What do you think of this tool?
379Thread Activity
brothervirgilSun, May 17
AnabranSun, May 17
MasterstrokeSun, May 17
laurendevSun, May 17
diogenese19348Sat, May 16
AnabranSat, May 16
Just to clarify right up front, I started this thread in 'General Discussion' because this isn't an actual release. Honestly, I'm not even sure if I'm ever going to put it out there. I really just want to gauge the community's reaction and see what you all think.
Hey everyone.
As some of you might know, I released 'Image to Genesis 8/9 Pose Generator AI' tool a few days ago. Right now, I'm working on a brand-new tool. Well, not exactly new, it's actually been in the works for about 5 or 6 months now. The reason I'm posting this is that I'm honestly on the fence about whether or not I should actually release it. I could really use your input. To be perfectly honest, I think it could be a pretty controversial tool.
It's called DazGPT. It basically adds a dedicated panel right inside Daz Studio with a built-in AI agent, and you can quite literally ask it-or tell it-to do anything. If you're familiar with having Claude Code or Cursor write code for you, it's a very similar concept.
I've dropped a few examples down below so you can see it in action.
I started by simply dropping one of my preset characters into the scene and fed the agent the prompt you see in the image. It pulled off exactly what I wanted, flawlessly. It built a 3-point lighting rig, dialed in the tone mapping, and tweaked the character's skin settings:

After that, I had it mess around with the camera settings and turn the character's head to face the lens:

Finally, I just told it to give the character a little bit of a smile:

As you can tell from these examples, the AI agent has complete access to every single element in the scene and can control it all flawlessly. And keep in mind, that was just a bare-bones demonstration-you can get it to do practically anything you want.
I'll be completely upfront, though: releasing a program like this is tricky. Because it's such a massive, heavy-hitting tool under the hood, I couldn't just sell it as a standard one-time, lifetime purchase. Every time you use it, it's constantly making API calls and burning through AI tokens.
If I do decide to pull the trigger and release it, I plan on taking it a lot further. For instance, I'm thinking of adding a 'Skills' system, similar to what Claude Code has. I also want to make it so you can choose from different agents based on their specific areas of expertise. You could have one agent that's an absolute master at dialing in cinematic lighting, while another specializes in building the perfect character using the assets already sitting in your library.
I've dropped a few more examples below, just in case this caught your interest:


Hey everyone.
As some of you might know, I released 'Image to Genesis 8/9 Pose Generator AI' tool a few days ago. Right now, I'm working on a brand-new tool. Well, not exactly new, it's actually been in the works for about 5 or 6 months now. The reason I'm posting this is that I'm honestly on the fence about whether or not I should actually release it. I could really use your input. To be perfectly honest, I think it could be a pretty controversial tool.
It's called DazGPT. It basically adds a dedicated panel right inside Daz Studio with a built-in AI agent, and you can quite literally ask it-or tell it-to do anything. If you're familiar with having Claude Code or Cursor write code for you, it's a very similar concept.
I've dropped a few examples down below so you can see it in action.
I started by simply dropping one of my preset characters into the scene and fed the agent the prompt you see in the image. It pulled off exactly what I wanted, flawlessly. It built a 3-point lighting rig, dialed in the tone mapping, and tweaked the character's skin settings:

After that, I had it mess around with the camera settings and turn the character's head to face the lens:

Finally, I just told it to give the character a little bit of a smile:

As you can tell from these examples, the AI agent has complete access to every single element in the scene and can control it all flawlessly. And keep in mind, that was just a bare-bones demonstration-you can get it to do practically anything you want.
I'll be completely upfront, though: releasing a program like this is tricky. Because it's such a massive, heavy-hitting tool under the hood, I couldn't just sell it as a standard one-time, lifetime purchase. Every time you use it, it's constantly making API calls and burning through AI tokens.
If I do decide to pull the trigger and release it, I plan on taking it a lot further. For instance, I'm thinking of adding a 'Skills' system, similar to what Claude Code has. I also want to make it so you can choose from different agents based on their specific areas of expertise. You could have one agent that's an absolute master at dialing in cinematic lighting, while another specializes in building the perfect character using the assets already sitting in your library.
I've dropped a few more examples below, just in case this caught your interest:


