Genesis 9 VS Genesis 8/8.1 (CLOSED)

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dirtrider00Sat, Dec 30, 2023
Tourmaline72Mon, Dec 25, 2023
AshenPortfolioTue, Dec 19, 2023
guy91600Tue, Dec 19, 2023
Tourmaline72Mon, Dec 18, 2023
Tourmaline72Mon, Dec 18, 2023
undeadcrabbTue, Dec 12, 2023
terrancew_hodTue, Dec 12, 2023
Hi all!
My question is for Daz Studio users. The year after the release of Genesis 9, the previous generation Genesis 8/8.1 is much more represented in new products from vendors. With the exception of the Daz3D store (which may be an internal policy for obvious reasons), the most of new characters are released to the previous generation (8/8.1). The questions are:
1. What influences the popularity of the 8/8.1 generation, besides the presence of a large amount of content for the 8/8.1 generation?
2. Are there any obvious disadvantages of the Genesis 9 figures for you?
3. The much popularity of the previous generation (8/8.1) is the fact that vendors prefer to release content for it?
Thank you for your attention.
My question is for Daz Studio users. The year after the release of Genesis 9, the previous generation Genesis 8/8.1 is much more represented in new products from vendors. With the exception of the Daz3D store (which may be an internal policy for obvious reasons), the most of new characters are released to the previous generation (8/8.1). The questions are:
1. What influences the popularity of the 8/8.1 generation, besides the presence of a large amount of content for the 8/8.1 generation?
2. Are there any obvious disadvantages of the Genesis 9 figures for you?
3. The much popularity of the previous generation (8/8.1) is the fact that vendors prefer to release content for it?
Thank you for your attention.
! REPORT
OMG - LOL. I was just thinking the same thing. It's been a year already. I just revived the conversation here:
https://www.renderhub.com/forum/2115/daz-genesis-9-figure-share-your-thoughts
You present good questions. I look forward to seeing what the community has to say.
https://www.renderhub.com/forum/2115/daz-genesis-9-figure-share-your-thoughts
You present good questions. I look forward to seeing what the community has to say.
! REPORT
I prefer G8 and 8.1 because I have beaucoup morphs, dials and materials for those figures. I can do just about anything with them.
I do NOT like G9 for mostly one reason: the eyes are terrible. They do not reflect light no matter what I do. G9 eyes look flat, dead, and lifeless.
They look incredibly fake. This ruins it for me. There's also a glitch which turns the eyes totally black unless you keep the figure close to 0/0/0
in the scene, or use the shaders Glass/Solid/Clear and Water/Thin. Ridiculous.
I still experiment with G9 from time to time, but meh.... G8/G8.1 is still much better. Simply because the eyes are done right.
So until these issues are fixed, I will not bother with any new G9 figures.
I do NOT like G9 for mostly one reason: the eyes are terrible. They do not reflect light no matter what I do. G9 eyes look flat, dead, and lifeless.
They look incredibly fake. This ruins it for me. There's also a glitch which turns the eyes totally black unless you keep the figure close to 0/0/0
in the scene, or use the shaders Glass/Solid/Clear and Water/Thin. Ridiculous.
I still experiment with G9 from time to time, but meh.... G8/G8.1 is still much better. Simply because the eyes are done right.
So until these issues are fixed, I will not bother with any new G9 figures.
! REPORT
I understand that in the discussions on the G8/G9 comparisons it is the user and potential buyer's point of view that is expressed. But for sellers it's huge sales potential!
As with a certain brand of smartphone, "you have to buy everything"! I think about clothes and posed poses. For the poses, the ideal is to create the same one for the 3 morphs, the basic morph, for the man and the woman.
I deliberately acted provocatively but sometimes my childish soul reappears, as a child I loved jumping in puddles and splashing passers-by
In summary, if G8 is still appreciated, it is simply because we must not take customers for stupider than they are!
As with a certain brand of smartphone, "you have to buy everything"! I think about clothes and posed poses. For the poses, the ideal is to create the same one for the 3 morphs, the basic morph, for the man and the woman.
I deliberately acted provocatively but sometimes my childish soul reappears, as a child I loved jumping in puddles and splashing passers-by

In summary, if G8 is still appreciated, it is simply because we must not take customers for stupider than they are!
