Daz Genesis 9 Figure - Share Your Thoughts

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I pre ordered.
I am a bit pissed because its a lot of work for me and for others even more.
But also I know that many will still stick with G8 G8.1 and even G3.
So I will provide content for G8&8.1 and G9.
8K mats looking forward to see the renders
Well make sure you include Genesis 9 categories in the store before launch
I am a bit pissed because its a lot of work for me and for others even more.
But also I know that many will still stick with G8 G8.1 and even G3.
So I will provide content for G8&8.1 and G9.
8K mats looking forward to see the renders

Well make sure you include Genesis 9 categories in the store before launch

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Foxy 3D
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Wed, Sep 21, 2022I agree with all. And yes, I already put the request in to have the tech guys add the categories in the store here. 


korpinsulat
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Thu, Sep 22, 2022If the pricing on V9 and the pro bundle are any indication, it will also be a multitude more work for very little more money (about 20-25%), and Daz's artists will get screwed even harder while 3rd-party creators get equally screwed trying to price competitively. Maybe not so much with morphs, but textures that look logical? Oof.
Horizon Dolls
Karma: 10,781
Thu, Sep 22, 2022Well those who can work the original mats will have no issues to hop on the V9 fast, but those that depend on skin making tools will be behind. I am not sure if you saw the UV's of the skin but the UV's of V9 are not much different. Just that its from 4k to 8k.

korpinsulat
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Thu, Sep 22, 2022One thing about it that kind of piques my interest is the fact that it's a monoform, or whatever the official word was for a basic figure you make both genders for (dude, it was 1am for me when that thing started, my memory for terms was shot). If it works right, it should make that deflated-balloon look on smaller chests a thing of the pasts, make trans-type characters absolutely intuitive, and demolish the need to use a script like Fit Control to get rid of the infamous sternum bump.
johnjohn808
Karma: 3,732
Tue, Nov 15, 2022Thank you for continuing to make G8/8.1 content! I was really hoping that we wouldnt be forgotten
Im not switching for quite some time hopefully.
Even though I have a couple of decent RTX systems, I have been passing on the 8K mats. I honestly cant tell much of a difference except for the increased resource use which results in fitting smaller scenes on the GPU. Yeah I know that they can be reduced in size, but I really dont want the extra task in my workflow.
Sheesh! Sometimes I even struggle fitting my scenes on a 12GB card. LOL
But then again, I use my own set of tweeked Iray mats most of the time
Thanks again Horizon Dolls!
Im not switching for quite some time hopefully.
Even though I have a couple of decent RTX systems, I have been passing on the 8K mats. I honestly cant tell much of a difference except for the increased resource use which results in fitting smaller scenes on the GPU. Yeah I know that they can be reduced in size, but I really dont want the extra task in my workflow.
Sheesh! Sometimes I even struggle fitting my scenes on a 12GB card. LOL
But then again, I use my own set of tweeked Iray mats most of the time

Thanks again Horizon Dolls!
iamgeekusa
Karma: 102
Fri, Dec 09, 2022after seeing Genesis 9 I'm a little disappointed they couldn't bake some decent natural bends into the figure. So now once again we will require 3rd party bend controls. One plus is that they have increased the mesh density around and under the glutes some. That has always been a barrier to creating natural more extreme bends and folding. But all in all I don't see a huge difference. I was expecting something more advanced for Genesis 9. While expressions are a big improvement I had really hoped they would come up with a more complicated and better bending hip area.
As someone that loved the concept of the original Genesis figure (one base for all), I'm glad they're giving it another try. I'll have issues trying to bring some of my favorite characters to it, but that's normal each time there is a major figure overhaul.
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Horizon Dolls
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Thu, Sep 22, 2022Jay was talking about a method where you be able to kinda wrap the V9 around your older character to transfer your old to the new. I am very curious how that will work and can only suggest to keep an eye on his upcoming streams.
Horizon Dolls
Karma: 10,781
Thu, Sep 22, 2022can those tools please not always attack my wallet omg lol
But yes that looks like a technology I hope open source will have solutions for even maybe blender.

Pinspotter
Karma: 5,497
Fri, Sep 23, 2022*MB-Lab has Entered the Chat*
https://mb-lab-community.github.io/MB-Lab.github.io/
Skip DAZ altogether and dive fully into open source from the get-go
https://mb-lab-community.github.io/MB-Lab.github.io/
Skip DAZ altogether and dive fully into open source from the get-go
Vince
Karma: 6,294
Fri, May 05, 2023I"m late to this thread's party, but that's because I find G9 pretty bloody daunting for my caliber of k-nowledge. Yoiks. But, MB-Lab ... open source! Oh.. my. Thank you Pinspotter. Dunno if I can use it but its got my attention.
I still stay with G8, it has enough textures to do something good, G8.1, the same but with more textures, most likely the G9, it comes with more textures.
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Horizon Dolls
Karma: 10,781
Thu, Sep 22, 2022From how I understand it and saw the surfaces tab on the announcement yesterday it will not really be more textures just 8k instead 4. Which is why you can see so much details when you zoom in.
But its not the first time I hear that people will stick with G8 at first, so I will keep providing content for that as well.
But its not the first time I hear that people will stick with G8 at first, so I will keep providing content for that as well.
supremoomega
Karma: 4,292
Thu, Sep 22, 2022For a detailed render it is fine, but there are users who make animations, and so much texture is heavy.
Horizon Dolls
Karma: 10,781
Thu, Sep 22, 2022Actually I talked to someone who touched the V9 and said the render times are not different.
supremoomega
Karma: 4,292
Thu, Sep 22, 2022As soon as it comes out I'll see if it's worth it, regards.

korpinsulatThu, Sep 22, 2022
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I think I've already dropped thousands into Gen 3&8 stuff in an admittedly uncomfortable amount of time. And the hardware to do it efficiently. The last thing I want is for that to feel outdated, obsolete, and lacking in worthwhile content.
What stuck out to me in the chat alongside that was that Lyoness and a couple others were corroborating in telling us that Daz is either merging or partnering with Meta. Both kind of send up a huge red flag, but merging will lose them my business permanently. And I don't mean that in an internet-rage way, I mean that in a "I'll redownload every last asset I have to a backup drive and never let DIM connect to the internet again" way. Literally.
What stuck out to me in the chat alongside that was that Lyoness and a couple others were corroborating in telling us that Daz is either merging or partnering with Meta. Both kind of send up a huge red flag, but merging will lose them my business permanently. And I don't mean that in an internet-rage way, I mean that in a "I'll redownload every last asset I have to a backup drive and never let DIM connect to the internet again" way. Literally.
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korpinsulat
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Thu, Sep 22, 2022I mean, they were crazy excited about it, so you know someone came in and blew a monstrous billow of smoke up their wazoos to sell the idea.
Horizon Dolls
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Thu, Sep 22, 2022I agree that merging is a very bad thing for Daz3D and would create issues left and right. I would rather like to see connecting or collaborating with Omniverse for example. Providing USD support or even Live collaboration options.

korpinsulat
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Thu, Sep 22, 2022Yeah, I saw your comment about that on the live stream, which sent me running to google to see what you were talking about. That does seem like it would be pretty keen.
Man what thing was a fun light-roast section up until it exploded with over a thousand viewers.
Man what thing was a fun light-roast section up until it exploded with over a thousand viewers.
Horizon Dolls
Karma: 10,781
Thu, Sep 22, 2022but wow I was so happy to see tho that so many really pushed the USD thing. I am sure Daz3D will not be able to ignore that bit anymore. Like everyone who knew what it is was begging for it.
And that's a good thing.


korpinsulat
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Thu, Sep 22, 2022I was kind of keen on the VR compatibility thing, but not necessarily for the same reason everyone else was. I mean, imagine just turning your head to move the camera. Teamed up with a SpaceMouse, you could get some unbelievable angles quick.
Horizon Dolls
Karma: 10,781
Thu, Sep 22, 2022yes that is a very fun way to use VR. Sculpting, angles and texture painting options in VR would be yummy. Well with USD that would be possible. As the those tools exist.

korpinsulat
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Thu, Sep 22, 2022BRINGIT!! 

Horizon Dolls
Karma: 10,781
Thu, Sep 22, 2022Here you can follow up the progress:
https://www.nvidia.com/en-us/omniverse/apps/xr/
https://www.nvidia.com/en-us/omniverse/apps/xr/

korpinsulat
Account Closed
Thu, Sep 22, 2022Found this from Mattymanx over at the Daz forums:
"Just to correct a misunderstanding that is going around:
"The Genesis 9 texture maps are NOT 8K they are 4K except for the nail maps which are 1K. The skin DETAIL maps are up to 8K. Arms, legs, body and head detail maps are each 8K. The male and female genital maps are 4K and the nail details are only 1K. The detail maps are optional and do not load by default.
"This is for Genesis 9 base. I dont know if Victoria 9 will have 8K skin maps or not"
In other words, there will be naughty bits.
"Just to correct a misunderstanding that is going around:
"The Genesis 9 texture maps are NOT 8K they are 4K except for the nail maps which are 1K. The skin DETAIL maps are up to 8K. Arms, legs, body and head detail maps are each 8K. The male and female genital maps are 4K and the nail details are only 1K. The detail maps are optional and do not load by default.
"This is for Genesis 9 base. I dont know if Victoria 9 will have 8K skin maps or not"
In other words, there will be naughty bits.
Horizon Dolls
Karma: 10,781
Thu, Sep 22, 2022Yes I got that info as well just some hours ago.
But still curious how you want to do detailed nips with the poly given.
But still curious how you want to do detailed nips with the poly given.
daywalker-designs
Karma: 220
Sat, Oct 01, 2022DAZ has always provided basic naughty bits. They've just never done so as part of the base figure; it's only been part of the adult figure Pro Bundles.
Vince
Karma: 6,294
Fri, May 05, 2023Meta?!?!? hells no. I don't want those skanks anywhere near my 'stuph'. But, if you look at Daz, its history and its underlying purpose you can almost hear the investors behind the logo, breathing heavy in their tiny rooms watching the stock market and ready to score a nice coup with a sale to meta. And meta will use it for its totally ridickleous 3d world that no one will ever use. There goes a lot of cash down the proverbial drain. Argh... the zuck ... he hardly looks human. Maybe he's just a Gen 1 AI that got loose. If he gets his mitts on Daz it will basically sink into obscurity and everyone will desert the ship except the mercenaries
Thank you for this important information. So far I have always worked with the Genesis x Starter Essentials package as a base I think I will wait for the official release of genesis 9. Having the character before the customers is important for professional sellers since it is their source of main income and perhaps even their sole source of income. But as an amateur, I can afford to wait
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Horizon Dolls
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Thu, Sep 22, 2022Thats very good to hear/read. So its really worth it for us vendors to keep providing G8 content. Now many of my friends even use G3 content because there are things they prefer on the G3 models and even do not want to update daz to the latest version. So its important that we keep value those who do not feel ready for the upgrades.
I myself am curious to work with the V9 but for sure will still work with my G8 models for a long while. Unless the method mentioned by Jay gives me enough reasons to transfer my G8 models to V9. I am actually curious how that will work.
I would be curious in your case which Gx version have you been most happy with?
I myself am curious to work with the V9 but for sure will still work with my G8 models for a long while. Unless the method mentioned by Jay gives me enough reasons to transfer my G8 models to V9. I am actually curious how that will work.
I would be curious in your case which Gx version have you been most happy with?
DoroThee237
Karma: 13,285
Thu, Sep 22, 2022Which Gx version have you been most happy with?
It's difficult to answer! I always used the last version released when I had enough clothes to make the images. The first thing I do when I have a new model is to transfer the clothes and shoes that I like to the new version. In general for clothes it goes well, sometimes the automatic transfer of shoes does not work.
It is more and more rare that I use G3, it's normal G8 was released 5 years ago!
The only thing I can say with certainty is that I don't like the profile of G2F's hips, which I find a bit caricatural.
I hardly ever used G8.1
For G8, I never understood the interest of duplicating the Bend and Twist parameters for Thigh, Shoulder and Forearm I might have the answer with G9!
It's difficult to answer! I always used the last version released when I had enough clothes to make the images. The first thing I do when I have a new model is to transfer the clothes and shoes that I like to the new version. In general for clothes it goes well, sometimes the automatic transfer of shoes does not work.
It is more and more rare that I use G3, it's normal G8 was released 5 years ago!
The only thing I can say with certainty is that I don't like the profile of G2F's hips, which I find a bit caricatural.
I hardly ever used G8.1
For G8, I never understood the interest of duplicating the Bend and Twist parameters for Thigh, Shoulder and Forearm I might have the answer with G9!
Another thought that a friend of mine came up with:
Gens support for adult content. Now lets look at the UV's of 8 and 9:
This is the UV for 8

This is the UV for V9:

Now my question is:
For adult do we get add ons to use or is it simply not supported anymore?
Gens support for adult content. Now lets look at the UV's of 8 and 9:
This is the UV for 8

This is the UV for V9:

Now my question is:
For adult do we get add ons to use or is it simply not supported anymore?
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Foxy 3D
Admin: 58,100
Thu, Sep 22, 2022I couldn't find an answer to this either. I already put a support ticket in at Daz asking them about that.
Horizon Dolls
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Thu, Sep 22, 2022very good move
But if they try to exclude adult content with v9 the g8 for sure will win the race even in long terms.
But one thing I am also wondering.
Look at the poly.
With V9 going back on poly counts but increase to 8k textures mmmm.
This will increase the stretch effects on skin textures.