! REPORT
Daz/Tafi teased a similar tool 2 years ago and quickly
memory holed it.
you should screen record some videos of your tool in action
memory holed it.
you should screen record some videos of your tool in action
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Develop and release this tool. I completely understand your hesitation given the current atmosphere in this forum regarding AI, but there are a few realities you should consider that prove your project is not only viable, but necessary:
Automation is the industry standard: Today, software giants (Adobe, Autodesk, Blender, etc.) are integrating AI into their workflows natively.
Daz Studio will not be left behind; if you don't create this tool today, someone else or Daz themselves will do it tomorrow. Progress doesn't wait for permission.
The myth of "purism" in Daz Studio: (I love this)Let's be honest and objective. 90% of Daz users do not sculpt character meshes, digitally sew clothing, or code lighting algorithms from scratch. We buy assets, apply pre-made poses, load lighting presets, and assemble the scene. Claiming that using AI "takes away the credit" in a software entirely based on pre-designed assets is a massive contradiction. No one here does everything "by hand." Your tool will simply optimize the search and integration of what we already own in our libraries.
Time is money (or fun): Organizing gigabytes of content,( I have 1 terabyte) searching for the perfect pose, or fighting with lighting takes hours. An AI that understands a prompt and intelligently combines our own purchased elements to save us time is a blessing for both amateurs and professionals.
The "vocal minority": In forums, the detractors are always the loudest, but they do not represent the actual market. There is a silent majority of users who buy productivity tools without getting into ideological debates, simply because it makes their lives easier.
Build your product, polish it, and put it up for sale. A certain sector will criticize you (ironically, while using one-click automatic poses), but there is a massive market of pragmatic users who will thank you and happily pay to optimize their time. Best of luck!
Automation is the industry standard: Today, software giants (Adobe, Autodesk, Blender, etc.) are integrating AI into their workflows natively.
Daz Studio will not be left behind; if you don't create this tool today, someone else or Daz themselves will do it tomorrow. Progress doesn't wait for permission.
The myth of "purism" in Daz Studio: (I love this)Let's be honest and objective. 90% of Daz users do not sculpt character meshes, digitally sew clothing, or code lighting algorithms from scratch. We buy assets, apply pre-made poses, load lighting presets, and assemble the scene. Claiming that using AI "takes away the credit" in a software entirely based on pre-designed assets is a massive contradiction. No one here does everything "by hand." Your tool will simply optimize the search and integration of what we already own in our libraries.
Time is money (or fun): Organizing gigabytes of content,( I have 1 terabyte) searching for the perfect pose, or fighting with lighting takes hours. An AI that understands a prompt and intelligently combines our own purchased elements to save us time is a blessing for both amateurs and professionals.
The "vocal minority": In forums, the detractors are always the loudest, but they do not represent the actual market. There is a silent majority of users who buy productivity tools without getting into ideological debates, simply because it makes their lives easier.
Build your product, polish it, and put it up for sale. A certain sector will criticize you (ironically, while using one-click automatic poses), but there is a massive market of pragmatic users who will thank you and happily pay to optimize their time. Best of luck!
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Masterstroke
Karma: 5,123
Sat, May 16@ Belmontty
Quote:
"The myth of "purism" in Daz Studio: ..."
The AI folks have never listend to the concerns about AI.
I really don't want to repeat myself. My opinions are all over this forum. If you want to know, they would be easy to find.
Quote:
"The "vocal minority": In forums, the detractors are always the loudest, but they do not represent the actual market."
Again:
I just don't care about the market.
I have my artistic demands and they are either a miss or a match with that market.
With I don't care about the market, I mean, that I don't adjust my needs to the market, I admittetly expect the market to adjust to me.
Pretty egocentric, I know.
Okay, okay short version:
AI is acceptable, as long it does not interfere with a creative process.
