JCM hell
55Can anybody help or does anybody know a tutorial, that shows how to deal with three joint rotations and one specific JCM.
I want to do a lotus seat position.
-One JCM that corrects the thigh bending
check, done that
- a second JCM, that corrects the side rotation, but ONLY when the thigh is bent.
check, done that one too.
But how do I add a third JCM, dialing in, ONLY when the thigh is bent AND to the side?
I want to do a lotus seat position.
-One JCM that corrects the thigh bending
check, done that
- a second JCM, that corrects the side rotation, but ONLY when the thigh is bent.
check, done that one too.
But how do I add a third JCM, dialing in, ONLY when the thigh is bent AND to the side?
! REPORT
I don't know if that helps. Personally, I stay so far away from JCM that they're not even in sight anymore 
https://www.daz3d.com/forums/discussion/647256/needing-some-help-with-a-jcm-solved
https://www.daz3d.com/forums/discussion/635286/controlling-morphs-in-sequence
In one of the threads, I found the reference to the timeline interesting, and in the other, the reference to YT videos by Josh and/or Sickleyield.

https://www.daz3d.com/forums/discussion/647256/needing-some-help-with-a-jcm-solved
https://www.daz3d.com/forums/discussion/635286/controlling-morphs-in-sequence
In one of the threads, I found the reference to the timeline interesting, and in the other, the reference to YT videos by Josh and/or Sickleyield.
REPLY
! REPORT
You are already almost there. The hardest part is right there in your pocket, which is the actual morph itself. Once you do it a few times, linking your JCM becomes second nature.
The key is making sure it stays constrained to your character. Sometimes we either get in a rush or simply forget to do that, and suddenly every character starts loading the unconstrained morph. It happens a lot. You already have a character or body controller or morph, and you mentioned you already have a thigh bent morph, hopefully constrained to your character.
If you have both JCMs, one for bent and one for side, it is simpler, because those two areas are already constrained.
Example:
Bent:

Side:

Corrective for when both are applied:

(This isn't an actual Amelia JCM (but is close). I just did this as an example.)
If you don't need or have a side corrective because your character doesn't need one, and it only needs to be used when the thigh bends, then you can use the actual side controller with your bend corrective for it like so:

But here, you might want to use Keyed ERC and lock the positive or negative value, or the starting degree where your morph should begin to be applied to the bent.

The key is making sure it stays constrained to your character. Sometimes we either get in a rush or simply forget to do that, and suddenly every character starts loading the unconstrained morph. It happens a lot. You already have a character or body controller or morph, and you mentioned you already have a thigh bent morph, hopefully constrained to your character.
If you have both JCMs, one for bent and one for side, it is simpler, because those two areas are already constrained.
Example:
Bent:

Side:

Corrective for when both are applied:

(This isn't an actual Amelia JCM (but is close). I just did this as an example.)
If you don't need or have a side corrective because your character doesn't need one, and it only needs to be used when the thigh bends, then you can use the actual side controller with your bend corrective for it like so:

But here, you might want to use Keyed ERC and lock the positive or negative value, or the starting degree where your morph should begin to be applied to the bent.

REPLY
! REPORT
Luxe Muse
Karma: 7,238
7 Minutes agoThe generation doesn't 100% matter, I just had Amelia G9 handy for the shots.