But if they try to exclude adult content with v9 the g8 for sure will win the race even in long terms.
But one thing I am also wondering.
Look at the poly.
With V9 going back on poly counts but increase to 8k textures mmmm.
This will increase the stretch effects on skin textures.
Foxy 3D
Admin: 58,100
Thu, Sep 22, 2022From what Jay was saying, there will be additional levels of subdivision available.
Hopefully that will take care of that problem.
I find the lack of mesh density for the nipples, breast area, and navel a bit odd.
Hopefully that will take care of that problem.
I find the lack of mesh density for the nipples, breast area, and navel a bit odd.
Horizon Dolls
Karma: 10,781
Thu, Sep 22, 2022I agree.
Curious how the community will respond to the lack of adult details
Curious how the community will respond to the lack of adult details


korpinsulat
Account Closed
Thu, Sep 22, 2022Well, we can't say "f*** them," because there's nothing there...
Horizon Dolls
Karma: 10,781
Thu, Sep 22, 2022hahahahahhaah omg you gave me the best laugh ever now lol
<3 <3 <3
<3 <3 <3
Hanyo DaZ
Karma: 6,730
Tue, Sep 27, 2022hmm, sorry for being late to the party ..
yeah, it feels a bit strange to have less mesh in new G9 maps ... but let's see I won't switch until I really see a substantial difference. from experience, I still get requests for G3 models ( somehow people love it )
yeah, it feels a bit strange to have less mesh in new G9 maps ... but let's see I won't switch until I really see a substantial difference. from experience, I still get requests for G3 models ( somehow people love it )
I thought we'd see Gen 8.2 or something before Gen 9 - feels like 8.1 just came out.
I'm not quite sure what to make of it at this point. Having to rebuild a content library is going to suck (sounds like you're at the mercy of Autofit once again for existing assets). Having a shared body/mesh creates some possibilities, but I understand it can also lead to a mess for content creators when it comes to proportions and whatnot.
I'm not quite sure what to make of it at this point. Having to rebuild a content library is going to suck (sounds like you're at the mercy of Autofit once again for existing assets). Having a shared body/mesh creates some possibilities, but I understand it can also lead to a mess for content creators when it comes to proportions and whatnot.
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What seems weird to me is that the base dummy of Victoria 9 is the male and the female is a morph. It looks suspiciously like the Genesis 1 tech that was dropped for versions 2, 3, and 8.
I feel like I'm taking the time machine! For G1 only the bust and thighs were morphed. It seems to me that to have more realistic characters the choice to have a male and a female was the best solution
I feel like I'm taking the time machine! For G1 only the bust and thighs were morphed. It seems to me that to have more realistic characters the choice to have a male and a female was the best solution
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I have it very clear that it is going to complicate the lives of those who make characters for DAZ. I think it's like a remake of a back to the future movie. Recovering the G1 that failed. Total change of UV... of course so that there is more sales... since most of my characters used the G8 UV. 8k textures there will be people that their pc will not be able to with so much polygon and texture. So it will be necessary to make two versions low res and Hires. And everything but some plug-in only for DAZ that is important occurs, as it happens in the HD of now.
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korpinsulat
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Thu, Sep 22, 2022It's not like everyone will suddenly stop making G8 stuff, that transition will take a while, just like G3-G8 did (with some models made for both for a while).
But yes, there are strategic reasons for them to go this route, and the timing of it. This is the end of a yearly quarter, and this gives them the opportunity to push a lot of advance sales for a big money push so they can show investors just how splendidly they did at the end of Q3. You can see a monthly/quarterly cycle in the way they structure their sales and releases for sure.
AND both they and their parent company Tafi recently changed all of their marketing material. They went from people that make 3D art software to an NFT company that also does art software, and now they're just marketing themselves as a 3D art software company as of this last week. Which means crypto is taking a huge s#&t on them and they needed to re-rebrand themselves to bring the money back in.
But yes, there are strategic reasons for them to go this route, and the timing of it. This is the end of a yearly quarter, and this gives them the opportunity to push a lot of advance sales for a big money push so they can show investors just how splendidly they did at the end of Q3. You can see a monthly/quarterly cycle in the way they structure their sales and releases for sure.
AND both they and their parent company Tafi recently changed all of their marketing material. They went from people that make 3D art software to an NFT company that also does art software, and now they're just marketing themselves as a 3D art software company as of this last week. Which means crypto is taking a huge s#&t on them and they needed to re-rebrand themselves to bring the money back in.
This is exactly the reason why I still use V4 to this day. There is very little benefit in upgrading, and each new iteration is more of a grift. Yet people say I am "outdated". But let me ask you this: if you modeled a fully-rigged and morphable figure from scratch, are you gonna throw it in the bin every three years or so, to model a brand-new one from scratch? Think about that. The only way DAZ can continue to make money in its current model, is to bin their figure every three or so years.
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MKDAWUSS
Karma: 48,570
Fri, Sep 23, 2022Agreed. Eventually, though a figure will start to show its age, like V4 and M4 are. Gen 8/.1 will eventually show their age, too. I may just skip Gen 9 and wait until Gen 10 before hitching on to that - too early to tell.
It also sounds like G9 won't be as backwards compatible as its previous iterations are, not exactly welcoming news for people who've amassed a good collection of material.
It also sounds like G9 won't be as backwards compatible as its previous iterations are, not exactly welcoming news for people who've amassed a good collection of material.
Pinspotter
Karma: 5,497
Fri, Sep 23, 2022To this day, peers still ask me how I can get my characters to look like they do in Genesis, or which version of Genesis I use. They can't tell that I use V4. There's only so much you can do to improve a figure itself. The "upgrades" mostly lie in shaders and resolution. And using sub-d and/or surface smoothing can help all topology if it's constructed well, with good edge flow. But most devs just slap on insanely large textures and make the end user pay for it with increased storage and ram usage.
DAZ doesn't want you to reuse assets; DAZ wants you to buy new assets. Meanwhile I keep using old assets and fix them in MD and elsewhere. I mean, can you imagine that you model a piece of hardware for say....... an accessory like a choker or other wearable, and instead of keeping that piece, you modeled it again for each finished accessory? There's a very good reason for me keeping a Blend file that's just full of things like d-rings, hooks, loops and studs. I could use that file for 20+ years.
DAZ doesn't want you to reuse assets; DAZ wants you to buy new assets. Meanwhile I keep using old assets and fix them in MD and elsewhere. I mean, can you imagine that you model a piece of hardware for say....... an accessory like a choker or other wearable, and instead of keeping that piece, you modeled it again for each finished accessory? There's a very good reason for me keeping a Blend file that's just full of things like d-rings, hooks, loops and studs. I could use that file for 20+ years.
DoroThee237
Karma: 13,285
Fri, Sep 23, 2022It is certain that the best strategy for a seller is to build a library with basic bricks and then assemble them to make a new product. This is what carpenters have always done, with planks they build kitchen furniture, a wardrobe or a bed!

korpinsulat
Account Closed
Fri, Sep 23, 2022People say the exact thing about PC games, remembering what they played in previous decades with often rose-tinted lenses. There are people who use Amiga systems from the mid-90s for electronic music because the tracking software and memory efficiency still hold up to today's standards, but it works only for a narrow category of music and the software itself is labor intensive for what you get out of it in comparison to the wealth of rich, intuitive DAW software available today. That doesn't make the Amiga a gold standard, or everything that's come since a big money grab. That's tastes and methods changing over time, and new users whose initial computing experience didn't begin when RAM was still measured in single-digit kilobytes.
What you do with V4 fills your particular niche and technique, and your gallery reflects that extensively. Because you started using V4 so many years ago, you are an expert on how to use it. You have had the time over literal decades to create your own materials and resources, and have adapted that over time with subsequent updates to posing and rendering software over time. Newer users, with different expectations and equipment, neither have nor necessarily want that.
I love working with G8. I think V4 ultimately looks cartoony, and as a newer user I would still have to buy or create a ton of assets to make it looks remotely as realistic as I want it to, and have to dig harder for it amongst a wealth of newer, sharper stuff just to make it look remotely as realistic as I want them to. That is my preference. V4 is your preference. Neither of us is wrong, but you can't slam us for not wanting to put enough work into an older character to raise a child and send them off to college.
What you do with V4 fills your particular niche and technique, and your gallery reflects that extensively. Because you started using V4 so many years ago, you are an expert on how to use it. You have had the time over literal decades to create your own materials and resources, and have adapted that over time with subsequent updates to posing and rendering software over time. Newer users, with different expectations and equipment, neither have nor necessarily want that.
I love working with G8. I think V4 ultimately looks cartoony, and as a newer user I would still have to buy or create a ton of assets to make it looks remotely as realistic as I want it to, and have to dig harder for it amongst a wealth of newer, sharper stuff just to make it look remotely as realistic as I want them to. That is my preference. V4 is your preference. Neither of us is wrong, but you can't slam us for not wanting to put enough work into an older character to raise a child and send them off to college.
Horizon Dolls
Karma: 10,781
Fri, Sep 23, 2022If I would have one main character that I use and not like create new once all the time I would actually like the thrill to transfer the look and feel over to the next generation model. (The once that comes free)
But yeah I love modelling things.
But yeah I love modelling things.
Pinspotter
Karma: 5,497
Fri, Sep 23, 2022korpinsulat, I am slamming the COMPANY, not the ARTIST. Your comparison of the Amiga to a 3D figure is apples to oranges.
" but you can't slam us for not wanting to put enough work into an older character to raise a child and send them off to college."
Fine, send me 10k worth of 3D assets to me, to use on a Genesis figure. It's the same tired argument people make with me when I refuse to use software like Photoshop and Zbrush. As if I am not "professional" because I don't use 800 dollar software. I will invest that money on a physical machine. Does that not make more sense? There are people out there using open source figures in Blender, that blow any DAZ Studio artist out of the water. All for free. It's a tired argument. If you want realism and you're on a tight budget, you'll find a way, trust me. People draw hyper-realistic portraits with Bic pens. Come on.
And I'll leave this on the following note, which is unrelated to the corporate grift of planned obsolecence: the major problem with 3D art now, is the push for hyper-realism. It's boring. There isn't enough stylized work out there. Art is an expression of how we interpret what we see in the world. And when the status quo is forever aiming at a copy of what we actually see without our imaginative filter, that art becomes boring and stale. We need more people like David Lynch and H.R. Giger. People who push the envelope in the other direction. That's why anime is so appealing to me. I find it very odd that while real people are actively making themselves look like drawn anime characters, technical digital artists are trying so hard to emulate real life. It's a sign that certain art mediums have lost their way, artistically. I have created over 50 characters, and a fictional world that they all live in. And you can't ever tell me that it has no merit in today's 3D art world.
My homebuilt workhorse machine is only four years old, and I have a good nVidia card and 12 CPU cores to play with, along with 32g of ram, so I'm not in the Stone Age. I'm not "just a toon artist":
https://www.renderhub.com/gallery/6110/tutorial-fuel-cell-1
I can't tell people how to spend their money. So don't tell ME how to spend mine. Capiche?
" but you can't slam us for not wanting to put enough work into an older character to raise a child and send them off to college."
Fine, send me 10k worth of 3D assets to me, to use on a Genesis figure. It's the same tired argument people make with me when I refuse to use software like Photoshop and Zbrush. As if I am not "professional" because I don't use 800 dollar software. I will invest that money on a physical machine. Does that not make more sense? There are people out there using open source figures in Blender, that blow any DAZ Studio artist out of the water. All for free. It's a tired argument. If you want realism and you're on a tight budget, you'll find a way, trust me. People draw hyper-realistic portraits with Bic pens. Come on.
And I'll leave this on the following note, which is unrelated to the corporate grift of planned obsolecence: the major problem with 3D art now, is the push for hyper-realism. It's boring. There isn't enough stylized work out there. Art is an expression of how we interpret what we see in the world. And when the status quo is forever aiming at a copy of what we actually see without our imaginative filter, that art becomes boring and stale. We need more people like David Lynch and H.R. Giger. People who push the envelope in the other direction. That's why anime is so appealing to me. I find it very odd that while real people are actively making themselves look like drawn anime characters, technical digital artists are trying so hard to emulate real life. It's a sign that certain art mediums have lost their way, artistically. I have created over 50 characters, and a fictional world that they all live in. And you can't ever tell me that it has no merit in today's 3D art world.
My homebuilt workhorse machine is only four years old, and I have a good nVidia card and 12 CPU cores to play with, along with 32g of ram, so I'm not in the Stone Age. I'm not "just a toon artist":
https://www.renderhub.com/gallery/6110/tutorial-fuel-cell-1
I can't tell people how to spend their money. So don't tell ME how to spend mine. Capiche?