The Poser running gag "Make Art" button is an absolutely NO GO on the other hand.
Even creating AI 3d props, that represent real live elements, would not really be a problem.
"Make a hi-res realistic Eifel Tower" does not include any creative processing, only hard work. AI would be fine on that.
"Make a nice steel tower in a big city" on the other hand involves a creative process, that should not be handed over to AI.
Sorry, not that short at all.
It is about "fact based, useful AI"
vs
"Make some art, because I can't do it-slop AI"
Quote:
"The myth of "purism" in Daz Studio: ..."
The AI folks have never listend to the concerns about AI.
I really don't want to repeat myself. My opinions are all over this forum. If you want to know, they would be easy to find.
Quote:
"The "vocal minority": In forums, the detractors are always the loudest, but they do not represent the actual market."
Again:
I just don't care about the market.
I have my artistic demands and they are either a miss or a match with that market.
With I don't care about the market, I mean, that I don't adjust my needs to the market, I admittetly expect the market to adjust to me.
Pretty egocentric, I know.
Okay, okay short version:
AI is acceptable, as long it does not interfere with a creative process.
The Poser running gag "Make Art" button is an absolutely NO GO on the other hand.
Even creating AI 3d props, that represent real live elements, would not really be a problem.
"Make a hi-res realistic Eifel Tower" does not include any creative processing, only hard work. AI would be fine on that.
"Make a nice steel tower in a big city" on the other hand involves a creative process, that should not be handed over to AI.
Sorry, not that short at all.
It is about "fact based, useful AI"
vs
"Make some art, because I can't do it-slop AI"
Laurendev, I bought your first product, am using the heck out of it, and left a rave review, as well as have been mentioning it in various applicable threads in the forum. I'm saying this because I don't have any problem with adding AI to a 3D workflow if it adds to the process and 'Image to Genesis 8/9 Pose Generator AI' does that. I've been creating poses in AI, and translating them into DAZ3D format with your tool.
And DAZ, as Anabran mentioned, has dabbled with incorporating AI on two occasions, both implementations sucked. While there was considerable blowback on the boards, the bottom line is that it was crappy implementations of AI that didn't add anything useful.
At least as I understand the concept you are proposing I don't see where it adds anything useful to the creation process inside of DAZ 3D, everything you mention there is easily doable by anybody who has halfway mastered the program, or scripting which many people do, there is no reason to get LLM's involved.
Check out what Pawngame has done with Room Builder
Programming time is expensive, and you are a skilled programmer. If I had a wishlist for you it would be
But as far as adding Agents to control the use of DAZ assets inside the program, I'd rather just use AI and skip DAZ Studio entirely if I were going that route. Obviously I haven't, I prefer creating 3D art to dealing with AI.
Others are free to chime in
And DAZ, as Anabran mentioned, has dabbled with incorporating AI on two occasions, both implementations sucked. While there was considerable blowback on the boards, the bottom line is that it was crappy implementations of AI that didn't add anything useful.
At least as I understand the concept you are proposing I don't see where it adds anything useful to the creation process inside of DAZ 3D, everything you mention there is easily doable by anybody who has halfway mastered the program, or scripting which many people do, there is no reason to get LLM's involved.
Check out what Pawngame has done with Room Builder
Programming time is expensive, and you are a skilled programmer. If I had a wishlist for you it would be
- To expand 'Image to Genesis 8/9 Pose Generator AI' so it can do full motion capture into DAZ. Actually if it can do that there is a wide open field of motion capture waiting to be exploited that goes far beyond DAZ Studio.
- To incorporate inpainting into DAZ Studio because frankly 3D will never be photoreal on its own for organic objects. Getting 3D renders of people to the point they look like photos rather than 3D renders would be huge.
But as far as adding Agents to control the use of DAZ assets inside the program, I'd rather just use AI and skip DAZ Studio entirely if I were going that route. Obviously I haven't, I prefer creating 3D art to dealing with AI.
Others are free to chime in