! REPORT
The reasons for criticisms of Genesis 9 are diverse, but in essence, it was intended to simplify the creation of morphs in clothing, yet it ended up having the opposite effect. Some points of criticism include:
Separation of Eyes from the Base Mesh: The idea of separating the eyes from the base mesh was meant to facilitate morph creation, but in practice, it complicated the automatic alignment that Daz Studio already performed when importing the mesh. Now, creators need to make more sophisticated adjustments to correct the eyes.
Androgynous Body: Genesis 9 is an androgynous model, theoretically allowing the use of clothing and hair for both genders. However, the "neutral" base mesh doesn't stand out, and the morphs to transform it into a male or female model are considered inferior compared to Genesis 8.
Issues with Correction Morphs: Upon the release of Genesis 9, there were reports that correction morphs were faulty in some poses, resulting in deformations in models, which was inferior to Genesis 8. While this may have been corrected in subsequent updates, it initially deterred people.
Additionally, the current cultural context, with the "WOKE" movement, has generated resistance to products aligned with this ideology. Genesis 9, being a neutral model, may have been affected by this resistance.
However, in recent times, more artists have been creating content for Genesis 9, indicating a possible transition. Despite a rocky launch and initial limited adoption, Daz continues to develop content for it, including incredible expressions and superior PBR shaders.
Separation of Eyes from the Base Mesh: The idea of separating the eyes from the base mesh was meant to facilitate morph creation, but in practice, it complicated the automatic alignment that Daz Studio already performed when importing the mesh. Now, creators need to make more sophisticated adjustments to correct the eyes.
Androgynous Body: Genesis 9 is an androgynous model, theoretically allowing the use of clothing and hair for both genders. However, the "neutral" base mesh doesn't stand out, and the morphs to transform it into a male or female model are considered inferior compared to Genesis 8.
Issues with Correction Morphs: Upon the release of Genesis 9, there were reports that correction morphs were faulty in some poses, resulting in deformations in models, which was inferior to Genesis 8. While this may have been corrected in subsequent updates, it initially deterred people.
Additionally, the current cultural context, with the "WOKE" movement, has generated resistance to products aligned with this ideology. Genesis 9, being a neutral model, may have been affected by this resistance.
However, in recent times, more artists have been creating content for Genesis 9, indicating a possible transition. Despite a rocky launch and initial limited adoption, Daz continues to develop content for it, including incredible expressions and superior PBR shaders.
! REPORT
Anabran
Karma: 2,567
Fri, Sep 15, 2023Daz business model has not changed since 2005 nor has their market reach.
Releasing a new improved genesis model every few years ,that breaks all pervious content, is their only way of extracting more wealth from their limited( mostly hobbyiest) user base.
Entrenched habits and the eco system comfort bubble has enable this paradigm to continue since majority of the use base is only interested in
creating still images of attractive people.
However the biggest threat to the Dazs business model is Midjourney and AI art in general as the still images produced by that technology is far better looking versatile, easier and likely cheaper than the typical Daz Iray render of the latest genesis model.
which coupled with the other factors mention have likely affected the adoption of G9.
As I discussed in this video about this subject.
Releasing a new improved genesis model every few years ,that breaks all pervious content, is their only way of extracting more wealth from their limited( mostly hobbyiest) user base.
Entrenched habits and the eco system comfort bubble has enable this paradigm to continue since majority of the use base is only interested in
creating still images of attractive people.
However the biggest threat to the Dazs business model is Midjourney and AI art in general as the still images produced by that technology is far better looking versatile, easier and likely cheaper than the typical Daz Iray render of the latest genesis model.
which coupled with the other factors mention have likely affected the adoption of G9.
As I discussed in this video about this subject.
terrancew_hod
Karma: 143
Sat, Sep 16, 2023"but in practice, it complicated the automatic alignment that Daz Studio already performed when importing the mesh." - As a vendor I can tell you there isn't automatic alignment of the eyes when importing a morph in previous generations. If you imported a morph that had the eyes at the same level as the base mesh, you just got lucky that the eyes don't need much adjusting. Custom head morphs generally needs adjusting the rig to the new shape. Removing the eyes and teeth gave the base mesh more resolution for morphs and also kept the inner eye and mouth areas being totally destroyed when doing some custom morphs... or copying a morph from a previous generation or using a tool like facegen.