korpinsulat
Account Closed
Fri, Sep 23, 2022Wow, you're reading way more into that than I wrote.
The company still sells plenty of older assets rather than abandoning them. If they had planned each older version to be obsolete, they would have wiped it clean from the marketplace with each new figure, the way most companies do.
I wasn't telling you how to spend anything, I was addressing preference. I didn't call you "just a toon artist," I said to me, V4 looks cartoony.
The company still sells plenty of older assets rather than abandoning them. If they had planned each older version to be obsolete, they would have wiped it clean from the marketplace with each new figure, the way most companies do.
I wasn't telling you how to spend anything, I was addressing preference. I didn't call you "just a toon artist," I said to me, V4 looks cartoony.

korpinsulat
Account Closed
Fri, Sep 23, 2022You're really good at hand poses, by the way.
Pinspotter
Karma: 5,497
Mon, Sep 26, 2022DAZ threw Poser and its users under the bus by making a proprietary figure, thereby making other figures obsolete. DAZ used to make assets for Poser users. Now it creates its own walled garden with endless iterations of a proprietary figure. And it dropped a new Victoria on us because its NFT cash grab failed miserably. That's right, DAZ went all-in on NFTs. What does that tell you about DAZ as a company? I'm friends with a former DAZ executive, who left around the time Genesis first came out. He knew what was up.
But I'm not here to argue with you. Eventually you'll be in the same boat I ended up in. I've been around long enough to see this userbase cycle 4 times.
Your reply to my original post screamed, "you're just stuck in the past, step aside or spend the money to catch up".
But I'm not here to argue with you. Eventually you'll be in the same boat I ended up in. I've been around long enough to see this userbase cycle 4 times.
Your reply to my original post screamed, "you're just stuck in the past, step aside or spend the money to catch up".

korpinsulat
Account Closed
Mon, Sep 26, 2022Yeah, a few comments back I talked about how they'd changed their company mission/marketing to "NFT company who also makes 3D software," which is telling. THEN, just before they announce V9, they drop all mention of NFT in their "about us" and press material section (but hey, now they've teamed up with Atari for even MORE NFTs). And a few PAs just before the announcement talked about an upcoming partnership with Meta. Needless to say I have a full backup of all my install files in case they go tits up.
Because it's Salt Lake City, and that's how they roll. Back in 07/08, the trend was not renewing leases and converting affordable and rent-controlled apartments into condos to fill the vacuum from the housing collapse. The rental market went up to over 95% occupancy not because it was filled to the brim with people, but because everyone was trying to make a big, quick buck out of their rentals. Consequently, it also drove up rent prices and qualifications big-time, a perfect renter's market. Happened to our building, and we were looking at paying 80% of our income to move anywhere else. Consequently, that whole-ass building is still deserted over ten years later.
I mostly worked in call centers there, because I have one of those charming voices and it works for me. Wound up in one that had a whole department that they tried to give the job title of "paralegal" to each of their workers for some credit repair scam. Their site monitoring was so hard-core, we'd be talking to people who were still on the website, had barely typed in their phone number, and hadn't even hit "submit" yet. If they declined, we were told to immediately send them over to our "monetization recovery" guys, who immediately asked for socials and signed them up for all kinds of credit-wrecking crap. There's more for sure, but when I say that SLC is full of the shadiest type of business, that's the type of stuff I mean.
Daz's whole desperate marketing reeks of it. The NFT dive, the progressively aggressive and confusing sales that increase in intensity at the end of each month for the monthly reports, and the increasing exclusivity.
I've got my tin-foil hat too, with a few extra ribbons.
Because it's Salt Lake City, and that's how they roll. Back in 07/08, the trend was not renewing leases and converting affordable and rent-controlled apartments into condos to fill the vacuum from the housing collapse. The rental market went up to over 95% occupancy not because it was filled to the brim with people, but because everyone was trying to make a big, quick buck out of their rentals. Consequently, it also drove up rent prices and qualifications big-time, a perfect renter's market. Happened to our building, and we were looking at paying 80% of our income to move anywhere else. Consequently, that whole-ass building is still deserted over ten years later.
I mostly worked in call centers there, because I have one of those charming voices and it works for me. Wound up in one that had a whole department that they tried to give the job title of "paralegal" to each of their workers for some credit repair scam. Their site monitoring was so hard-core, we'd be talking to people who were still on the website, had barely typed in their phone number, and hadn't even hit "submit" yet. If they declined, we were told to immediately send them over to our "monetization recovery" guys, who immediately asked for socials and signed them up for all kinds of credit-wrecking crap. There's more for sure, but when I say that SLC is full of the shadiest type of business, that's the type of stuff I mean.
Daz's whole desperate marketing reeks of it. The NFT dive, the progressively aggressive and confusing sales that increase in intensity at the end of each month for the monthly reports, and the increasing exclusivity.
I've got my tin-foil hat too, with a few extra ribbons.

writersblock
Karma: 324
Sat, Oct 22, 2022Not I wouldn't (and haven't waited) 2 or 3 years before redoing meshes.
I do it when I find I can make improvements easier on a new base mesh than adjust an old one.
Plus, I can continue to use the existing for when it suites, but use the new when its new bits give me what I want.
I do it when I find I can make improvements easier on a new base mesh than adjust an old one.
Plus, I can continue to use the existing for when it suites, but use the new when its new bits give me what I want.
MoxiePop
Karma: 2,231
Wed, Nov 16, 2022Yes. Technology continually improves and I choose to test and adopt new tools and adapt in order to continually improve my artwork. Knee-jerk dismissive reactions are a sign of personal creative stagnation and an unwillingness to keep an open mind which automatically limits one's ability to do their best work.
Also, Genesis 8 is over 5 years old. That's the longest Daz has ever gone between major figure generations. Initially figures were released every TWO years. Anyone who thinks this is a "sudden" cash grab is obviously VERY new to this whole scene or is just willfully ignorant deliberately looking for things to be angry about. The field of 3D art is one of constant and rapid flux. It's almost incomprehensible to think of any of other 3D work where people are using tools that are 5+ years old.
Also, the staggeringly ignorant concept that anything is being "binned" to force new sales... just consider the amount of built-in backward compatibility with ridiculously outdated figures is amazing. It never ceases to amaze me how shortsighted, ignorant, entitled and arbitrarily angry Daz Studio users always are. I've never seen amore childish and petulant "community" of so-called artists who constantly bitch and moan about everything. No new figures and they bitch about stagnation then they get new figures and whine about that too.
Also, Genesis 8 is over 5 years old. That's the longest Daz has ever gone between major figure generations. Initially figures were released every TWO years. Anyone who thinks this is a "sudden" cash grab is obviously VERY new to this whole scene or is just willfully ignorant deliberately looking for things to be angry about. The field of 3D art is one of constant and rapid flux. It's almost incomprehensible to think of any of other 3D work where people are using tools that are 5+ years old.
Also, the staggeringly ignorant concept that anything is being "binned" to force new sales... just consider the amount of built-in backward compatibility with ridiculously outdated figures is amazing. It never ceases to amaze me how shortsighted, ignorant, entitled and arbitrarily angry Daz Studio users always are. I've never seen amore childish and petulant "community" of so-called artists who constantly bitch and moan about everything. No new figures and they bitch about stagnation then they get new figures and whine about that too.
Vince
Karma: 6,294
Fri, May 05, 2023Pins, you encapsulated it perfectly. Thank you. I'm not battling with a high end rig but its fine to use. Since I build 'em I can kinda use my limited financial resources to make playing with daz less combative and I'm pretty much proud of where I am now. Plus, I'll never have to cough up micro-soldering repair on a 4080 or 90... both cards that people are sending to repair shops all over. Its starting to look like corporate business policy all around me.
If the 'peasants' get pissy and stop working the corps will raise their wage to get 'em back. Then, when they have you nailed to your chair the prices on everything is raised; killing our advances and returning the CEO's and investors overly large payouts. Nvidia is following that along with Micro$haft to force ppl to buy new CPUs, and graphics cards. Makes me so angry I want to sit in an intersection and throw shit at passing cars.
If the 'peasants' get pissy and stop working the corps will raise their wage to get 'em back. Then, when they have you nailed to your chair the prices on everything is raised; killing our advances and returning the CEO's and investors overly large payouts. Nvidia is following that along with Micro$haft to force ppl to buy new CPUs, and graphics cards. Makes me so angry I want to sit in an intersection and throw shit at passing cars.
MoxiePop
Karma: 2,231
Sun, May 14, 2023Professional 3D rendering is not for amateurs or consumer hardware. Thankfully Daz Studio has nothing to do with professional qiality rendering and pros would never touch it. Daz Studio is budget entertainment software which relies on using enormously and laughably outdated technology to make software that is essentially a toy for use with middling consumer hardware (yes, even 30xx or 40xx GPUs are midrange consumer hardware). As such you'll get the same business practices that any "popular" software would have, such as mobile games or any novelty/entertainment desktop software. That is what Daz Studio is: entry level novelty software.
For what it's worth, consumer GPUs barely account for 20% of Nvidia's total earnings. They could entirely shut down the consumer GPU segment and still thrive. The consumer GPU market is a side-hustle for them.
For what it's worth, consumer GPUs barely account for 20% of Nvidia's total earnings. They could entirely shut down the consumer GPU segment and still thrive. The consumer GPU market is a side-hustle for them.
Vince
Karma: 6,294
Mon, May 15, 2023Fortunately for me I have no interest in professional 3D work as a pro(as most would define it), at all. If they're an artist, then they're doing art and will branch out, try new ideas, and take chances. I can't but presume there's a bunch of college grads who are told THIS is what will sell and what you will do, and you will get paid for.. and they train and study for that. But, I have no interest in that... that's advertising and that, is anathema to me. In fact, those who work in advertising are helping to poison our democracy which is already in danger from encroaching and rampaging capitalism. So, pffft... to the pros, long may they argue over which color makes you eat faster.
Without having seen or tested V9 and G9 I see an advantage: the same pose for G9F or G9M will give the same result which is not the case for G8 and G8.1
Maybe it's a loss of income for the sellers of poses
Maybe it's a loss of income for the sellers of poses