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You might know me as a traditionalist (if not, now you do
which means I work strictly by hand, without any AI assistance. This has to do with my creative roots and my development...
Nevertheless, I would suggest that you continue with your project. As Belmontty said: there's sometimes a lot of noise here in the forum about AI (including from me)... but neither I nor the others (opponents or supporters) are the center of the universe. And I'm personally convinced that if there were a tool within DAZ that helped you prepare better renders, people would use it (just not me
So if you're enjoying developing your project, stick with it. And if you release it and don't get the recognition you deserve here, there are plenty of other platforms where you can try your luck. I also hope that the traditionalists here will respect (if not the tool itself) then at least your work and your expertise.
You've definitely earned my respect already
which means I work strictly by hand, without any AI assistance. This has to do with my creative roots and my development...Nevertheless, I would suggest that you continue with your project. As Belmontty said: there's sometimes a lot of noise here in the forum about AI (including from me)... but neither I nor the others (opponents or supporters) are the center of the universe. And I'm personally convinced that if there were a tool within DAZ that helped you prepare better renders, people would use it (just not me

So if you're enjoying developing your project, stick with it. And if you release it and don't get the recognition you deserve here, there are plenty of other platforms where you can try your luck. I also hope that the traditionalists here will respect (if not the tool itself) then at least your work and your expertise.
You've definitely earned my respect already

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I really like this idea and it would be great to see it available.
While some might reject it because it uses AI I think that would be a shame. Using Studio can be a very creative experience, but it can also be a boring and frustrating one. Sure if you know how the various lights work, how render settings work, etc etc then you can probably make it do what you want, but wouldn't it be great to have someone on hand who does know all those things, so that you can ask for help if you get stuck? Not to take over and create what they want, but to help you create what you want. That's how i would see this tool, and how i would want to use it.
Also I find online help an tutorials can sometimes be hard to follow, typically they focus on the specific aspects they want to explain, and gloss over other information that you need to know to make it work. An example would be telling you to select a tick box in a dialog box, without telling you how to how to bring up that dialog box in the interface. A tool that has that information built in would save a lot of searching.
While some might reject it because it uses AI I think that would be a shame. Using Studio can be a very creative experience, but it can also be a boring and frustrating one. Sure if you know how the various lights work, how render settings work, etc etc then you can probably make it do what you want, but wouldn't it be great to have someone on hand who does know all those things, so that you can ask for help if you get stuck? Not to take over and create what they want, but to help you create what you want. That's how i would see this tool, and how i would want to use it.
Also I find online help an tutorials can sometimes be hard to follow, typically they focus on the specific aspects they want to explain, and gloss over other information that you need to know to make it work. An example would be telling you to select a tick box in a dialog box, without telling you how to how to bring up that dialog box in the interface. A tool that has that information built in would save a lot of searching.
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Quote:To expand 'Image to Genesis 8/9 Pose Generator AI' so it can do full motion capture into DAZ. Actually if it can do that there is a wide open field of motion capture waiting to be exploited that goes far beyond DAZ Studio.
Here, I would (very respectfully), disagree
It does not matter what quality/amount Mocap becomes available ,for genesis figures, inside Daz studio.
The lack of RTX support in the version of Iray in Daz studio makes rendering animated films a non starter
on a single machine.
Quote:But as far as adding Agents to control the use of DAZ assets inside the program, I'd rather just use AI and skip DAZ Studio entirely if I were going that route…..Others are free to chime in
Here I agree completely
Reallusion is trying very hard to implement a "hybrid" 3D/AI approach with some Byzantine adoption of the "comfyUI" node system that reminds of working with ridiculously complex node tree setups you see in Blender or Houdini.
Just me, but I personally believe that Agent based AI workflows have made traditional 3D programs largely obsolete
(except for creating 3D assets for game dev precision CAD or 3D printing)