As far as the G9 vs G8 argument, I don't really have much an opinion on the subject as this will be the same convo that was had since I started with M4/V4... and we had this same discussion when G8 was released and folks talked about staying with G7.. until they switched to the next generation.
For me, it took a bit to get used to making stuff for the new generation (and guidelines on how to build products) but I figured it out and it's a bit easier to make my stuff since I have less to worry about the eyes. The product I sold did pretty well so there's definitely a market.. you just have to create product that people are willing to put their hard earned money down
Now to Slide3d, welcome back!. I had your products from years ago and still auto fit them to new generations from time to time including the boots you just released for G9. From a vendor standpoint, you will need to stay on top of the current generation, because you don't want to release stuff for older generations and then everyone decides to switch and you're caught flat footed with older products.
As far as the G9 vs G8 argument, I don't really have much an opinion on the subject as this will be the same convo that was had since I started with M4/V4... and we had this same discussion when G8 was released and folks talked about staying with G7.. until they switched to the next generation.


Now to Slide3d, welcome back!. I had your products from years ago and still auto fit them to new generations from time to time including the boots you just released for G9. From a vendor standpoint, you will need to stay on top of the current generation, because you don't want to release stuff for older generations and then everyone decides to switch and you're caught flat footed with older products.
JS Fantasy 3D
Karma: 419
Sat, Sep 16, 2023Daz Studio has a tool called Join Editor, which includes a Rig to Shape adjustment system that can correct the eye direction based on the imported morph's position.
I used to hide the eyes in Blender and easily create head morphs. Once I had sculpted the head well, I would reveal the eyes and position them directly on the morph. With just two clicks, Daz Studio would achieve perfect positioning. I rarely had to make eye correction morphs or use the "ECR FREEZE."
However, with Genesis 9, I now have to rely on the eyeball base area, rendering the "Rig to Shape" adjustment useless as it consistently positions incorrectly. Now, I'm forced to create a separate morph for the eyes or manually position them and then use "ECR FREEZE." Both cases result in double the work, along with issues like needing to preset eye textures for proper loading. In conclusion, Genesis 9 has been a setback in terms of convenience.
I used to hide the eyes in Blender and easily create head morphs. Once I had sculpted the head well, I would reveal the eyes and position them directly on the morph. With just two clicks, Daz Studio would achieve perfect positioning. I rarely had to make eye correction morphs or use the "ECR FREEZE."
However, with Genesis 9, I now have to rely on the eyeball base area, rendering the "Rig to Shape" adjustment useless as it consistently positions incorrectly. Now, I'm forced to create a separate morph for the eyes or manually position them and then use "ECR FREEZE." Both cases result in double the work, along with issues like needing to preset eye textures for proper loading. In conclusion, Genesis 9 has been a setback in terms of convenience.
terrancew_hod
Karma: 143
Sat, Sep 16, 2023I've always done the eye area separately in previous generations to get the best adjustments. I would the face, ears then the eyes. The adjustment for the eyes in G9 now has it's own specialized function in the G9 Dev tools, "Adjust eye rigging". Select the morph you created and click the button.
JS Fantasy 3D
Karma: 419
Sat, Sep 16, 2023I understand that, as you were already accustomed to making manual adjustments, you may have benefited from the separation of the eyes. However, as I explained earlier, my method was entirely based on Blender. I used to make these adjustments directly on the head morph, keeping the eyes isolated from any deformation, and then positioning them directly in Blender along with the head morph. This has always been convenient for me because I was used to the entire process in Blender.
Now, with Genesis 9, I've lost that convenience. If you used to do this manually in previous generations and achieved more precise results, that's great, but it's not the case for me.
Now, with Genesis 9, I've lost that convenience. If you used to do this manually in previous generations and achieved more precise results, that's great, but it's not the case for me.
terrancew_hod
Karma: 143
Sat, Sep 16, 2023Everyone will have different workflows that works for them. Then different products may need new workflow adjustments as well. I've been doing this since M4 so my experience with creating custom morphs will definitely be different than yours. I know doing adjustments then was definitely painful. But in my experience, doing eye corrections are a great source of pain so taking the eyes out of the equation has definitely help me to focus on creating faces, not fixing them.
