How can I stop 3D software from breaking my logos?
556Thread Activity
LuotulusThu, Jun 11
PawngameFri, Jun 05
KuraiKyaFri, Jun 05
Pushee-RiFri, Jun 05
Pushee-RiFri, Jun 05
Wolf007Fri, Jun 05
I'm hopeless.
Have tried for several days now to:
1. import my svg-logo to a 3d modeller (that usually works with Blender, though not with Wings)
2. turn it into 3D model with some amount of depth (works)
3. make the edges smoother.... No can do!
I have tried to first extrude the logo into multiple layers, then
a. smooth
b. smooth via the different methods in Blender's Modifier-panel
c. Blender's subdivision surface
d. Blender's transform/shrink to the topmost level
e. Blender's modifier/remesh (this one creates a giant mega super-size -file or optionally a mesh that looks horrible)
f. export obj to Wings3D (since Wings can't read the svg-file and did poor job with another svg-file though it did read it), and try whatever I can find)
The most common results are:
1. Broken object with horrible mess around it
2. No smoothing at all. Sometimes no object at all.
3. Minuscule smooth edges which cannot be enlargened no matter what I do. Wings created tiny bevel. Don't remember if I found the bevel-tool in Blender. Don't typically find what I'm looking for anyways.
4. "Smoothing" that looks more like fracturing or even sharpening of edges and/or mesh.
5. Software crashing
I've chosen to not try anymore, till I get some help. I've wasted two full days, got my back hurt, lost my nerves and probably lost my mind too.
Don't know why this happens every time I try doing something with 3D. It's a battle against the software, not with it. I always end up using all my wit to solve problems caused by the weird results I get, though I've so far created tens of images with Blender and tried other sofware also. Perhaps it's just not for me, but that's sad, for I do think I'm witty and I have no difficulties in 3D-reasoning in and of itself. Just having weird results every time I do anything makes me wonder if my computer hates me personally (which would be quite a feat for a computer), or if I'm just unsuitable to any work with any software wit the slightest possibility for unexpected results (which includes every single sofware in planet Earth).
Have tried for several days now to:
1. import my svg-logo to a 3d modeller (that usually works with Blender, though not with Wings)
2. turn it into 3D model with some amount of depth (works)
3. make the edges smoother.... No can do!
I have tried to first extrude the logo into multiple layers, then
a. smooth
b. smooth via the different methods in Blender's Modifier-panel
c. Blender's subdivision surface
d. Blender's transform/shrink to the topmost level
e. Blender's modifier/remesh (this one creates a giant mega super-size -file or optionally a mesh that looks horrible)
f. export obj to Wings3D (since Wings can't read the svg-file and did poor job with another svg-file though it did read it), and try whatever I can find)
The most common results are:
1. Broken object with horrible mess around it
2. No smoothing at all. Sometimes no object at all.
3. Minuscule smooth edges which cannot be enlargened no matter what I do. Wings created tiny bevel. Don't remember if I found the bevel-tool in Blender. Don't typically find what I'm looking for anyways.
4. "Smoothing" that looks more like fracturing or even sharpening of edges and/or mesh.
5. Software crashing
I've chosen to not try anymore, till I get some help. I've wasted two full days, got my back hurt, lost my nerves and probably lost my mind too.
Don't know why this happens every time I try doing something with 3D. It's a battle against the software, not with it. I always end up using all my wit to solve problems caused by the weird results I get, though I've so far created tens of images with Blender and tried other sofware also. Perhaps it's just not for me, but that's sad, for I do think I'm witty and I have no difficulties in 3D-reasoning in and of itself. Just having weird results every time I do anything makes me wonder if my computer hates me personally (which would be quite a feat for a computer), or if I'm just unsuitable to any work with any software wit the slightest possibility for unexpected results (which includes every single sofware in planet Earth).
! REPORT
3D Modeling, or 'Abandon all hope ye who enter here' 
Don't panic - you're not alone in your struggles! It's hard for me to say for sure without seeing the actual file, but it could be (among 5,943 other reasons) due to converting an SVG into a 3D model. The conversion tool could mess up all sorts of things in the 3D model - ranging from poorly aligned normals to a colorful (but not very great) mix of tris, quads, and ngons.
You might want to post one or more screenshots. Consider including a wireframe view and, if possible, displaying the normals (you can do this in Blender's Edit Mode).
I'm not exactly a 3D whiz myself... but maybe others can give you a hand.

Don't panic - you're not alone in your struggles! It's hard for me to say for sure without seeing the actual file, but it could be (among 5,943 other reasons) due to converting an SVG into a 3D model. The conversion tool could mess up all sorts of things in the 3D model - ranging from poorly aligned normals to a colorful (but not very great) mix of tris, quads, and ngons.