because in the end a Daz studio Iray render, of typical Daz figures & content ,will still have that easily identifiable "Daz look"
That said for those Daz Content merchants who are keen to stay in the Daz content ecosystem, AI can be a great tool for new character and product ideation/visualization concepts and animated product adverts.
Here, I would (very respectfully), disagree
It does not matter what quality/amount Mocap becomes available ,for genesis figures, inside Daz studio.
The lack of RTX support in the version of Iray in Daz studio makes rendering animated films a non starter
on a single machine.
Quote:But as far as adding Agents to control the use of DAZ assets inside the program, I'd rather just use AI and skip DAZ Studio entirely if I were going that route…..Others are free to chime in
Here I agree completely
Reallusion is trying very hard to implement a "hybrid" 3D/AI approach with some Byzantine adoption of the "comfyUI" node system that reminds of working with ridiculously complex node tree setups you see in Blender or Houdini.
Just me, but I personally believe that Agent based AI workflows have made traditional 3D programs largely obsolete
(except for creating 3D assets for game dev precision CAD or 3D printing)
because in the end a Daz studio Iray render, of typical Daz figures & content ,will still have that easily identifiable "Daz look"
That said for those Daz Content merchants who are keen to stay in the Daz content ecosystem, AI can be a great tool for new character and product ideation/visualization concepts and animated product adverts.
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Quote: AI is acceptable, as long it does not interfere with a creative process.
Can you please share with us who or what (IN YOUR IDEALIZED DRACONIAN, ARBITRARY, PERMISSION STRUCTURE),
will define what is a "creative process"?
Quote:I don't adjust my needs to the market, I admittedly expect the market to adjust to me.
And how has that worked out for you so far ?
These are not rhetorical questions,
or me playing "gotcha"
Just a request for clarification.
Can you please share with us who or what (IN YOUR IDEALIZED DRACONIAN, ARBITRARY, PERMISSION STRUCTURE),
will define what is a "creative process"?
Quote:I don't adjust my needs to the market, I admittedly expect the market to adjust to me.
And how has that worked out for you so far ?
These are not rhetorical questions,
or me playing "gotcha"
Just a request for clarification.
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Wolf007
Karma: 163
Sat, May 16"Quote: AI is acceptable, as long it does not interfere with a creative process.
Can you please share with us who or what ...,
will define what is a "creative process"?"
He literally explained in the following lines, even with practical examples.
Can you please share with us who or what ...,
will define what is a "creative process"?"
He literally explained in the following lines, even with practical examples.
I think you forgot the full page video. How can you make a point if you don't take over most of the screen?
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Anabran
Karma: 3,050
Sat, May 16Video is my visual language..you might possibly be able change your browser setting to not load youtube videos .. or just learn to cope.
I'm all for it!
I'm a kit basher and can have multiple sets of buildings from different vendors in an outdoor scene. Just being able to basically type a command to turn on/off the lights in a scene would save me hours and eliminate the need to have multiple saved scene files. I'm sure some will say its an "easy button" etc... but for me it just sounds very practical.
I'm a kit basher and can have multiple sets of buildings from different vendors in an outdoor scene. Just being able to basically type a command to turn on/off the lights in a scene would save me hours and eliminate the need to have multiple saved scene files. I'm sure some will say its an "easy button" etc... but for me it just sounds very practical.
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Not somethign I need, but daz3d themselves would decide if they want their UI cluttered with another full panel.
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Anything that brings more satisfaction to daz users and less time struggling with specific settings equals more time they spend on RH buying vendor's products.
It looks pretty neat, wishing you a lot of sales!
It looks pretty neat, wishing you a lot of sales!
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dirtrider00
Karma: 21,683
Sat, May 16Loved the uhm, wand! Went to review it and noticed it disappeared. Glad I grabbed it before that happened!
Pawngame
Karma: 35,807
Sat, May 16Moderators set it to non adult so I set it to inactive until they review it again.
Once it's properly set to adult, it will be available again.
Once it's properly set to adult, it will be available again.
Quote: but daz3d themselves would decide if they want their UI cluttered with another full panel.
Well as a third party plugin Daz would not need to approve it, as many third party tools add fairly obtrusive panels to the DS interface.