As far as eye's go default G9 textures are awful, but you already have possibilities when it comes to eye's from vendors at an affordable price. That do reflection just right. Basically, done by people who know how eye's really work. As a promo artist I have gathered a lot of stuff for G8. I still use them. Just convert them to fit new figure and voila. I find them both equally good, save for I have much easier time and pleasurable workflow when I create with G9, then with G8. Eventually support for G8 will stop imho. Seen it happen with G2 year or maybe more after release of G3.
What I like about G9 is finally you can make decent expressions. I know they hailed G8. 1 for that, but for me G9 is the one.
What I like about G9 is finally you can make decent expressions. I know they hailed G8. 1 for that, but for me G9 is the one.
! REPORT
I'm still sporadically experimenting with G9. I did a test render yesterday with a figure set some distance away from 0/0/0 and did NOT apply
the shaders and the eyes did not turn black.
I am going to try this with a different figure next and see. Maybe DAZ fixed that glitch.
The eyes still don't reflect light, even with the light source directly in front of the figure's face and the lumens cranked to 900K.
So I'm starting to think the vendors for G9 figures are photoshopping the reflections on the eyes. I might try that next.
the shaders and the eyes did not turn black.
I am going to try this with a different figure next and see. Maybe DAZ fixed that glitch.
The eyes still don't reflect light, even with the light source directly in front of the figure's face and the lumens cranked to 900K.
So I'm starting to think the vendors for G9 figures are photoshopping the reflections on the eyes. I might try that next.
! REPORT
Tourmaline72
Show your render where there are no reflections from the light source. Maybe it's a setup issue in
Render SettingsOptimization:
Max Path Lenght set low number
Try setting -1 or 8+
I dont have any problems with light reflections in the eyes for Genesis 9.

Show your render where there are no reflections from the light source. Maybe it's a setup issue in
Render SettingsOptimization:
Max Path Lenght set low number
Try setting -1 or 8+
I dont have any problems with light reflections in the eyes for Genesis 9.

! REPORT
OK my last experiment DID produce reflection in the eyes.
BUT it only appears on a very close up zoomed in image of the face.
My recent dabbling was based on the notion that maybe the shaders I applied caused the eyes to go wonky.
When I was examining an image of a figure with blacked out eyes, I saw a little hint of reflection.
So I thought I would try again. It had been a while since I tried anything with a G9, and maybe DAZ had fixed
the black eye glitch. I haven't tried other figures yet, but it looks like they did.
Now.... I went back and looked closely at a render of the same figure I did last night. Yes there is reflection in the
eyes, but it is very weak and just not visible unless I zoom in. Way in.
So the reflection is there, I just need to make it more visible at a distance. At least with this figure anyway. I only
have three other G9's and I havent tried them yet. One is a Vic9.
BUT it only appears on a very close up zoomed in image of the face.
My recent dabbling was based on the notion that maybe the shaders I applied caused the eyes to go wonky.
When I was examining an image of a figure with blacked out eyes, I saw a little hint of reflection.
So I thought I would try again. It had been a while since I tried anything with a G9, and maybe DAZ had fixed
the black eye glitch. I haven't tried other figures yet, but it looks like they did.
Now.... I went back and looked closely at a render of the same figure I did last night. Yes there is reflection in the
eyes, but it is very weak and just not visible unless I zoom in. Way in.
So the reflection is there, I just need to make it more visible at a distance. At least with this figure anyway. I only
have three other G9's and I havent tried them yet. One is a Vic9.
! REPORT
As a promo artist( granted not for Daz itself) have done it on occasion to make it more lively. Before becoming a promo artist though, especially during the era of Victoria 4 I did do the postwork on the eyes, because, imho, they lacked the little stuff that make the eyes pop, like capillary. A little tip for you all- you can create top coat layer on the eyes and see what happens.
! REPORT
OK this is what I'm talking about. Same set, same lights, different figure.
The eyes didn't turn black and I know this particular figure would do that. Not this time. Good.
