappears. The scene, pose, etc., should already be aligned and ready before applying the Push Modifier.
select the object and use EDIT -> Object -> Geometry -> Add Push Modifier
The Push Modifier is assigned with a default value of 1.0. This is too high and makes the clothing look like a balloon. Set the value to zero (0) and increase it in small increments until the poke through disappears. The scene, pose, etc., should already be aligned and ready before applying the Push Modifier.
REPLY
! REPORT
darkart1
Karma: 2,034
Wed, Apr 15Pushee-Ri is right. This is an issue with the clothing item, rather than with the character.
dim35
Karma: 1,247
Wed, Apr 15When I select the clothing go to EDIT => Object, I don't see Geometry. All I see is UNPARENT and CHANGE PARENT. I can provide a screen shot later today when I get home from work if you would like to see it.
Pushee-Ri
Karma: 45,657
Wed, Apr 15@dim35
EDIT refers to the main menu. Once you've selected the 3D Clothing, just follow the path in my post
EDIT refers to the main menu. Once you've selected the 3D Clothing, just follow the path in my post

I access the Push Modifier from "Edit" at the top of the viewport using the same path Pushee-Ri described. The Push Modifier is a very useful tool.
REPLY
! REPORT
Pushee-Ri
Karma: 45,657
Wed, Apr 15Yeah, you're right: with the Push Modifier, you can even get the most stubborn 3D clothing to behave 

In all candor, the easiest f'ing thing you can do is make 1024 x 1024 pure white jpg. Then go into displacement on the surface and set it as the displacement map and then give it a modest max like .05 or .1. Adjust the value, but this will make the clothes push back from the body w/o affecting the geometry the way a push modifier will.
REPLY
! REPORT
I've always used Smoothing Modifiers on the clothing to help fit my extra thicc and exaggerated characters' figures. Works similarly to Push, but with your clothing selected, you go:
Edit > Figure > Geometry > Add Smoothing Modifier
In your Parameters tab, the Smoothing Modifier options are under the General dropdown for your clothing item. [Wardrobe item] > General > Mesh Smoothing
The most important options are Collision Iterations and Smoothing Iterations, which are fairly self explanatory. But the Smoothing Modifier is not a foolproof solution. If you get janky results that aren't working for you, you can right click the Parameters tab and check the Preferences > Show Hidden Properties box to reveal a few more option like Weight and similar.
Something to consider if Push doesn't work for you.
Edit > Figure > Geometry > Add Smoothing Modifier
In your Parameters tab, the Smoothing Modifier options are under the General dropdown for your clothing item. [Wardrobe item] > General > Mesh Smoothing
The most important options are Collision Iterations and Smoothing Iterations, which are fairly self explanatory. But the Smoothing Modifier is not a foolproof solution. If you get janky results that aren't working for you, you can right click the Parameters tab and check the Preferences > Show Hidden Properties box to reveal a few more option like Weight and similar.
Something to consider if Push doesn't work for you.
REPLY
! REPORT
dim35
Karma: 1,247
Wed, Apr 15Hey, where have you been? I miss your submissions over at D/A. I followed you regularly but haven't seen anything new in years. Are you active on other sites besides D/A?
brothervirgil
Karma: 287
Wed, Apr 15lol I haven't gone anywhere! I'm still dropping material:
https://www.deviantart.com/brothervirgil
And I even have a Discord:
https://discord.gg/ED2ryR3JZu
https://www.deviantart.com/brothervirgil
And I even have a Discord:
https://discord.gg/ED2ryR3JZu