Well as a third party plugin Daz would not need to approve it, as many third party tools add fairly obtrusive panels to the DS interface.

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Quote: He literally explained in the following lines, even with practical examples.
These are not "practical examples" they are arbitrary,
subjective and capricious.
Quote:"Make a hi-res realistic Eifel Tower" does not include any creative processing, only hard work. AI would be fine on that.
So the landmark work of the renowned French civil engineer, Alexandre Gustave Eiffel would not be considered "creative"
under your hypothetical your permissions regime thus you would allow AI to create images or 3D models of it.
Quote "Make a nice steel tower in a big city" on the other hand involves a creative process, that should not be handed over to AI."
But a random generic "nice steel tower" in some fictional ,nonexistent city, on one my AI generated graphic novel pages would be prohibited
under your hypothetical your permissions regime.

Honestly I have more respect for the honest and bold clarity of the hardcore ZERO tolerance Anti- AI Jihadists ,who call for ZERO AI,
than I do for duplicitous, arbitrary nonsense like this masquerading as being "reasonable"
These are not "practical examples" they are arbitrary,
subjective and capricious.
Quote:"Make a hi-res realistic Eifel Tower" does not include any creative processing, only hard work. AI would be fine on that.
So the landmark work of the renowned French civil engineer, Alexandre Gustave Eiffel would not be considered "creative"
under your hypothetical your permissions regime thus you would allow AI to create images or 3D models of it.
Quote "Make a nice steel tower in a big city" on the other hand involves a creative process, that should not be handed over to AI."
But a random generic "nice steel tower" in some fictional ,nonexistent city, on one my AI generated graphic novel pages would be prohibited
under your hypothetical your permissions regime.

Honestly I have more respect for the honest and bold clarity of the hardcore ZERO tolerance Anti- AI Jihadists ,who call for ZERO AI,
than I do for duplicitous, arbitrary nonsense like this masquerading as being "reasonable"
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Wolf007
Karma: 163
Sat, May 16OMG! Are you for real? Are you really over 60 years old as you have claimed? If so, then maybe is time for you to see a neurologist (unless you were just trolling)
I'll humor you one more time:
The examples are clear, and far from subjective.
Eifel 'created' the tower. Asking an AI for a model of something already created is not part of a 'creative' process.
Asking an AI to create something for you with just couple pointers is outsourcing the creative process.
Simple as that, what is subjective about it?
"...on one my AI generated graphic novel pages would be prohibited
under your hypothetical your permissions regime."
The hypothetical permissions regime is only in your mind.
Masterstroke agrees with using AI for one, and disagress with using AI for the other.
This is a forum, not a court of law. People exchange opinions. OP(Dev) literally pointed at the potential product as controversial and asked for others to give their input. Did you expect everyone to agree?
In general, everyone has a 'line' where they diferentiate what they are OK with and what not. Sometimes the line is blured, sometimes it is well defined. But always from the perspective of that someone. My line is not the same as your line, not the same as Dev's line and not even the same as Masterstroke's line...
"Honestly I have more respect for the honest and bold clarity of the hardcore ZERO tolerance Anti- AI Jihadists ,who call for ZERO AI,
than I do for duplicitous, arbitrary nonsense like this masquerading as being "reasonable""
Again, you fail to understand peoples opinion. Also, the duplicious one is you that the other day quoted:
"Quote:At RenderHub, we value free expression and encourage a diversity of thought."
If you can only see things black and white, then you don't belive in diversity of thought.
I'll humor you one more time:
The examples are clear, and far from subjective.
Eifel 'created' the tower. Asking an AI for a model of something already created is not part of a 'creative' process.
Asking an AI to create something for you with just couple pointers is outsourcing the creative process.
Simple as that, what is subjective about it?
"...on one my AI generated graphic novel pages would be prohibited
under your hypothetical your permissions regime."
The hypothetical permissions regime is only in your mind.
Masterstroke agrees with using AI for one, and disagress with using AI for the other.
This is a forum, not a court of law. People exchange opinions. OP(Dev) literally pointed at the potential product as controversial and asked for others to give their input. Did you expect everyone to agree?
In general, everyone has a 'line' where they diferentiate what they are OK with and what not. Sometimes the line is blured, sometimes it is well defined. But always from the perspective of that someone. My line is not the same as your line, not the same as Dev's line and not even the same as Masterstroke's line...
"Honestly I have more respect for the honest and bold clarity of the hardcore ZERO tolerance Anti- AI Jihadists ,who call for ZERO AI,
than I do for duplicitous, arbitrary nonsense like this masquerading as being "reasonable""
Again, you fail to understand peoples opinion. Also, the duplicious one is you that the other day quoted:
"Quote:At RenderHub, we value free expression and encourage a diversity of thought."
If you can only see things black and white, then you don't belive in diversity of thought.
While I'd rather fall down EVERY FLIGHT OF STAIRS than overlay my work with the pirated work of other artists (or of any material or likenesses stolen without consent), I actually wouldn't mind a capable chatbot that could talk out technical troubleshooting and creative problem solving issues with me. Or combine a series of tasks into one elegant command.
I'm thinking of things like
"What does is this one weird obscure parameter for?"
"I hate the pattern on her shirt. Apply the Iray Uber shader to [these material groups] and then [this one shader I do like]."
"This dForce dress keeps exploding when I try to fit it over my character's huge butt. What should I do, that doesn't involve making her butt smaller?"
"Now Merge in a Genesis 8.1 Female, blended 50-50 with [vendor characters X and Y]. Apply [this skin material], [this eye material], and [this makeup]. Apply [X value] to [this eyelash parameter]. Dress her in [this vendor outfit] and [these shoes], and apply [these materials]. Apply [this hair] in [this style] with [this hair color]. Now put her in the back passenger's side seat of the car. Set her Figure Resoluton to Base for now."
I would still fine tune poses and accessorize as needed. But assuming something like this could be made to work, shortcutting the process of customizing figures AND placing them in a scene could potentially be a huge time saver, especially for scenes like these:



Hope that helps.
I'll keep an eye on this if you decide to proceed.
-- BV
I'm thinking of things like
"What does is this one weird obscure parameter for?"
"I hate the pattern on her shirt. Apply the Iray Uber shader to [these material groups] and then [this one shader I do like]."
"This dForce dress keeps exploding when I try to fit it over my character's huge butt. What should I do, that doesn't involve making her butt smaller?"
"Now Merge in a Genesis 8.1 Female, blended 50-50 with [vendor characters X and Y]. Apply [this skin material], [this eye material], and [this makeup]. Apply [X value] to [this eyelash parameter]. Dress her in [this vendor outfit] and [these shoes], and apply [these materials]. Apply [this hair] in [this style] with [this hair color]. Now put her in the back passenger's side seat of the car. Set her Figure Resoluton to Base for now."
I would still fine tune poses and accessorize as needed. But assuming something like this could be made to work, shortcutting the process of customizing figures AND placing them in a scene could potentially be a huge time saver, especially for scenes like these:



Hope that helps.
I'll keep an eye on this if you decide to proceed.
-- BV
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As a potential user of this product, my question is: is the final image considered to be AI-generated?
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diogenese19348
Karma: 420
Sat, May 16Probably not. What it isn't is generative AI, that is AI is not generating a picture for you, agents are only assisting you with tasks.
The resulting picture is still 3D generated.
The resulting picture is still 3D generated.
Quote:My line is not the same as your line, not the same as Dev's line and not even the same as Masterstroke's line...
Actually that is a fair clarification that was missing.
As long as you people are willing to self censor YOUR personal use of generative AI without calling for those same restrictions to be imposed on others (via nerfing the model generators etc) that is perfectly fine.
Of course as you understand that your self censored use of AI for what you call "noncreative" tasks will not spare you being attacked by the luddites for using any AI period.
Actually that is a fair clarification that was missing.
As long as you people are willing to self censor YOUR personal use of generative AI without calling for those same restrictions to be imposed on others (via nerfing the model generators etc) that is perfectly fine.
Of course as you understand that your self censored use of AI for what you call "noncreative" tasks will not spare you being attacked by the luddites for using any AI period.
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Look guys, trust me, I'm probably one of the biggest AI skeptics here. But we have to make a really important distinction
If an AI (whether it's the one we're talking about or any other) is directly generating the final output, meaning the artist is just having the AI do absolutely EVERYTHING instead of actually putting in the work themselves, that's where the real problem lies. That's exactly what people are pushing back against. For instance, if you just hop onto an image generator and prompt it with, "Hey, make me a Daz Studio render of this character," or "Hey, change the pose in this image to look like this"-that's the exact kind of AI usage everyone hates. Why? Because you aren't using AI as a tool to streamline your workflow; you're just having it do your job for you
The other way to use it is as a supplementary tool rather than a total replacement, just like the example we're discussing. Hit a wall with something? Use it to get unstuck and keep moving. Need to speed up a tedious task? Let it help you out so you can move on. Notice I'm not talking about letting the bot do all the heavy lifting while you sit back and take the credit. I'm strictly talking about using it for an assist
Anyway, that's just my two cents
If an AI (whether it's the one we're talking about or any other) is directly generating the final output, meaning the artist is just having the AI do absolutely EVERYTHING instead of actually putting in the work themselves, that's where the real problem lies. That's exactly what people are pushing back against. For instance, if you just hop onto an image generator and prompt it with, "Hey, make me a Daz Studio render of this character," or "Hey, change the pose in this image to look like this"-that's the exact kind of AI usage everyone hates. Why? Because you aren't using AI as a tool to streamline your workflow; you're just having it do your job for you