But they look flat and lifeless and there is no reflection there at all. Not even on a close up.
The eyes didn't turn black and I know this particular figure would do that. Not this time. Good.
But they look flat and lifeless and there is no reflection there at all. Not even on a close up.

! REPORT
I will completely skip G9 for several reasons and will further stick with G8F / G8.1F. And I even still use G3F for some of my kids.
! REPORT
Tourmaline72
Karma: 553
Sat, Dec 09, 2023Yep yep. Until they fix the eyes or someone more competent makes the eyes properly, I won't waste any more
of my money on G9.
of my money on G9.
Hyp-St
Karma: 13,605
Sun, Dec 10, 2023Actually, there are two products on here that do the eyes just right. There is an eye materials freebie up for the taking, so you can try it out.
Tourmaline72
Karma: 553
Sun, Dec 10, 2023I'd be interested.
If you look at the two images I posted, The one with the little hint of reflection is a fairly new one. The second is the very first G( I bought.
I am still undecided whether or not newer G9 figures have the eyes done correctly.
There is a new figure on the Renderhu store which is a bundle. Same figure in both 8.1 and 9. I'm probably going to get that one to see.
If the eyes are the G9 version are still messed up, at least I can use the 8.1 version, so it won't be a total loss. She looks like good elf material.
If you look at the two images I posted, The one with the little hint of reflection is a fairly new one. The second is the very first G( I bought.
I am still undecided whether or not newer G9 figures have the eyes done correctly.
There is a new figure on the Renderhu store which is a bundle. Same figure in both 8.1 and 9. I'm probably going to get that one to see.
If the eyes are the G9 version are still messed up, at least I can use the 8.1 version, so it won't be a total loss. She looks like good elf material.
Hyp-St
Karma: 13,605
Mon, Dec 11, 2023Try out captivating gaze and then if you find it does the job, look at Versatile eye's. Often it's got to do with artists that daz hires me thinks. Either they are on the less knowledge side or they are rushed so don't know. Every figure daz brings out it's like when Bethesda releases a game.
Tourmaline72
Karma: 553
Mon, Dec 11, 2023I acquired Captivating Gaze a few months ago.
It didn't help at all.
It didn't help at all.
On the G9 eyes:
The issue isn't with the eyes, it's with the lighting setup. The lighting setup itself is flat, so yes you'll get flat eyes. One of things I have is a 3-point light set up with a mesh light in front and rim lights in back. The first image I attached uses all the default textures from one of Emrys characters with no changes. With basic lighting setup which i use for portraits and promos, you can see the SSS on the ears and the reflections in the eyes. The sclera could use a little bit of adjusting with the light setup to brighten them up, but the basic result is there.
Then i took a product called natural eyes and used them with the same light set up.

Similar results though i may need to adjust the eye morph to make the iris a little larger. So in order to get reflections in Iray, you need something to actually reflect in the eyes. Also materials and lighting will need to be adjusted for renders; and this goes back to late Genesis 2 when Iray was first introduced.
The issue isn't with the eyes, it's with the lighting setup. The lighting setup itself is flat, so yes you'll get flat eyes. One of things I have is a 3-point light set up with a mesh light in front and rim lights in back. The first image I attached uses all the default textures from one of Emrys characters with no changes. With basic lighting setup which i use for portraits and promos, you can see the SSS on the ears and the reflections in the eyes. The sclera could use a little bit of adjusting with the light setup to brighten them up, but the basic result is there.

Then i took a product called natural eyes and used them with the same light set up.

Similar results though i may need to adjust the eye morph to make the iris a little larger. So in order to get reflections in Iray, you need something to actually reflect in the eyes. Also materials and lighting will need to be adjusted for renders; and this goes back to late Genesis 2 when Iray was first introduced.
! REPORT
Tourmaline72
Karma: 553
Mon, Dec 11, 2023But I DO use multiple lights. Both of those renders have a light high in the back one medium height to one side and one in front. That's a
lighting set up I typically use for all indoor settings. It produces reflection with no problem with G8 and G8.1. Every time.
lighting set up I typically use for all indoor settings. It produces reflection with no problem with G8 and G8.1. Every time.
terrancew_hod
Karma: 143
Mon, Dec 11, 2023I would continue to work on your lighting because there's nothing wrong with reflection in the eyes, especially when DAZ dedicated more polys to them by separating them from the base mesh. The lighting setup in the images I showed is the same set I used for G3 and G8. I haven't added anything to get reflections to show.