You might want to post one or more screenshots. Consider including a wireframe view and, if possible, displaying the normals (you can do this in Blender's Edit Mode).
I'm not exactly a 3D whiz myself... but maybe others can give you a hand.
REPLY
! REPORT
Wolf007
Karma: 319
Fri, Jun 05Quote: "3D Modeling, or 'Abandon all hope ye who enter here'"
Maybe we should write about the circles of 3D modeling Hell.. But i don't think 9 would be enough.
Maybe we should write about the circles of 3D modeling Hell.. But i don't think 9 would be enough.
I'm very far from an expert but i will try to help.
I get your frustration. Not that long ago tried something similar with SVG in blender and found that the realiaty is far from what we see in video tutorials.
Now, there are many things that might be preventing you to advance each step. Ideally if you could post some images with the mesh would be great as it might be easier to see some problems. In the meantime, here are a couple of tips:
*Make sure your mesh is solid and closed. SVG to 3D process can leave things open and would make a mess going forward.
*Don't forget to apply scale.
*Check your normals
*Check if there are extra unnesesary vertices. Merge by distance (M).
*I don't see it mentioned, Have you tried beveling? You can do it manually or with modifiers. I would start manually. Select all your edges and press Ctrl+B, move the mouse outward and you should not need more than 3 segments to make it smoother(scroll mouse to increase/decrease segments), can even try with less and then autosmooth.
General tips:
* Don't extrude into multiple equal layers. Just one and add loopcuts. Important: Extrude tends to sometimes leave duplicate edges if not cancelled properly. Unlike other actions if you start an extrude and cancel with Esc or right click you are only cancelling the transform part of the extrude. If you want to abort after pressing E, complete the extrude, then use Ctrl+Z.
* SubD requires your mesh to be as clean as possible. Preferably all quads, so if you want to go this way work on clean topology first (something that may be hard coming from curves from SVG).
* If your mesh is too complex, practice first with curves and plains to see if you can achieve results before going back to your svg.
I get your frustration. Not that long ago tried something similar with SVG in blender and found that the realiaty is far from what we see in video tutorials.
Now, there are many things that might be preventing you to advance each step. Ideally if you could post some images with the mesh would be great as it might be easier to see some problems. In the meantime, here are a couple of tips:
*Make sure your mesh is solid and closed. SVG to 3D process can leave things open and would make a mess going forward.
*Don't forget to apply scale.
*Check your normals
*Check if there are extra unnesesary vertices. Merge by distance (M).
*I don't see it mentioned, Have you tried beveling? You can do it manually or with modifiers. I would start manually. Select all your edges and press Ctrl+B, move the mouse outward and you should not need more than 3 segments to make it smoother(scroll mouse to increase/decrease segments), can even try with less and then autosmooth.
General tips:
* Don't extrude into multiple equal layers. Just one and add loopcuts. Important: Extrude tends to sometimes leave duplicate edges if not cancelled properly. Unlike other actions if you start an extrude and cancel with Esc or right click you are only cancelling the transform part of the extrude. If you want to abort after pressing E, complete the extrude, then use Ctrl+Z.
* SubD requires your mesh to be as clean as possible. Preferably all quads, so if you want to go this way work on clean topology first (something that may be hard coming from curves from SVG).
* If your mesh is too complex, practice first with curves and plains to see if you can achieve results before going back to your svg.
REPLY
! REPORT
Keep your object as a curve and use curve bevel & or Extrude. (e.g. Extrude: 0.05 to 0.2 - Bevel Depth: 0.005 to 0.03 - Bevel Resolution: 2 to 5 Fill Caps: ON, then convert to mesh)
But: without a clean topology, Subdivision/Remesh/Smooth/Bevel won't work.
But: without a clean topology, Subdivision/Remesh/Smooth/Bevel won't work.
REPLY
! REPORT
KuraiKya
Karma: 21,352
Fri, Jun 05Ah shoot I forgot to mention convert to mesh. so blind for the obvious that this point.
Pushee-Ri
Karma: 52,523
Fri, Jun 05Curves - I thought of that too after I sent my post (I guess there’s no other way of converting).
So that’s another 2,863 potential sources of error
So that’s another 2,863 potential sources of error

Pawngame
Karma: 35,944
Fri, Jun 05Tip of the day : Using Edge Split once everything is modeled (especially when using the amazing blender hard surface add-on Fluent) is amazing, sadly, it makes geometry selection really tough in daz studio (but this can be fixed by using multiple materials if one were to need to rig it then set them back as a unique material though the geometry selection tool optionss).