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bu_es
Karma: 10,426
Fri, Sep 23, 2022That of the poses can be used for certain poses but not those that are for females specifically.
Horizon Dolls
Karma: 10,781
Fri, Sep 23, 2022I think the market for poses and the options and possibilities will be huge. There will always be enough room for more ideas.
Think about how many martial arts styles exist. If you would have pose sets for each. Enough for many vendors to do alone that.
And then there are so many more categories:
All dance styles (Ballet, Salsa, Jazz, Hip Hop, Modern Dances and and and)
Casual Poses
Fancy Poses
Sensual Poses
Themed Poses (Biker, Cyber, 60s&70s, 80s, 90s.)
and and and
For a vendor its good because the packaging and promo photos takes a lot lot lot of time. Also to break down the poses into sections and to mirror them. It's not something you do fast in one day
And guy poses don't sell as much as girl poses.
So now as vendor you can do the poses for both and just have some more masculine and some more feminine and instead of doing a pack for males separate you can move on and do another theme or style pack. By that in the end you make more as vendor
Think about how many martial arts styles exist. If you would have pose sets for each. Enough for many vendors to do alone that.
And then there are so many more categories:
All dance styles (Ballet, Salsa, Jazz, Hip Hop, Modern Dances and and and)
Casual Poses
Fancy Poses
Sensual Poses
Themed Poses (Biker, Cyber, 60s&70s, 80s, 90s.)
and and and

For a vendor its good because the packaging and promo photos takes a lot lot lot of time. Also to break down the poses into sections and to mirror them. It's not something you do fast in one day

So now as vendor you can do the poses for both and just have some more masculine and some more feminine and instead of doing a pack for males separate you can move on and do another theme or style pack. By that in the end you make more as vendor

I actually like the UVs for G9, they look easier to paint. And that the base will come with 8 different skin tones (4 for female and 4 for male). Curious to see if I can manually convert parts of the old textures into the new UV for my own personal use.
Due to some expenses, I couldn't pre-order just the V9 character right away. I like that her is freckled and has a light vitiligo skin option. Cannot justify the bundle without knowing what its contents are, but DAZ is clearly wants to appeal to the crypto crowd who like to buy blindly like that.
Due to some expenses, I couldn't pre-order just the V9 character right away. I like that her is freckled and has a light vitiligo skin option. Cannot justify the bundle without knowing what its contents are, but DAZ is clearly wants to appeal to the crypto crowd who like to buy blindly like that.
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Horizon Dolls
Karma: 10,781
Fri, Sep 23, 2022My clone brush tool is waiting already to jump on the textures and transfer them over
So curious how it will work out 


Hi Foxy3d.
As far as adult content, if Daz doesn't include it then it will be supplied by 3rd parties. There is still going to be geografting. Except for the male part most addons are better suppliments then the Daz one anyways.
As far as UV mapping goes, I cross my fingers that the Texture Transfer tool built into Daz will convert. I use it a lot already to convert 8.1 head/body to a single torso map. Of course every single Geoshell feature will also be broke, but once again if the Texture Transfer tool works between 8->9 then there are tricks to convert the shell features over too.
I personally am holding off on the pre-release bundle, because as we know the anatomical adult stuff is in the Pro bundles, it is unclear if the presales is considered a "Pro" bundle.
We do see from the video that clothes and hair can be moved over to some degree to 9, I imagine there will be issues to correct though.
We also see there will be a morph transfer from 8->9 but probably a paid product, but will be worth it.
As far as body morphs and character morphs..well one could export out an 8 morphed out and use the morph load pro..however that will exclude HDs, so stuff like aging morphs, vascular and others that require high subD will all be lost.
They did mention however the quad quaility will be double, what was unclear is if that goes for the character in Basic Resolution, if so then none PA's will have a chance to get some better details. IMO That is about the ONLY thing the G9 will have going for it.
As far as 8k maps, well HumanXY here has made some for the G8, he doesn't anymore because nobody but me seemed to care.
It will still be up to the PA's over at Daz or elsewhere if they are going to actually do 8K Maps or just the 4k. I would imagine Daz will require there PA's to supply them for any G9 figures. But that isn't going to be a requirement elsewhere like here. SO 8K Maps isn't an advtage exclusively to G9.
As far as body proportions, that is also NOT exclusive to G9, I spend a lot of time correcting and trying to get the G8 as correct as I can, with the right amount of morphs it's not that hard..and honestly there isn't really a golden standard one can go off for that.
That really just leaves facial expressions and an hopefully better FACS and JCM system as the only REAL advantage of the G9...will have to see.
As far as adult content, if Daz doesn't include it then it will be supplied by 3rd parties. There is still going to be geografting. Except for the male part most addons are better suppliments then the Daz one anyways.
As far as UV mapping goes, I cross my fingers that the Texture Transfer tool built into Daz will convert. I use it a lot already to convert 8.1 head/body to a single torso map. Of course every single Geoshell feature will also be broke, but once again if the Texture Transfer tool works between 8->9 then there are tricks to convert the shell features over too.
I personally am holding off on the pre-release bundle, because as we know the anatomical adult stuff is in the Pro bundles, it is unclear if the presales is considered a "Pro" bundle.
We do see from the video that clothes and hair can be moved over to some degree to 9, I imagine there will be issues to correct though.
We also see there will be a morph transfer from 8->9 but probably a paid product, but will be worth it.
As far as body morphs and character morphs..well one could export out an 8 morphed out and use the morph load pro..however that will exclude HDs, so stuff like aging morphs, vascular and others that require high subD will all be lost.
They did mention however the quad quaility will be double, what was unclear is if that goes for the character in Basic Resolution, if so then none PA's will have a chance to get some better details. IMO That is about the ONLY thing the G9 will have going for it.
As far as 8k maps, well HumanXY here has made some for the G8, he doesn't anymore because nobody but me seemed to care.

As far as body proportions, that is also NOT exclusive to G9, I spend a lot of time correcting and trying to get the G8 as correct as I can, with the right amount of morphs it's not that hard..and honestly there isn't really a golden standard one can go off for that.
That really just leaves facial expressions and an hopefully better FACS and JCM system as the only REAL advantage of the G9...will have to see.
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One last thought for now
What will the Daz store content be like a year after G9 release? Supporting g8/8.1 has been kind of standard there since the release of 8.1...and when 8 came out there was fairly quick transition of phasing out 3 stuff...With such radical changes with 9 to 8, more so than there was from 3->8, I would imagine in a year everything will be 9 only..so that leaves buy aholoics to having to make the transition.

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! REPORT

korpinsulat
Account Closed
Sat, Sep 24, 2022Possibility A) They don't want anyone to buy it until Gen 9 release, so they temporarily set the cost ridiculously high.
Possibility B) It's not for you, it's for PAs and they accidentally stuck it in the consumer store.
Possibility B) It's not for you, it's for PAs and they accidentally stuck it in the consumer store.
bu_es
Karma: 10,426
Sat, Sep 24, 2022It can be both, although lately he is behaving in a way that saves a lot for his PAs and forbids them to even talk about it due to a confidentiality agreement

korpinsulat
Account Closed
Sat, Sep 24, 2022The good new is you can start an account with a new email address, get the newbie coupons that are only restricted on fast-grab items, and get that bad boy for half off. 