Tourmaline72
Karma: 553
Mon, Dec 11, 2023And yet I have absolutely NO problems - at all - getting reflections in the eyes of G8 and G8.1.
Plenty of reflection. Every single time.
Truly a mystery.
LOL
Plenty of reflection. Every single time.
Truly a mystery.
LOL
terrancew_hod
Karma: 143
Tue, Dec 12, 2023Lighting is really one of the hardest things to get right in a render. It takes practice to it working. If you look at the gallery and see people getting the refraction working then it's not the product broken, but perhaps you have to get the basis of rendering working. There's probably videos on youtube on the subject to look through.. that's what I had to do. But then I had to learn to fake reflections in 3delight then work through luxrender using the old Reality plug in as well. Been at this for a while 
But really I've been here long enough to see this conversation pop up EVERY TIME a new generation comes out. First it was V4 to Genesis, then Genesis to Genesis 2, etc. And inevitably guess what? Most people end up switching anyway... I remember the noise going from G3 to G8 when the zero pose changed.. Folks went on about not switching to G8.. now everyone has G8 and is going on about G9
Really just use what you want and get ready for the same convos when G10 rolls around.

But really I've been here long enough to see this conversation pop up EVERY TIME a new generation comes out. First it was V4 to Genesis, then Genesis to Genesis 2, etc. And inevitably guess what? Most people end up switching anyway... I remember the noise going from G3 to G8 when the zero pose changed.. Folks went on about not switching to G8.. now everyone has G8 and is going on about G9

Really just use what you want and get ready for the same convos when G10 rolls around.
2 - Genesis 9 Male is not acceptable to me. I do mostly male renders, and the default Genesis shape has breasts. I have looked at every male character that's been made for G9 and all of them have chest issues for me. They all have an accentuated crease under and between the (usually flattened) breasts that is sharper than the rest of the figure details. I've looked as every product out there and no one has made a fix for it yet.
! REPORT
terrancew_hod
Karma: 143
Mon, Dec 11, 2023You have posted this multiple times in multiple places and I don't have that issue in my characters. And your post is especially annoying putting that under my renders when there is NO issue there.
Please stop.
Please stop.
deathd
Karma: 1,496
Mon, Dec 11, 2023Agreed, it always looked off to me too. I prettymuch decided to skip G9, it just doesn't add enough value that I feel like buying a bajillion things to get up to par with G8M/G8F, or take the time to convert everything. Less work to convert the few clothes/hair I see that are nice for G9 to G8. Bummer I miss out on some nice characters for G9, but them the breaks I guess. Will have to see what G10 has to offer next year lol.
Timbales
Karma: 143
Mon, Dec 11, 2023It would be passable for clothes renders if so many clothing models didn't stick/follow the contours of the under & middle cleavage.
If you use point light then there's little to nothing to reflect. Try using spere, plane, or cyllinder lights. This is true for most reflective surfaces when it comes to well anything really.
! REPORT
Tourmaline72
Karma: 553
Mon, Dec 25, 2023This does not explain why I have no problem at all getting light reflections in eyes, or on metal object, or glass, or anything else that is reflective. Only the G9 eyes.
If I go outside at night and shine the flashlight beam on my car, I can observe the windows are very shiny and reflect light abundantly
well. I also observe that the limestone gravel in the driveway does not.
From this I conclude that limestone gravel is not as reflective as a glass window.
You are saying if I use a different flashlight, the gravel will be as reflective as glass.
No oe has been able to explain to me why the lights I use which produce reflections in G8 eyes - and anything else shiny in the scene -
do not produce reflections in the G9 eyes.
It is ONLY in g9 eyes that I have this problem. ONLY in G9 eyes. Regardless of the type of light, settings, luminosity, color, intensity,
angle, distance, or anything else I have tried.
I only got this one time. Once. I've been at this for about a year with one failure after another. And it was only visible on a close up.