The other way to use it is as a supplementary tool rather than a total replacement, just like the example we're discussing. Hit a wall with something? Use it to get unstuck and keep moving. Need to speed up a tedious task? Let it help you out so you can move on. Notice I'm not talking about letting the bot do all the heavy lifting while you sit back and take the credit. I'm strictly talking about using it for an assist
Anyway, that's just my two cents
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Masterstroke
Karma: 5,123
Sun, May 17I agree, I think, I did understand you.
Let me repeat myself:
AI is acceptable, as long it does not interfere with a creative process.
The Poser running gag "Make Art" button is an absolutely NO GO on the other hand.
Even creating AI 3d props, that represent real live elements, would not really be a problem.
"Make a hi-res realistic Eifel Tower" does not include any creative processing, only hard work. AI would be fine on that.
"Make a nice steel tower in a big city" on the other hand involves a creative process, that should not be handed over to AI.
...
It is about "fact based, useful AI"
vs
"Make some art, because I can't do it-slop AI"
Let me repeat myself:
AI is acceptable, as long it does not interfere with a creative process.
The Poser running gag "Make Art" button is an absolutely NO GO on the other hand.
Even creating AI 3d props, that represent real live elements, would not really be a problem.
"Make a hi-res realistic Eifel Tower" does not include any creative processing, only hard work. AI would be fine on that.
"Make a nice steel tower in a big city" on the other hand involves a creative process, that should not be handed over to AI.
...
It is about "fact based, useful AI"
vs
"Make some art, because I can't do it-slop AI"
Quote:"Hey, change the pose in this image to look like this"-that's the exact kind of AI usage everyone
hates."
NO.... not "everyone" "hates " just people with heavy emotional/financial investments in their current ecosystem.
Quote: Because you aren't using AI as a tool to streamline your workflow; you're just having it do your job for you"
My "job" is narrative visual story telling.
Laypeople want to be entertained and do not care how hard you think you "worked" spinning dials and moving sliders after loading/arranging/assembling , prefabbed content in Daz studio that you bought from a mass production content mill in Draper Utah.
hates."
NO.... not "everyone" "hates " just people with heavy emotional/financial investments in their current ecosystem.
Quote: Because you aren't using AI as a tool to streamline your workflow; you're just having it do your job for you"
My "job" is narrative visual story telling.
Laypeople want to be entertained and do not care how hard you think you "worked" spinning dials and moving sliders after loading/arranging/assembling , prefabbed content in Daz studio that you bought from a mass production content mill in Draper Utah.
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I just thought of something.
One actually cool function I could think of would be the ability for something like "Generate a comprehensive alphabetical list of all known vendors whose products were used in this scene. Or *these* scenes." This might be limited by how thoroughly vendors include the right metadata that a script could "see" to do this right, but a good faith attempt would be something rather than nothing.
Hollywood credit rolls have been around as long as Hollywood. For large projects involving more than a few images, a Hollywood style credit roll might be a cool way to artfully demonstrate that, yes, one single person didn't do all this, but the people whose work appears here either gave their stuff away for free or were ethically compensated with real, legal tender currency. As opposed to "lol, Who cares who we stole this from; if it exists, then Big Tech is entitled to it because nothing matters lol"
One actually cool function I could think of would be the ability for something like "Generate a comprehensive alphabetical list of all known vendors whose products were used in this scene. Or *these* scenes." This might be limited by how thoroughly vendors include the right metadata that a script could "see" to do this right, but a good faith attempt would be something rather than nothing.
Hollywood credit rolls have been around as long as Hollywood. For large projects involving more than a few images, a Hollywood style credit roll might be a cool way to artfully demonstrate that, yes, one single person didn't do all this, but the people whose work appears here either gave their stuff away for free or were ethically compensated with real, legal tender currency. As opposed to "lol, Who cares who we stole this from; if it exists, then Big Tech is entitled to it because nothing matters lol"
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