Pinspotter
Karma: 5,497
Mon, Sep 26, 2022No sane PA would ever buy something like that, for that price. Gods-damned Maya costs less, and that's a fully featured 3D suite. A pro 3D artist spending that kind of scratch in one sitting, isn't gonna need a DAZ figure in the first place.
Horizon Dolls
Karma: 10,781
Mon, Sep 26, 2022PA's get it for free after signing an NDA.
And as already assumed its the price so no one buys it.
Content is only allowed to be used for Daz3D Store Content. Which you can read in the text bellow the Promos.
For 3rd party vendors to me is clear: get ready for your sculpting tools.
And as already assumed its the price so no one buys it.
Content is only allowed to be used for Daz3D Store Content. Which you can read in the text bellow the Promos.
For 3rd party vendors to me is clear: get ready for your sculpting tools.
Pinspotter
Karma: 5,497
Thu, Sep 29, 2022Heh, you're better off using those sculpting tools anyway, stay far far away from as much proprietary stuff as you can regarding DAZ. Did you know that Maya is "required" software for PAs who develop custom morphs for the DAZ store? Meanwhile I did it just fine with Blender and a 30 dollar plug-in.
Horizon Dolls
Karma: 10,781
Thu, Sep 29, 2022Maya has a crazy price tag. I assume its because of the polycounts of the hair maybe? Because Maya has way less then Blender does.
Thats me assuming.
I just really love working with blender.
Thats me assuming.
I just really love working with blender.
Pinspotter
Karma: 5,497
Thu, Sep 29, 2022Maya is expensive because major studios use it in their pipelines. It does integrate well with other applications. But, Blender has been making headway with its extensive Python support. There's a very good reason why Blender recently overhauled its UI. Maya may go the way of SoftImage in 5-10 years.
RIP SoftImage XSi
RIP SoftImage XSi
ulyssesheart
Karma: 144
Wed, Oct 19, 2022Yeah that body morph price is just totally insane. No one will buy except corporations. I think they want to start competing at some astronomical level in order to be taken seriously ?? by the film and game industries. But with that price for body morphs????? they are going to have tons & tons of previously happily buying customers either figuring out workarounds, going back to G8/G8.1 for most of what they do, or basically, eventually abandoning Daz for others.
Horizon Dolls
Karma: 10,781
Wed, Oct 19, 2022Actually I just tried. Creating morphs is very easy.
And there will be a package available for all to use.
And there will be a package available for all to use.
Pinspotter
Karma: 5,497
Thu, Oct 20, 2022Why on Earth would you need a package now? Are you saying that you can't morph the figure in another program, export the results and process it as a new morph in Studio anymore?
I mentioned a plugin before, because at the time I did it, the tools weren't built-in. I had to use a janky product called Syr-Inj. I can do it "in-house" for free now, at least for V4.
I mentioned a plugin before, because at the time I did it, the tools weren't built-in. I had to use a janky product called Syr-Inj. I can do it "in-house" for free now, at least for V4.
Horizon Dolls
Karma: 10,781
Thu, Oct 20, 2022No you can morph freely.
I am saying there will be a morph package released with more detail options for those who do not want to use blender.
I am saying there will be a morph package released with more detail options for those who do not want to use blender.
Katsuyaki
Karma: 2,529
Fri, Oct 21, 2022DAZ has a history of sticking outrageous prices on select items to keep the rabble from accessing it prematurely. Once they're ready, the prices will reset.
Katsuyaki
Karma: 2,529
Fri, Oct 21, 2022Actually, I may be wrong about this particular item. "Genesis 9 Head Shapes Merchant Resource" (https://www.daz3d.com/genesis-9-head-shapes-merchant-resource) and "Genesis 9 Body Shapes Merchant Resource" (https://www.daz3d.com/genesis-9-body-shapes-merchant-resource) -- these are MERCHANT RESOURCES, meaning DAZ PAs, not the average user. The links to the non-MR items (which are the ones the average user will be buying) are broken, so I can't look at them or their prices.
The previous image makes me think that they put a price like this for those who are not PA daz and thus control everything from the beginning to the end of generation 9
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MidnightWatcher
Karma: 766
Sun, Sep 25, 2022This is a possibility to shut down any 3rd party content for the G9.
MidnightWatcher
Karma: 766
Sun, Sep 25, 2022The links on the page do not work. So has me wondering. Now it also says this product is "This product is specifically for our Published Artists." Sooo do the PA's have to buy this to work with it? Or do they get it for free, and so why then publish it to the website? Is it a Joke? Daz has made joke products before.
MidnightWatcher
Karma: 766
Sun, Sep 25, 2022However I CAN put it into my cart, and the price remains the same...soooo did someone actualy buy this? I will say MOST LIKELY.
MidnightWatcher
Karma: 766
Sun, Sep 25, 2022Oh and I thought I was done posting here but look, that's just for the BODY, the head is also another $10k separately.
guy91600
Karma: 12,575
Sun, Sep 25, 2022Are there things to understand?
Who among the PA buys morphs especially at this price?
In addition the character is not marketed for the moment...
But the answer may be in my question: making buz as Guy Beart sang "talk to me about me, that's the only thing that interests me"
the title of the song in french Parlez-moi de moi, il n'y a que ca qui m'interesse
Who among the PA buys morphs especially at this price?
In addition the character is not marketed for the moment...
But the answer may be in my question: making buz as Guy Beart sang "talk to me about me, that's the only thing that interests me"
the title of the song in french Parlez-moi de moi, il n'y a que ca qui m'interesse
Pinspotter
Karma: 5,497
Mon, Sep 26, 2022Purchase probably triggers an offload of every NFP to your account, to try to make up for all the bad publicity and income loss from that NFT-style grift. Notice how Vic 9 came out about a week after Etherium announced that its "currency" can no longer be mined by GPUs???
*tin foil hat*
*tin foil hat*
Horizon Dolls
Karma: 10,781
Mon, Sep 26, 20223rd Party Vendors can create shapes and morphs via sculpting 3D applications.
MidnightWatcher
Karma: 766
Mon, Sep 26, 2022Yes but they need a base model usually, especially if you're using something like ZBrush or 3DWrap or even Blender. One usually exports the base model and reshapes that. So the question or concern is if by using the base model of a G9 under a new copyright license will any works created from the G9 as a base be considered a copyright violation unless one has purchased this merchant resource asset.
Horizon Dolls
Karma: 10,781
Mon, Sep 26, 2022If that would be the case yes then 3rd party would be screwed. But I did not hear anything that this would happen!?
MidnightWatcher
Karma: 766
Mon, Sep 26, 2022We all hope it's a Daz joke. Because you can't really make a G9 Compatible character, like say an artist here wanted to make a new Wonder Woman as a G9, they can't make that without starting with the G9. However, Daz has been bleeding PA's going off to places like here and GumRoad and starting there own stores. This "might" be a way for them to roll them back in. But that's speculation, we will just have to wait and see.
Horizon Dolls
Karma: 10,781
Mon, Sep 26, 2022Friend of mine told me:
you can dial in g9 feminine head
export the figure out
sculpt on it
bring it back in to daz
make sure that g9 still has the feminine morph dialed in
run morph loader and use reverse deformations
it essentialy will dial out the feminine part of the morph
you can dial in g9 feminine head
export the figure out
sculpt on it
bring it back in to daz
make sure that g9 still has the feminine morph dialed in
run morph loader and use reverse deformations
it essentialy will dial out the feminine part of the morph
MidnightWatcher
Karma: 766
Mon, Sep 26, 2022That's about how I expected it to work. Is your friend a PA did they purchase the G9 Merchant Resource?
Sinceramente creo que es para parar a los impacientes... que no son PA... y seguro que despues lo sacan pero no a un precio demasiado bajo... para que se gasten su dinerito que quieren usalos, usalos a ellos. Gast buen dinero en comerciantes de pieles de Raiya para G8.1. Y ahora pronto boom... el G9/v9.
Ahora tengo una pregunta, Raiya, sabas que el G9 saldr pronto? Estars trabajando en Marchants para esa versin?
Lo malo es que con Daz no puedes contactar con los vendedores en la tienda... solo a travs del foro. Que hay alguien que ni se digna a contestar
Ahora tengo una pregunta, Raiya, sabas que el G9 saldr pronto? Estars trabajando en Marchants para esa versin?
Lo malo es que con Daz no puedes contactar con los vendedores en la tienda... solo a travs del foro. Que hay alguien que ni se digna a contestar
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Wow I have been reading this topic for half an hour. There are so many things to digest. I have spent hundreds of dollars on genesis 8, sculpted, morphed for years and now all is yesterday's generation. I am kinda sad and happy at the same time.
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Hanyo DaZ
Karma: 6,730
Tue, Sep 27, 2022i totally agree with you ... but let's see my friend, we all will change to Gen9 eventually. nevertheless, I can afford to buy the pre-release pack so I will wait and see and if there is no way to convert the morphs between G8 and G9 then i will be doomed !!.. i don't want to buy a new morphing library or do the shapes from scratch ( too much time )
for those who didn't watch it, this is the live stream, and it basically answered a lot of my questions (starting from 40:00 min he gives a life Demo of the product )
https://www.youtube.com/watch?v=vU9gyflAdIQ&t=5084s
https://www.youtube.com/watch?v=vU9gyflAdIQ&t=5084s
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If we can convert the morphs then there will be no problem.
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MidnightWatcher
Karma: 766
Tue, Sep 27, 2022Poses, is one thing, morphs based on a totally different topography is completely different.
Well it has been ages since we've had a major update to Genesis... which is a welcomed one for me. As the quadrated mesh will make It really easy to use my favoured mesh extraction method in ZBrush to create base clothing meshes. In less time.
I like the ability to cross dress the figure as was the case with the original Genesis figure. Especially bodywear which seems to work the best.
Lyrra Madril told DAZ from the get go the breast area would never have enough polygons... which they later discovered to be true which lead them to split the figure back to gender specific. G9 has a higher overall poly count somewhere around 30,000 nearly double G8. So I will be able to get even more sculpt detail into my figure morphs without the need for users to subdivide the mesh so heavily... or over dialling normal maps, which really has a huge impact on render times.
As for the 8KB texture maps, for most that is really gonna bloat their scenes and slow down rendering. No doubt V9's textures look highly detailed but for many they will have to use utilities to reduce the maps back to 4KB or lower. I am fortunate not to have that problem.
I am expecting that Michael 9 will be in two years time as DAZ usually does. As they never have two dedicated teams working on the male and female characters at the same time. Which is so frustrating. So there should be plenty of scope for more G8.1M content for some time to come. Unless DAZ throws us a curve ball and actually gets it's act together.
I like the ability to cross dress the figure as was the case with the original Genesis figure. Especially bodywear which seems to work the best.
Lyrra Madril told DAZ from the get go the breast area would never have enough polygons... which they later discovered to be true which lead them to split the figure back to gender specific. G9 has a higher overall poly count somewhere around 30,000 nearly double G8. So I will be able to get even more sculpt detail into my figure morphs without the need for users to subdivide the mesh so heavily... or over dialling normal maps, which really has a huge impact on render times.
As for the 8KB texture maps, for most that is really gonna bloat their scenes and slow down rendering. No doubt V9's textures look highly detailed but for many they will have to use utilities to reduce the maps back to 4KB or lower. I am fortunate not to have that problem.
I am expecting that Michael 9 will be in two years time as DAZ usually does. As they never have two dedicated teams working on the male and female characters at the same time. Which is so frustrating. So there should be plenty of scope for more G8.1M content for some time to come. Unless DAZ throws us a curve ball and actually gets it's act together.
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I've been working with Victoria 9 for a few hours (it was released today - 10/19/22), and so far there seems to be a lot of improvements and details that Daz has done an excellent job with. On the other hand, there are some things that will take some getting used to, e.g., the kind of strange base model that can go either way, male or female. It makes sense, and I think it will make many variations possible that weren't before. But still it will be learning curve. Also, separating out eyes and teeth as new, separate Anatomy elements was an interesting choice that I can imagine will be very helpful in the future as content creators develop many possible variations, but I'm still trying to get used to it. One thing that I can't figure out is how to apply genitals, since it doesn't seem that G8/G8.1 versions work in terms of materials or mapping. If anyone figure that out, let me know. But it doesn't seem, unless I'm missing something, that those anatomical elements have been included in G9 versions.
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Foxy 3D
Admin: 58,100
Wed, Oct 19, 2022You can get the anatomical elements here:
https://www.daz3d.com/genesis-9-character-essentials
https://www.daz3d.com/victoria-9-hd
https://www.daz3d.com/genesis-9-character-essentials
https://www.daz3d.com/victoria-9-hd
ulyssesheart
Karma: 144
Wed, Oct 19, 2022Thanks
I thought I'd already installed character essentials, since I pre-ordered, but can't seem to find anatomical elements in the G9 folder - under Anatomy there's just teeth, eyes, tear, eyelashes, brows, etc.


korpinsulatWed, Oct 19, 2022
Account Closed
There seems to be a hard limit to what morphing and facial posing you can do right out of the box, and doesn't line up at all with how exquisite the model itself is supposed to be. So I get the feeling that every last thing will be extra. Was disappointed to find out that the super-expensive bundle option didn't include anatomical elements after all, but was kind of grateful that both genders of it were included in a low-price package. I'll wait to play around with it some more until some morph packs come out and drain my wallet. At least they're not doing some subscription-based $#!t yet.
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korpinsulat
Account Closed
Wed, Oct 19, 2022What gets me was how sloppy the launch initially was. There's a lot of people who pre-ordered that are still in the back of the line behind people who just bought it today. The sales page was a mess for the first half hour of it and pointed to the pre-order package, which had been pulled. A little while longer before the essentials were available for it to even work.
Then you get the thing and all the eyebrows' indices were incorrectly pointed, which is SUPER sloppy considering they had every last PA playing with it for a month to vet simple problems like that. That's not the only recent Core character to have that problem. Their QA is getting sloppy.
Most of it kind of resolved at this point and they're working on an update for the file-location problem, but that was just sloppy over all. They really should flip the sales when someone is in the office.
Then you get the thing and all the eyebrows' indices were incorrectly pointed, which is SUPER sloppy considering they had every last PA playing with it for a month to vet simple problems like that. That's not the only recent Core character to have that problem. Their QA is getting sloppy.
Most of it kind of resolved at this point and they're working on an update for the file-location problem, but that was just sloppy over all. They really should flip the sales when someone is in the office.
Well, the more time I spend using Victoria 9, the more I'm finding kind of, um, perplexing. I know there's all sorts of (unknown) logic behind many of these decisions. But the fact that you can no longer, for example, select lip material separately is kind of weird. Does that mean that from now on all content creators will have to create an ENTIRE HEAD variation just to provide simple lipgloss or lipstick options? It seems extremely limiting, for both creator and user.
First, the pros: the G9 model is fantastic in terms of detail and is really remarkable. The team deserves a major round of applause for it.
Sadly, the cons are beginning to add up if a) you are not a Daz preferred PA, and b) you want to build a library of models and other elements to start creating great work. There's a fair amount here that is beginning to grimly remind me of Apple at its absolute greedy worst, e.g., mindlessly changing the charging port and charge cable 5 times in 10 years just to force customers to buy everything all over again.
Very little ports over from G8:
- Better morph and adjustment capabilities - nope. Not that impressive when you look at the list of what is capable in the morph particularly if you are one of the 98 out of 100 people who can't buy the sickening and insultingly priced $10,000 to get morph capabilities. That's $20,000 if you add head shape morphs.
- Poses - nope
- Expressions - nope (not surprising give the new mesh)
- G8 or G8.1 materials - nope
- Clothes (Barely. Found several examples that did not work)
- Hair (same as clothes. Mostly ok, sometimes not)
It's beginning to creepily dawn on me that this elimination of any significant retro compatibility is Daz's play to generate massive revenue at the expense of its thousands and thousands of dedicated, loyal content creators. Took me years and thousands of bucks to build up my arsenal of G8 and G8.1 models, morphs, materials, shaders, etc., etc. There is no way I could afford to do anything with G9, at least for years, possibly never. It looks like I'll stick to G8/G8.1 from now on, and anything new gets done in Blender and ZBrush.
First, the pros: the G9 model is fantastic in terms of detail and is really remarkable. The team deserves a major round of applause for it.
Sadly, the cons are beginning to add up if a) you are not a Daz preferred PA, and b) you want to build a library of models and other elements to start creating great work. There's a fair amount here that is beginning to grimly remind me of Apple at its absolute greedy worst, e.g., mindlessly changing the charging port and charge cable 5 times in 10 years just to force customers to buy everything all over again.
Very little ports over from G8:
- Better morph and adjustment capabilities - nope. Not that impressive when you look at the list of what is capable in the morph particularly if you are one of the 98 out of 100 people who can't buy the sickening and insultingly priced $10,000 to get morph capabilities. That's $20,000 if you add head shape morphs.
- Poses - nope
- Expressions - nope (not surprising give the new mesh)
- G8 or G8.1 materials - nope
- Clothes (Barely. Found several examples that did not work)
- Hair (same as clothes. Mostly ok, sometimes not)
It's beginning to creepily dawn on me that this elimination of any significant retro compatibility is Daz's play to generate massive revenue at the expense of its thousands and thousands of dedicated, loyal content creators. Took me years and thousands of bucks to build up my arsenal of G8 and G8.1 models, morphs, materials, shaders, etc., etc. There is no way I could afford to do anything with G9, at least for years, possibly never. It looks like I'll stick to G8/G8.1 from now on, and anything new gets done in Blender and ZBrush.
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bu_es
Karma: 10,426
Wed, Oct 19, 2022The morph strategy I think is to scare anyone other than DA. The game can go well... or very badly... at least almost all the vendors I know say they stay in the 8/8.1 generation
guy91600
Karma: 12,575
Wed, Oct 19, 2022Typically IT companies make an imminent release announcement of a product before it's actually finished. It's a matter of attracting as many customers as possible to this product and turning them away from competitors. The release is rushed and then there are minor updates to fix bugs.
To my knowledge for Genesis and Victoria Daz has no competitor, I do not understand why the product I downloaded is incomplete (Starter Essentials) (data files are missing (default.dsf for the only hair "G9 Base dForce Pixie Hair "for example") Knowing that there is a product that parses the duf file and generates a complete zip file (Gatherer).
To my knowledge for Genesis and Victoria Daz has no competitor, I do not understand why the product I downloaded is incomplete (Starter Essentials) (data files are missing (default.dsf for the only hair "G9 Base dForce Pixie Hair "for example") Knowing that there is a product that parses the duf file and generates a complete zip file (Gatherer).
Pinspotter
Karma: 5,497
Thu, Oct 20, 202210 grand for a dev license?? You could hire someone to model and fully rig a high detail human figure for one-tenth the price, and you'd own the damned thing. 10k buys an individual 6 YEARS of Maya. Maya is insane in price, but you can model any figure you can think up in it. With a little more elbow grease, you can model a comparable figure in Blender and spring for a few months or a year in Marvelous, and have something unique.....
Los paquetes de morph para comerciantes todava estn a $ 9,999, por lo que alguien se equivoc ... o los quieren solo para DA.
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Honestly except for some weird stuff like the feet posing from the base poses..the Geometry is rockin!