The other image I posted was in the same scene, same position, and same lights. Look at the eyes of those two figures. In the first
one it does seem like they at least made an attempt to make realistic looking eyes. The other figure's eyes literally look flat and fake.
I could open that image up in Clip Studio and paint better eyes myself.
I can't believe something I am told when I can clearly observe it isn't so.
If I go outside at night and shine the flashlight beam on my car, I can observe the windows are very shiny and reflect light abundantly
well. I also observe that the limestone gravel in the driveway does not.
From this I conclude that limestone gravel is not as reflective as a glass window.
You are saying if I use a different flashlight, the gravel will be as reflective as glass.
No oe has been able to explain to me why the lights I use which produce reflections in G8 eyes - and anything else shiny in the scene -
do not produce reflections in the G9 eyes.
It is ONLY in g9 eyes that I have this problem. ONLY in G9 eyes. Regardless of the type of light, settings, luminosity, color, intensity,
angle, distance, or anything else I have tried.
I only got this one time. Once. I've been at this for about a year with one failure after another. And it was only visible on a close up.
The other image I posted was in the same scene, same position, and same lights. Look at the eyes of those two figures. In the first
one it does seem like they at least made an attempt to make realistic looking eyes. The other figure's eyes literally look flat and fake.
I could open that image up in Clip Studio and paint better eyes myself.
I can't believe something I am told when I can clearly observe it isn't so.
I don't want anyone to get the wrong idea. I've been away for the last few days because of technical difficulties..
First off I think this is a case of we are both right in a way. I may need an entirely different approach to this.
In the two images I posted, one DOES have some reflection. That's the first time I've found definite reflection
in G9 eyes. It's not very strong, but it is there.
But the other one does not. At all. Neither do any of my other G9's. Only one does. The question is why.
Both figures are in the same spot in the scene using the same lights.
What causes a little bit of reflection in one should also do the same in the other.
The difference between the two is the one with reflection is one I acquired much much later. The other one is
the very first G9 I bought in January almost a year ago. Yes I've been trying to get somewhere with this for nearly
a year, using all kinds of lights in all kinds of positions.
In the images I posted, yes I know it's not the best lighting, but I used it after testing it with multiple G8 and G8.1
figures using various morphs, eyes from different sources, and with various props until I found just the right
positions for the lights to produce the most reflection. And it still failed with G9 figures, except for one, the newest
one I have. Why?
Could be the older figures are a little glitchy. Things tend to have bugs to work out when they are new.
Could be the eyes of that figure are just better designed.
Could be just the tiniest change in angle produced that refection and I just got lucky.
Could be a lot of things.
But I went back and studied old images I kept and when I open them in a different program and zoom way in, there
does seem to be a hint of reflection in the Blacked Out eyes (which seems to me is no longer a problem). Could be
this is more noticeable because the eyes are black and just not so visible when they are not.
The problem now is I have come up with some other approaches to take but I don't know if they work. For the last couple
days my computer, or DAZ, or a combination of both, tells me to stuff it and refuses to render any image with a G9 in it.
Rebooting it has not helped yet. I rebooted it twice today and I'm going to give it another try. Again this is new. It hasn't
happened before.
Ack.
First off I think this is a case of we are both right in a way. I may need an entirely different approach to this.
In the two images I posted, one DOES have some reflection. That's the first time I've found definite reflection
in G9 eyes. It's not very strong, but it is there.
But the other one does not. At all. Neither do any of my other G9's. Only one does. The question is why.
Both figures are in the same spot in the scene using the same lights.
What causes a little bit of reflection in one should also do the same in the other.
The difference between the two is the one with reflection is one I acquired much much later. The other one is
the very first G9 I bought in January almost a year ago. Yes I've been trying to get somewhere with this for nearly
a year, using all kinds of lights in all kinds of positions.
In the images I posted, yes I know it's not the best lighting, but I used it after testing it with multiple G8 and G8.1
figures using various morphs, eyes from different sources, and with various props until I found just the right
positions for the lights to produce the most reflection. And it still failed with G9 figures, except for one, the newest
one I have. Why?
Could be the older figures are a little glitchy. Things tend to have bugs to work out when they are new.
