Getting started making clothes (CLOSED)

Hi all,
Thank you for this wonderful community! I wanted to ask if anyone knows the best way into making clothes. I am very new at this and want to start making clothes. Any advice, and tutorials would be very helpful.
Thank you so much!!
Thank you for this wonderful community! I wanted to ask if anyone knows the best way into making clothes. I am very new at this and want to start making clothes. Any advice, and tutorials would be very helpful.
Thank you so much!!
! REPORT
As Foxy 3D wrote on April 17 in the RENDERHUB FASHION CONTEST forum
https://www.renderhub.com/forum/3935/renderhub-fashion-contest
"In that case, you might want to consider Marvelous Designer."
for the tutorials there are some links given by Foxy 3D in response to olAna still on April 17
https://www.renderhub.com/forum/3935/renderhub-fashion-contest
"In that case, you might want to consider Marvelous Designer."
for the tutorials there are some links given by Foxy 3D in response to olAna still on April 17
! REPORT
Yes, you should definitely check out Marvelous Designer.
If you're looking to create garments for Daz Studio, @DoroThee237 has you on the right track.
For your convenience, I'll copy/paste what I posted in that thread:
-----
I haven't watched these videos for quite some time, so I can't say how relevant they might be now.
(If anyone else has any, please share)
I have also heard some good things about this (paid) tutorial series:
https://www.daz3d.com/daz-studio-content-creation-mastery-bundle
-----
If you're looking to create garments for Daz Studio, @DoroThee237 has you on the right track.
For your convenience, I'll copy/paste what I posted in that thread:
-----
I haven't watched these videos for quite some time, so I can't say how relevant they might be now.
(If anyone else has any, please share)
I have also heard some good things about this (paid) tutorial series:
https://www.daz3d.com/daz-studio-content-creation-mastery-bundle
-----
! REPORT
Well, there isn't any "best" way to make clothes, it really depends on a few things.
1.) What exactly you want to model.
2.) How much money you have to invest.
3.) How much time you're willing to spend on learning.
Pretty much everyone will tell you to use Marvelous Designer. While that is the answer for a lot of designs, it isn't the only option. It is also expensive. Especially since CLO recently decided to ditch the perpetual license and charge extortion fees to "rent" the software. At 30 bucks a month, that is insane unless you're in production. I got "lucky" and bought the last version that sold with a perpetual license option. And right now I can upgrade to version 12 perpetual, but I'll have to spend around 200 dollars for that. For perspective, I have already spent $250 for Version 9, and another $175 to upgrade to version 10. It's fantastic software, but it is not cheap. There is a 30-day trial, however.
The other "professional" options are also expensive, and they don't work on the same concept as CLO/Marvelous. You can make great looking, detailed clothing models (especially if you like lots of pockets and cloth folds and wrinkles) but you're gonna pay around $800 for Zbrush last time I checked. There are a few more options out there, but again they are not cheap. All of the options have a fairly steep learning curve too. Making 3D clothing is not for the weak of heart.
Blender has some very good addons for a fraction of the price. And since it can do a ton of stuff, if you need to texture, bake shaders, retopologize, and rig, you can do it all "in-house". But, while Blender's cloth sim is great, it just doesn't work as well when making patterns and sewing, as Marvelous does. Marvelous however, has TERRIBLE retopology tools, and sew lines are a nightmare to work with when you're doing retopo in other software using traditional methods.
If you have some cash, and don't really care about "properly" prepping your clothing for easy use in other apps, I would start with the CLO free trial, and if you think you can hack it, they do have a yearly sub that can save you "some" money.
Oh, and here's my secret Marvelous weapon. I'll just leave the Youtube link here:
https://www.youtube.com/@Daniel-qq6il
He is hands-down the BEST CLO teacher on the web. Nobody else comes close. You need an understanding of real world pattern and fashion design to tackle Marvelous properly. Daniel no longer posts, because he is working for Disney now. Disney hired him because of what they saw on his Instagram account. He's the only one I trust regarding any tutorials on Marvelous anywhere. I fought with Marvelous for 6 months before I found his Youtube channel. I'm by no means an expert, but at least I know now how Marvelous works, and how patterns actually work.
1.) What exactly you want to model.
2.) How much money you have to invest.
3.) How much time you're willing to spend on learning.
Pretty much everyone will tell you to use Marvelous Designer. While that is the answer for a lot of designs, it isn't the only option. It is also expensive. Especially since CLO recently decided to ditch the perpetual license and charge extortion fees to "rent" the software. At 30 bucks a month, that is insane unless you're in production. I got "lucky" and bought the last version that sold with a perpetual license option. And right now I can upgrade to version 12 perpetual, but I'll have to spend around 200 dollars for that. For perspective, I have already spent $250 for Version 9, and another $175 to upgrade to version 10. It's fantastic software, but it is not cheap. There is a 30-day trial, however.
The other "professional" options are also expensive, and they don't work on the same concept as CLO/Marvelous. You can make great looking, detailed clothing models (especially if you like lots of pockets and cloth folds and wrinkles) but you're gonna pay around $800 for Zbrush last time I checked. There are a few more options out there, but again they are not cheap. All of the options have a fairly steep learning curve too. Making 3D clothing is not for the weak of heart.