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Anatomical elements are overhauled and honestly also much better UV mapping for them.
Base resolution much higher too.

Base resolution much higher too.

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Another look at the base mesh density. This is HUGE for none PA's being able to add better detail morphs of our own.


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Pinspotter
Karma: 5,497
Thu, Oct 20, 2022The geo density doesn't matter much at all, it's the edge flow that is more important. Modern software handles the detail with subdivision and mapping while rendering, instead of bogging the system down with high geo count. Just by looking at this comparison, I can tell that G9 has much better edge flow. More poly? Yes, of course. But much, much better edge flow than G8. The philtrum area is a great example. Also the flow of the nasal bridge.
MidnightWatcher
Karma: 766
Thu, Oct 20, 2022That's true unless you are trying to do stuff with the existing geometry. If you are not a Daz PA, you can't work in subdivision except for displacement maps. Even the built in meshgrabber tool is limited to the base resolution, so you can't like say poke a hole smaller than the size of the base quad...as an example.
It looks like I'll have less trouble porting characters to Daz with G9, because I won't be struggling with the eyes and teeth anymore, and the new textures feel more for gaming.
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MidnightWatcher
Karma: 766
Thu, Oct 20, 2022Yep, it was a sinch to export and import without those extra steps.
I was hoping for more backwards-compatibility with G8/G8.1 morphs and assets (hair, clothing, poses, etc.), but of course, DAZ would want us buying new content, not reusing old (and already paid-for) content. I don't think I'm going to be in any rush to switch over.
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DoroThee237
Karma: 13,285
Fri, Oct 21, 2022Since we are addressing backwards compatibility then the one regarding the poses is non-existent, all the names of the limbs and the torso have been changed. The quickest solution is to write a script, and not everyone can do that. The other solution is to redo everything...
I only have Genesis9 Starter Essentials (so far I haven't looked at the Developer Kit subfolders, maybe...
I only have Genesis9 Starter Essentials (so far I haven't looked at the Developer Kit subfolders, maybe...
writersblock
Karma: 324
Sat, Oct 22, 2022Clothes and Hair work well, with the exception of shoes; heels are not gonna work, but flats and similar are not too bad.
If worst comes to worst on hair, just adjust and parent. That's been a fall back for years.
If worst comes to worst on hair, just adjust and parent. That's been a fall back for years.
Katsuyaki
Karma: 2,529
Sun, Oct 23, 2022It's always the shoes, for some reason. Yeah, fitting hair and clothes always has varying degrees of success, but if the process is gonna fail somewhere, it's gonna be the shoes.
damnmad660
Karma: 102
Tue, Oct 25, 2022I've had issues with most of my dforce hair not quite autofit working with G9. Some strange results. But I did see this in the forums https://www.daz3d.com/forums/discussion/598316/g8f-m-pose-transfer-to-g9/p1.
Haven't tried it yet.
Haven't tried it yet.
I like G9; just as easy as previously to do morphs.
Once caveat, dial out HD morphs (dont just set the subD to base) as they can have nasty effects - or use the developer mesh.
One thing I do especially like is that the base and subD mesh are the same, or extremely close; G8 would change ever so slightly, likely due to the lower mesh density.
Love the new textures, 8k details are great.
Once caveat, dial out HD morphs (dont just set the subD to base) as they can have nasty effects - or use the developer mesh.
One thing I do especially like is that the base and subD mesh are the same, or extremely close; G8 would change ever so slightly, likely due to the lower mesh density.
Love the new textures, 8k details are great.
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MidnightWatcher
Karma: 766
Sat, Oct 22, 2022Yeah, but I've only seen the 8k on Victoria. The new Sydney g9 had only 4k maps and I guess this will be up to the discretion of the artist. But it's also not like you couldn't do 8k maps on G8, HumanXY here has a few that are great. Of course it's waisted if you don't bump the Texture threshold compression.
writersblock
Karma: 324
Wed, Nov 02, 2022I returned Sydney, was impressed with the normal maps; looked terrible.
Full conversion of Bridget8 on G9, shapes + textures. The only downside here is the methods cannot transfer HD features.

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writersblock
Karma: 324
Thu, Oct 27, 2022But dialing in the HD morph, just might add a little extra detail due to G9's extra geometry. It isn't going to cause a problem at least.
MidnightWatcher
Karma: 766
Sun, Oct 30, 2022It's possible, but also possible it'll make it look worst. I guess it depends on the type of HD. But honestly I don't think the higher geometry can make up for most HD details. I'll give it a try.
writersblock
Karma: 324
Wed, Nov 02, 2022I've not noticed any difference in those I've tried, so likely not worth it; it hasn't (so far) caused any issues though.
MidnightWatcher
Karma: 766
Wed, Nov 02, 2022One can always just use displacement mapping to get the fine HD details, I personally think it's a better choice in most cases. Plus you don't have to be a PA to make them.
writersblock
Karma: 324
Sat, Nov 05, 2022True enough. I've not had much success myself with displacements on characters, other stuff sure, but characters: nope!
Hi Foxy, I like the new G9. The workflow is easier and she has a lot of advantages. Here is the Result 



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Foxy 3D
Admin: 58,100
Mon, Nov 07, 2022She's cute! And I see she has joined the other girls in your store. Nice. 

Mino96
Karma: 1,141
Tue, Nov 15, 2022thank you so much Foxy, she is very happy to be here on Renderhub and becoming a famous Topmodel 

I have trouble with weight maps anyone has the same problem?
Whenever I tried to paint 0 there's parts staying red at %100. I can't delete them.
Whenever I tried to paint 0 there's parts staying red at %100. I can't delete them.
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Pinspotter
Karma: 5,497
Tue, Nov 08, 2022I've had issues with weight map painting in Studio for years. It never worked right for me.
I just made a freebie G9 male. The UV for tattoos on the arms makes it more comfortable. I'm just learning


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Really disappointed with the direction Daz studio is taking with genesis 9, just look at the startup logo of the program to understand! With Genesis 9, the developers have decided to focus almost exclusively on female characters, the most profitable of course, but also the least demanding. Should we mourn the loss of a male Genesis 9, with a new mesh that finally respects the male musculature and allows us to have an interesting and realistic character without having to use a whole series of morphs that inflate the size of the files and exponentially lengthen the loading times?
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I messed with it but Im sticking with G8/8.1 for as long as I can.
For what I make (adult), theres not enough infrastructure for G9 yet.
And I have not seen anything made with G9 so far that I cant do with 8/8.1.
Thats just my take on it
For what I make (adult), theres not enough infrastructure for G9 yet.
And I have not seen anything made with G9 so far that I cant do with 8/8.1.
Thats just my take on it
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guy91600
Karma: 12,575
Mon, Nov 14, 2022I fully share this point of view, and I will add that everything that can be done with Genesis 8 can be done with Genesis 3 (I'm thinking of the poses, for the texture I didn't go into detail).
And to go further I will take the case of Microsoft's office pack for a company secretary, the office 95 pack is more than enough. It is true that there were additions of useful functions in the following versions for excel and access. For my part I use the 2003 version which is oversized for my daily life!
And to go further I will take the case of Microsoft's office pack for a company secretary, the office 95 pack is more than enough. It is true that there were additions of useful functions in the following versions for excel and access. For my part I use the 2003 version which is oversized for my daily life!
Geez, I never thought I'd get to the end of all these comments!! LOL
While G9F/M is a natural technological progression from G8, just as G8 was from G3, to be honest with you I wouldn't mind giving G9Fs a try. Right now, I'm still spending money to buy merchant resources to give a little more creativity to my G8 "girls", so to speak. So if I decide to go with G9 all the money I've spent for G8F resources will be for naught and money will have to be spent for ones compatible with G9. Okay, so there probably aren't that many out there yet since G9 is still pretty new, but there will be. And those who have produced those resources for G8 will probably stop and switch gears over to G9.
I've put way too much time in creating the girls in my store, and I'm still producing more (my top seller, GD Cheyenne - a 5-star girl - will have a near-identical sister coming out soon). So unless someone out there can make G9 and it's support files extremely affordable, EXTREMELY, I will stay with G8F.
While G9F/M is a natural technological progression from G8, just as G8 was from G3, to be honest with you I wouldn't mind giving G9Fs a try. Right now, I'm still spending money to buy merchant resources to give a little more creativity to my G8 "girls", so to speak. So if I decide to go with G9 all the money I've spent for G8F resources will be for naught and money will have to be spent for ones compatible with G9. Okay, so there probably aren't that many out there yet since G9 is still pretty new, but there will be. And those who have produced those resources for G8 will probably stop and switch gears over to G9.
I've put way too much time in creating the girls in my store, and I'm still producing more (my top seller, GD Cheyenne - a 5-star girl - will have a near-identical sister coming out soon). So unless someone out there can make G9 and it's support files extremely affordable, EXTREMELY, I will stay with G8F.
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It was my first test with the G9... I think it suffers from the same thing that the original genesis suffered from. What I see is that the UVs, especially on the Arms, are more friendly to place tattoo's from the shoulder to the wrist. After this test I will continue with version 8.1... later we will see
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Hi everyone.
I just saw on the DAZ store, Tyson HD for genesis 9.
But who are we kidding! Dear developer, do you really think that it's with such a bad character that you're going to convince us to switch from genesis 8 male to genesis 9? I'll say it straight, for me genesis 9 male is a total rip-off. There is absolutely nothing new compared to genesis 8, a few small unimportant novelties, but of course an incompatibility with the addons of genesis 8. You have to make some business! Honestly, what we are waiting for in genesis 9 male is a real improvement of the mesh and characters that have more charisma than the ones you've been offering for a few years.
I just saw on the DAZ store, Tyson HD for genesis 9.
But who are we kidding! Dear developer, do you really think that it's with such a bad character that you're going to convince us to switch from genesis 8 male to genesis 9? I'll say it straight, for me genesis 9 male is a total rip-off. There is absolutely nothing new compared to genesis 8, a few small unimportant novelties, but of course an incompatibility with the addons of genesis 8. You have to make some business! Honestly, what we are waiting for in genesis 9 male is a real improvement of the mesh and characters that have more charisma than the ones you've been offering for a few years.
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I see the same problem with Genesis 9 as Genesis 1.
By and large what I have seen out of it so far is butch ladies & effete blokes.
Sure it is great for those that like cross gender & fantasy beasts.
My preferred usage is clothed & nude full body single renders.
It seems also that Daz has favoured focussing on head portraiture, to the detriment of the remainder of the model.
Joint issues & not linking pectorals to a raised arm pose? Really!
With G8.1F we have a proven base, with a lot of resources & good performance for my requirements.
Please would merchants continue to support Genesis 8, at least until they make significant improvements to G9, preferably offering
G9.1F & G9.1M base.
Thanks for your time.
:0/
By and large what I have seen out of it so far is butch ladies & effete blokes.
Sure it is great for those that like cross gender & fantasy beasts.
My preferred usage is clothed & nude full body single renders.
It seems also that Daz has favoured focussing on head portraiture, to the detriment of the remainder of the model.
Joint issues & not linking pectorals to a raised arm pose? Really!
With G8.1F we have a proven base, with a lot of resources & good performance for my requirements.
Please would merchants continue to support Genesis 8, at least until they make significant improvements to G9, preferably offering
G9.1F & G9.1M base.
Thanks for your time.
:0/
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Prinzeugen13
Karma: 147
Fri, Mar 17, 2023I agree with you , I do pin ups and G9 female so far is not cutting it The chest/ Breast and under the arms is very hard to work with and get a good result... This may be due to the Binary Architecture of the model being both male and female .. I do not think their is going to be a work around for this problem...
Klutz
Karma: 7,036
Fri, Mar 17, 2023Quite right. I have written off G9 now. Quite happy with G8.1F. I am open to assess G10F when she arrives 