Could be the eyes of that figure are just better designed.
Could be just the tiniest change in angle produced that refection and I just got lucky.
Could be a lot of things.
But I went back and studied old images I kept and when I open them in a different program and zoom way in, there
does seem to be a hint of reflection in the Blacked Out eyes (which seems to me is no longer a problem). Could be
this is more noticeable because the eyes are black and just not so visible when they are not.
The problem now is I have come up with some other approaches to take but I don't know if they work. For the last couple
days my computer, or DAZ, or a combination of both, tells me to stuff it and refuses to render any image with a G9 in it.
Rebooting it has not helped yet. I rebooted it twice today and I'm going to give it another try. Again this is new. It hasn't
happened before.
Ack.
! REPORT
guy91600
Karma: 12,788
Tue, Dec 19, 2023Regarding hardware problems, I have the impression that there are sometimes problems with PC RAM remaning. That a simple restart is insufficient to be certain that the electronic components are properly emptied. I turn off my PC and unplug it from the wall outlet for a few minutes.
Yep it failed again.
Half an hour stuck in 0% at Updating Section Objects.
I set it to render last night before bed and when I got up for work it was still stuck there.
The previous day I tried to render it and gave up after nearly four hours.
Rebooting the computer a third time today I guess.
It's always something.
Half an hour stuck in 0% at Updating Section Objects.
I set it to render last night before bed and when I got up for work it was still stuck there.
The previous day I tried to render it and gave up after nearly four hours.
Rebooting the computer a third time today I guess.
It's always something.
! REPORT
I was very excited for Genesis 9 and even invested in some of the early release content, but overall the posing, especially of the face was a huge misstep. Expressions are not overly universal and for someone that likes putting life into characters, this was a huge shame.
Also being a fan of the androgynous design idea, female to male indifference, I was let down to find out it was a little bit of a red herring, as there is still very much a male and female rig, nothing is truly universal and most content (not all) is designed with a certain build in mind.
While a lot of the "official" Gen 9 models do boast amazing skin textures not many of the PA content ones do. They aren't superior to Gen 8 at all.
The last point is that Gen 9 is nicer in regards to unity and animation in other programs. This also means it is far easier to port models from games to gen 9 and vice versa. However this really does not interest me and I stopped following 3/4 Patreons that I supported because of their obsession with only Gen 9.
I totally understand why Gen 9 happened and the errors that made using Daz models difficult in game design have been overcome, however for Daz itself and the purpose of rendering, posing, story building etc. I feel it was a mighty miss step.
It is why we focus on Gen 8 and 8.1 as we do not want to neglect what is good in favour of what is new.
Also being a fan of the androgynous design idea, female to male indifference, I was let down to find out it was a little bit of a red herring, as there is still very much a male and female rig, nothing is truly universal and most content (not all) is designed with a certain build in mind.
While a lot of the "official" Gen 9 models do boast amazing skin textures not many of the PA content ones do. They aren't superior to Gen 8 at all.
The last point is that Gen 9 is nicer in regards to unity and animation in other programs. This also means it is far easier to port models from games to gen 9 and vice versa. However this really does not interest me and I stopped following 3/4 Patreons that I supported because of their obsession with only Gen 9.
I totally understand why Gen 9 happened and the errors that made using Daz models difficult in game design have been overcome, however for Daz itself and the purpose of rendering, posing, story building etc. I feel it was a mighty miss step.
It is why we focus on Gen 8 and 8.1 as we do not want to neglect what is good in favour of what is new.
! REPORT
I consider myself the average Daz user as in I rely on the vendors for my content and outside of dusting off Adobe PS Elements 13 every now and then, I don't rely on any other 3D software.
I tried G9 but really didn't see a reason to abandon G8/8.1 for it. I'm pretty much covered theme wise in the clothing/character departments other than sports. Having said that, if you ever want to make a modern day useable baseball glove for G8/8.1, I'll buy it the day it comes out, full price!
I tried G9 but really didn't see a reason to abandon G8/8.1 for it. I'm pretty much covered theme wise in the clothing/character departments other than sports. Having said that, if you ever want to make a modern day useable baseball glove for G8/8.1, I'll buy it the day it comes out, full price!

! REPORT