Blender has some very good addons for a fraction of the price. And since it can do a ton of stuff, if you need to texture, bake shaders, retopologize, and rig, you can do it all "in-house". But, while Blender's cloth sim is great, it just doesn't work as well when making patterns and sewing, as Marvelous does. Marvelous however, has TERRIBLE retopology tools, and sew lines are a nightmare to work with when you're doing retopo in other software using traditional methods.
If you have some cash, and don't really care about "properly" prepping your clothing for easy use in other apps, I would start with the CLO free trial, and if you think you can hack it, they do have a yearly sub that can save you "some" money.
Oh, and here's my secret Marvelous weapon. I'll just leave the Youtube link here:
https://www.youtube.com/@Daniel-qq6il
He is hands-down the BEST CLO teacher on the web. Nobody else comes close. You need an understanding of real world pattern and fashion design to tackle Marvelous properly. Daniel no longer posts, because he is working for Disney now. Disney hired him because of what they saw on his Instagram account. He's the only one I trust regarding any tutorials on Marvelous anywhere. I fought with Marvelous for 6 months before I found his Youtube channel. I'm by no means an expert, but at least I know now how Marvelous works, and how patterns actually work.
! REPORT
Tmraider
Karma: 4,985
Sat, Jul 22, 2023Thank you so very much for your detailed response, I really appreciate your feedback. I did download the Zbrush 15 day trial, and been going through a lot of tutorials. I got a grip on the navigation, but sculpting and designing is still very new to me. I have done very little and can probably make some nice looking rocks. Yes, I am holding out on the 30 day Marvelous trail, until I get a little more fluid with ZBrush. I want to dedicate all my time into a 30 day trial and get the most of it.
The cost of these softwares are very pricey. I would most likely have to do monthly subscriptions. I figure the one I get the best at I will probably start a subscription with. As far as tutorials I bought some from Daz, the Zbrush one isn't very good but the one's I got from Esha are very detailed and easy to follow. Those tutorials are on Content Creation, UV maping, and texturing. So I got a lot to do, and I am in no rush cause I want to get it right.
Thanks again
The cost of these softwares are very pricey. I would most likely have to do monthly subscriptions. I figure the one I get the best at I will probably start a subscription with. As far as tutorials I bought some from Daz, the Zbrush one isn't very good but the one's I got from Esha are very detailed and easy to follow. Those tutorials are on Content Creation, UV maping, and texturing. So I got a lot to do, and I am in no rush cause I want to get it right.
Thanks again

Pinspotter
Karma: 5,553
Sun, Jul 23, 2023If you're tight on money and/or time, give Blender a shot first. A lot of the methods used, and skills learned, are program-agnostic. Blender's sculpting tools are really good. Zbrush is a fantastic program for sculpting all sorts of things and for some people it's easier to use than Blender. It also has perhaps the best built-in retopo tool in the industry. However, Blender has an addon available called RetopoFlow and it is *very* good. You can try it out for free if you know how addons work and are familiar with GitHub.
Again, if you're just starting out, use free tools until you feel you're ready to dive in and invest time and money. A few people may knock you for using tools like Blender and GIMP, but there are really good free and open source programs out there. The drawbacks with that option is in ease of use and convenience. But, the Blender community is *huge* and there's a lot of information out there for pretty much anything you'd want to do.
Hold off on the tutorials for now. Look for free ones on Youtube. Again, get a feel for what you're getting yourself into. I spent many years just messing in Studio and Blender, as well as Hexagon, before I decided to buy Blender addons and buy software like Marvelous and Poser. There's no rush, and don't feel the need to rush. Working in 3D has a steep learning curve, even in 2023.
Again, if you're just starting out, use free tools until you feel you're ready to dive in and invest time and money. A few people may knock you for using tools like Blender and GIMP, but there are really good free and open source programs out there. The drawbacks with that option is in ease of use and convenience. But, the Blender community is *huge* and there's a lot of information out there for pretty much anything you'd want to do.
Hold off on the tutorials for now. Look for free ones on Youtube. Again, get a feel for what you're getting yourself into. I spent many years just messing in Studio and Blender, as well as Hexagon, before I decided to buy Blender addons and buy software like Marvelous and Poser. There's no rush, and don't feel the need to rush. Working in 3D has a steep learning curve, even in 2023.
Sorry for the late inclusion, but I can still share it. There is a completely free software (at least as good as Marvelus /Clo ) and is on Browzwear - VStitcher. Just write to them and they can give you access to use it. Have a nice day!
! REPORT
Pinspotter
Karma: 5,553
Sun, Jul 23, 2023I've heard about Browzwear and Vstitcher but I didn't feel comfortable suggesting it as I don't know how far you can go with it. However it might be a good option if you're just learning fashion design. That's pretty much the first step in 3D clothing creation anyway.
jacoboliverleo
Karma: 114
Fri, May 09Well, i guess designs are usually inspire-based with the slight changes. I have recently designed some designs by taking inspiration from these guys https://www.google.com/search?kgmid=/g/11b7y7v10w#lpc=lpc those looks fine. But I cant someone. So I have to mix some creativity to get some results that can catch my customers.
Yes ! I understand you. Thanks for the links Pinspotter - very helpful
! REPORT