I got some things for G9 to give it a try at various points. Always end up deleting the directory and deciding to stick with G8. I got a ton of stuff for it already, and I honestly dont see any improvement that makes me want to start shelling out moneys for a few years to build up to what I have already for G8. A lot of regressions back to G1.0, like men having moobs, mom's speghetti limbs, etc etc. I already bough a bunch of third party fixes for that with G8, not about to do it over again. Spendin a hell of a lot less on daz people since G9 dropped. Even scraped together enough to buy a overprices 4090 and a crazy fast 3d printer, and a bunch of other cool tools I have been thinking about buying for a while with the saved moneys.
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guy91600
Karma: 12,575
Sat, Mar 18, 2023You are touching on the real subject of product updates. As a buyer, what's new and what do I need? or what's new that i will use? The real novelty that justifies the expense.
By drawing a parallel with Microsoft's office pack. What new tool from the office365 package that I use that is not in the 2003 or 95 version? Personally and professionally I stayed in the 2003 office pack but all the tools I use exist in the 95 office pack.
But when you place yourself as a seller, the interest is to offer updates to your products. reason why DAZ created Genesis 9. As a seller of products used in DAZ Studio, we must offer updates for the new version of Genesis. There are customers who are asking for poses, clothes, morphs to have new characters. In the society in which we live it is necessary to sell a minimum and preferably to increase its turnover so that the company continues to exist.
By drawing a parallel with Microsoft's office pack. What new tool from the office365 package that I use that is not in the 2003 or 95 version? Personally and professionally I stayed in the 2003 office pack but all the tools I use exist in the 95 office pack.
But when you place yourself as a seller, the interest is to offer updates to your products. reason why DAZ created Genesis 9. As a seller of products used in DAZ Studio, we must offer updates for the new version of Genesis. There are customers who are asking for poses, clothes, morphs to have new characters. In the society in which we live it is necessary to sell a minimum and preferably to increase its turnover so that the company continues to exist.
Hannes W
Karma: 39,918
Thu, Mar 23, 2023As I build my figures allways from Basfemale G8 with use of the DAZ-build in tools, I see no sense to switch to G9.
Not before DAZ eleminate the bugs in G8 and G8.1.
Many of other products goes the same way, no fixes made, a new model cames out.
They are joking on us and think we forgot the rubbish from the former state.
Also the sales are most importent for them, the older are to cheep so we made G9 to get the
mony out of the pocket from customer.
Not before DAZ eleminate the bugs in G8 and G8.1.
Many of other products goes the same way, no fixes made, a new model cames out.
They are joking on us and think we forgot the rubbish from the former state.
Also the sales are most importent for them, the older are to cheep so we made G9 to get the
mony out of the pocket from customer.

Overall I don't like G9. Yeah the skin textures are better and the hands and feet are a little better but the eyes are messed up.
You need to use the shaders for Glass-solid-clear and Water- thin or the eyes turn demonically BLACK, and even with that
they don't reflect light at all and thus look really fake.
You need to use the shaders for Glass-solid-clear and Water- thin or the eyes turn demonically BLACK, and even with that
they don't reflect light at all and thus look really fake.
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Hi everyone!
Personally, i think they made Genesis 9 focusing in the use for games (Don't know if that's true.) I made a game in Unreal Engine using Genesis 8 and one of the problems i had and saw other people complaining was animating them and replacing body parts we wanted to change as teeth and eyes. Daz have some bugs when you're doing very complex animations or long animations using Gen 8 (Genesis 1, 2 and 3 work well) and unfortunately they didn't made a fix for that yet and I don't think they will, i literally have a 3 years ticket in my account and they said that's not in the focus right now. They fixed some of the animation problems for Gen 9 (but you can't animate the face using power pose yet) and as the model has separated eyes and teeth, you can replace with your own or use Unreal's base eyes if you use Unreal Engine for example, you can do that with Gen 8 too but you will need to work a bit more. This is just my humble opinion based in my experience, but If i'm right, even then i would prefer if they made a Genesis 8.2 for example, so people who wants to use Daz for games like i'm using could use it, it would not interfere in content creation and we all could still use the same materials, morphs and clothings for both models without problems.
Personally, i think they made Genesis 9 focusing in the use for games (Don't know if that's true.) I made a game in Unreal Engine using Genesis 8 and one of the problems i had and saw other people complaining was animating them and replacing body parts we wanted to change as teeth and eyes. Daz have some bugs when you're doing very complex animations or long animations using Gen 8 (Genesis 1, 2 and 3 work well) and unfortunately they didn't made a fix for that yet and I don't think they will, i literally have a 3 years ticket in my account and they said that's not in the focus right now. They fixed some of the animation problems for Gen 9 (but you can't animate the face using power pose yet) and as the model has separated eyes and teeth, you can replace with your own or use Unreal's base eyes if you use Unreal Engine for example, you can do that with Gen 8 too but you will need to work a bit more. This is just my humble opinion based in my experience, but If i'm right, even then i would prefer if they made a Genesis 8.2 for example, so people who wants to use Daz for games like i'm using could use it, it would not interfere in content creation and we all could still use the same materials, morphs and clothings for both models without problems.
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After some testing made with G9, I decide to stay for G8. The step from G3 to G8 was a simple made, only some boones and lashes was new.
Texture and bodymesh works fine and the 2 Gens, male and female where perfect. For G9 you need a lot of addons to make a Char like the G3 or G8.
8k texture is only good for users with to much mony invested in hardware. I scaled it down to 1024 and, sorry, no differece even in closeup
So what the hell is the use of it?????? My personal meaning is, making more mony with that rubbish, so I stay tuned with G8.
G8.1 was importand like a pimple on my ass. For lashes and tears only made a new version? Its a joke !
I germany we say: was lange haelt, bringt kein Geld, or what lasts long brings no money
Texture and bodymesh works fine and the 2 Gens, male and female where perfect. For G9 you need a lot of addons to make a Char like the G3 or G8.
8k texture is only good for users with to much mony invested in hardware. I scaled it down to 1024 and, sorry, no differece even in closeup

So what the hell is the use of it?????? My personal meaning is, making more mony with that rubbish, so I stay tuned with G8.
G8.1 was importand like a pimple on my ass. For lashes and tears only made a new version? Its a joke !
I germany we say: was lange haelt, bringt kein Geld, or what lasts long brings no money
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Resurrecting an old thread....
I moved away from G9 after finding it was not what I needed it to be...and improvements would have to be added to do the sort of renders I want to do
I have moved back to using G9 (a little) since I beta test Causam3D's
G9 still lacks a lot of the support assets required to make it truly useful
And good skin with anatomical elements are few and far between...I won't look at a character without anatomical element mats right now
I have found that G9 is very good for Toony characters...not what I prefer
Getting G9 to look 'real' and the way I want for how I light my renders takes a lot more work than G8 does
Maybe it's because the tools are missing or maybe it's intrinsic to the figure...not sure
So I'm still using G8 for most of my renders
And while I've spent some money on some G( assets (like eye colors, hair etc) I refuse to go all in on the figure at the moment
Meanwhile G8 seems to still be going strong and people keep making new G8 things I realize I need (want)
I moved away from G9 after finding it was not what I needed it to be...and improvements would have to be added to do the sort of renders I want to do
I have moved back to using G9 (a little) since I beta test Causam3D's
G9 still lacks a lot of the support assets required to make it truly useful
And good skin with anatomical elements are few and far between...I won't look at a character without anatomical element mats right now
I have found that G9 is very good for Toony characters...not what I prefer
Getting G9 to look 'real' and the way I want for how I light my renders takes a lot more work than G8 does
Maybe it's because the tools are missing or maybe it's intrinsic to the figure...not sure
So I'm still using G8 for most of my renders
And while I've spent some money on some G( assets (like eye colors, hair etc) I refuse to go all in on the figure at the moment
Meanwhile G8 seems to still be going strong and people keep making new G8 things I realize I need (want)

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bikdingle
Karma: 34,994
Mon, May 01, 2023*beta test Causam3D's creations....no way to edit one of these is there?
I would like to let you all know, that i started also a thread about G9 in april 18th 2023.
I did not see this thread - so i am really sorry about it.
My and many other opinions about G9 you can find here:
https://www.renderhub.com/gallery/25506/after-the-g9-demo
LONG LIVE G8 & G8.1!!!!!!
@to the mods of this forum:
maybe there is a possability to merge my thread into this thread?
Thank You! For your support.
I did not see this thread - so i am really sorry about it.
My and many other opinions about G9 you can find here:
https://www.renderhub.com/gallery/25506/after-the-g9-demo
LONG LIVE G8 & G8.1!!!!!!
@to the mods of this forum:
maybe there is a possability to merge my thread into this thread?
Thank You! For your support.
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I almost always am rendering male subjects. G9's W shape to the mesh where it's more concentrated to the side, under and between the breasts gives an overly defined, compressed effect that I haven't been able to find a way to get rid of. It gets worse when there is any creasing there in the skin texture.
I get it, the majority of people render women so it makes sense that they'd want to make sure that customer base is happy. But I don't consider it a unisex base when you have to shrink the breasts down to make a stereotypically male shape and it leaves this kind of effect.
I don't have the skills to try and make those polygons larger and see if helps any.

I get it, the majority of people render women so it makes sense that they'd want to make sure that customer base is happy. But I don't consider it a unisex base when you have to shrink the breasts down to make a stereotypically male shape and it leaves this kind of effect.
I don't have the skills to try and make those polygons larger and see if helps any.

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DoroThee237
Karma: 13,285
Sat, May 06, 2023I think that's one of the problems with unisex characters. Which explains why more and more Daz Studio users after testing G9 go back to G8 and G8.1
As a user who doesn't make content for DAZ Studio (yet) I tried G9 but after a few days I uninstalled it.
I have a ton of Genesis 8 content and some Genesis 3 content that can be used on the Genesis 8 figure without problems. All of it transfers nicely to Blender for posing and rendering there (using the Diffeomorphic plug-in to do the transfer not the lamentable DAZ-to-Blender software from DAZ themselves). Having rigged figures in Blender where I can use and modify them easily is great. The rendering options also mean I can get images far quicker than I ever will in DAZ Studio, and I can make props, buildings and scenery to my hearts content to go with the stuff I buy.
I found that Genesis 9 does nothing that I need a figure to do that Genesis 8 cannot do. So DAZ are trying to sell me the same thing all over again, and nope, I ain't buying. I skipped all the generations after V4 and M4 until Genesis 8 came along, and I suspect I will skip Genesis 9 and 10 completely too, and maybe Genesis 11. I have stacks of content that I can use to make the renders I want to make, and I see no need to spend money on content that offers me no real advantage when I am making my images. I'll wait until I see a figure that can do something for me that Genesis 8 can't do before I start spending on it.
As you can imagine I was delighted to read that some content creators intend to continue making Genesis 8 content; that's currently the only way they have a chance of getting any of my money. I am sure those making Genesis 9 content will bring in cash too, and good luck to them. I hope there is still enough money in Genesis 8 content for it to be worthwhile making that too. Even if there isn't there are thousands of products for Genesis 8 that are already released and for the few areas where I still want more content that will keep me going for a few more years.
I have a ton of Genesis 8 content and some Genesis 3 content that can be used on the Genesis 8 figure without problems. All of it transfers nicely to Blender for posing and rendering there (using the Diffeomorphic plug-in to do the transfer not the lamentable DAZ-to-Blender software from DAZ themselves). Having rigged figures in Blender where I can use and modify them easily is great. The rendering options also mean I can get images far quicker than I ever will in DAZ Studio, and I can make props, buildings and scenery to my hearts content to go with the stuff I buy.
I found that Genesis 9 does nothing that I need a figure to do that Genesis 8 cannot do. So DAZ are trying to sell me the same thing all over again, and nope, I ain't buying. I skipped all the generations after V4 and M4 until Genesis 8 came along, and I suspect I will skip Genesis 9 and 10 completely too, and maybe Genesis 11. I have stacks of content that I can use to make the renders I want to make, and I see no need to spend money on content that offers me no real advantage when I am making my images. I'll wait until I see a figure that can do something for me that Genesis 8 can't do before I start spending on it.
As you can imagine I was delighted to read that some content creators intend to continue making Genesis 8 content; that's currently the only way they have a chance of getting any of my money. I am sure those making Genesis 9 content will bring in cash too, and good luck to them. I hope there is still enough money in Genesis 8 content for it to be worthwhile making that too. Even if there isn't there are thousands of products for Genesis 8 that are already released and for the few areas where I still want more content that will keep me going for a few more years.
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rugalytto
Account Closed
Thu, Jun 01, 2023I totally agree.!
Was on the fence about G9 as my pc is a decade old, but now I actually am fond of it. I appreciate that it's much easier to work with in blender then G8. However, despite of this and due to professional side being a promo artist I still find myself gravitating towards G8. If daz suddenly started to put out historicly accurate clothings, then once in a blue moon or something even poses(you always need to tweak them) I would switch to Genesis 9 without second thought. In my humble opinion they should have focus their attention on bigger, glaring issues with the software. As in optimizing it so it doesn't make even powerful pc's choke. Or more stable. And that's just start.
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I am definitely sticking to G8F.
She is a mature product & I know how to coax the best out of her.
G9 is a big step backwards for my usage. Single frame full body renders.
She is a mature product & I know how to coax the best out of her.
G9 is a big step backwards for my usage. Single frame full body renders.
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It's been a year already. Can you believe it?
How have your feelings changed about Genesis 9? Better? Worse?
Have you made the switch to Genesis 9? Still sticking with Genesis 8?
How have your feelings changed about Genesis 9? Better? Worse?
Have you made the switch to Genesis 9? Still sticking with Genesis 8?
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Anabran
Karma: 2,518
Wed, Sep 13, 2023Although I am supporting genesis 9 with a unique marketplace product here on Renderhub.
,(as a dispassionate business decision), I personally have no use for this figure generation.
Frankly it is a solution in search of a problem.
Ask yourself what major shortcoming does G8 have that is actually addressed by G9??.
When Daz split the venerable Genesis one from a single unisex base into two separate figures people complained, and Daz claimed that it was too hard to make clothing that fit well to a sexless base shape (particularly in the chest area).
Now we are right back to a sexless base shape
Only with ridiculously high polycount and even more ridiculous 8k texture maps etc..
So the hamster wheel continues as people now have to repurchase the G9 versions all of the useful third party utilities from the vendors all over again.
Now animators who migrate to G9 have to abandon their entire catalogue of motion files and other resources because G9 breaks compatibility.
(although my G9 retarget rig at least enables access to the entire free Mixamo library for G9)
This is why Reallusion developed their own family of base figures for Iclone with Character creator.
and why the professional game dev and Blender communities have ignored Dazs 15+ years of failed efforts to lure them into the Daz Eco system with their Bridges etc.
,(as a dispassionate business decision), I personally have no use for this figure generation.
Frankly it is a solution in search of a problem.
Ask yourself what major shortcoming does G8 have that is actually addressed by G9??.
When Daz split the venerable Genesis one from a single unisex base into two separate figures people complained, and Daz claimed that it was too hard to make clothing that fit well to a sexless base shape (particularly in the chest area).
Now we are right back to a sexless base shape
Only with ridiculously high polycount and even more ridiculous 8k texture maps etc..
So the hamster wheel continues as people now have to repurchase the G9 versions all of the useful third party utilities from the vendors all over again.
Now animators who migrate to G9 have to abandon their entire catalogue of motion files and other resources because G9 breaks compatibility.
(although my G9 retarget rig at least enables access to the entire free Mixamo library for G9)
This is why Reallusion developed their own family of base figures for Iclone with Character creator.
and why the professional game dev and Blender communities have ignored Dazs 15+ years of failed efforts to lure them into the Daz Eco system with their Bridges etc.
AlfRaMusic
Karma: 12,982
Fri, Dec 08, 2023Far too few g9 characters! As an example, I hardly buy anything for G8/1 anymore! Will probably go to zero soon! In that sense, RenderHub doesn't get any more interesting for me!
No my opinion of G9 hasn't changed.
Fix the doggone eyes.
They look super fake and lifeless and it ruins everything.
Fix the doggone eyes.
They look super fake and lifeless and it ruins everything.
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Hyp-St
Karma: 13,523
Fri, Sep 22, 2023For me they have been fixed. Then again I have two eye G9 pack's done by a vendor who knows eye anatomy work. Not by daz. Daz studio is like Bethesda game imho
gen looks like a step back from gen 8.gen 9 look very shapless and is a resource hog.not very happy with gen 9
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I gave up on Genesis 9.
I mainly render men, and I can't get past the creases formed by trying to smash her boobs down.
I mainly render men, and I can't get past the creases formed by trying to smash her boobs down.
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From my point of view as a Content Creator - or better: against the DAZ mainstream Creator - G9 is a horror.
Starting with the bending problems and sometimes botched JCM's, over unsightly texture map distortions to Make Up problems, G9 stumbles from one mistake to another when it comes to projects beyond the mainstream.
G9 looks good when it comes to regular poses and normal clothes ... but that's not enough for me and my ideas.
Starting with the bending problems and sometimes botched JCM's, over unsightly texture map distortions to Make Up problems, G9 stumbles from one mistake to another when it comes to projects beyond the mainstream.
G9 looks good when it comes to regular poses and normal clothes ... but that's not enough for me and my ideas.
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A year in and G9 is riddled with bugs, is a resource hog, and very few people use it. And on top of that I have seen very, very few stylized characters, if at all. I maintain that as long as the tool you use works and works well, stick with it. Why would DAZ go back to a unimesh? I think either the devs hit a wall and are unable to maintain a separate male and female character at the same time, or it figures that somehow keeping all clothing and hair models categorized to a single figure cheaper to market and would make more money.... somehow. Anyway, DAZ really jumped the shark when it introduced Genesis. Some of us know the real story behind that and I won't rehash it here.
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imo, Daz is just focusing on the customer base that makes them money - female human characters.
G9's default presents as a post-pubescent cis woman with developed breasts. That's what sells, so that's what they optimized the figure to produce. Anything else that's shaped from it is compromised.
G9's default presents as a post-pubescent cis woman with developed breasts. That's what sells, so that's what they optimized the figure to produce. Anything else that's shaped from it is compromised.
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I don't like Genesis 9 at all. Male characters work better, but in my process with main male characters, I still switch back to Genesis 8.
Genesis 9's mesh design is a total fail. almost no mesh loops, and no additional geometry where joints suppose to bend. The result are artefacts, that are for example visible in the crotch area.
To avoid those, you MUST apply HD morphs.
Genesis 9 is for portraits only, just like Victoria 4 has been.
Aside from the G9 problem, the PBR shaders are a problem for skin is always coming out to dark.
Almost every vendor offers to dark skin shader, but the PBR system makes it unavoidable to have dark skin shader.
Here is the way, you can test if skin shaders have the correct brightness:
Load a HDRI as an environment map, that includes people at default render and exposure settings. If your skin tone matches the skin tones of the people in the map, then your skin shader has the correct brightness.
For comparison I suggest Venetian Sunrise from Poly Haven.
Since DAZ 3d is now focusing on G9, the only things left to purchase now are environments and props.
I own already every pose, hair, character, skin set and clothing that I like to have and G9 is a no go for me, which is a shame, because I am still desperately looking for high quality dForce hair, that matches my needs.
So I feel like, I am pretty much done at DAZ.
Genesis 9's mesh design is a total fail. almost no mesh loops, and no additional geometry where joints suppose to bend. The result are artefacts, that are for example visible in the crotch area.
To avoid those, you MUST apply HD morphs.
Genesis 9 is for portraits only, just like Victoria 4 has been.
Aside from the G9 problem, the PBR shaders are a problem for skin is always coming out to dark.
Almost every vendor offers to dark skin shader, but the PBR system makes it unavoidable to have dark skin shader.
Here is the way, you can test if skin shaders have the correct brightness:
Load a HDRI as an environment map, that includes people at default render and exposure settings. If your skin tone matches the skin tones of the people in the map, then your skin shader has the correct brightness.
For comparison I suggest Venetian Sunrise from Poly Haven.
Since DAZ 3d is now focusing on G9, the only things left to purchase now are environments and props.
I own already every pose, hair, character, skin set and clothing that I like to have and G9 is a no go for me, which is a shame, because I am still desperately looking for high quality dForce hair, that matches my needs.
So I feel like, I am pretty much done at DAZ.
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Anabran
Karma: 2,518
Tue, Dec 05, 2023The Daz genesis figures, as a platform, are at a developmental dead end IMHO.
Other than Bloating the figures & Content up with more GPU busting 8k or 16K maps and higher vertex counts in the base mesh, they really have no where else to go.
Serious animators have left the Daz eco system
,for more professional tools( Iclone ,Blender), long ago and the still render portrait & pinup makers are being lured away by AI art generators that produce images that blow Daz studio & Iray out of the arena.
G9 may be the last time Daz is able to force the majority of its users to re-purchase the same content and utilities yet agin because then new figure has broken compatibility for no good value added reason reason.
Other than Bloating the figures & Content up with more GPU busting 8k or 16K maps and higher vertex counts in the base mesh, they really have no where else to go.
Serious animators have left the Daz eco system
,for more professional tools( Iclone ,Blender), long ago and the still render portrait & pinup makers are being lured away by AI art generators that produce images that blow Daz studio & Iray out of the arena.
G9 may be the last time Daz is able to force the majority of its users to re-purchase the same content and utilities yet agin because then new figure has broken compatibility for no good value added reason reason.
In terms of looks, G9 is to G8 what Fortnite is to Elden Rings.
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Masterstroke
Karma: 3,708
Thu, Jun 20, 2024quote:
"In terms of looks, G9 is to G8 what Fortnite is to Elden Rings."
or the 2024 Mini compared to the 2023 Mini.
"In terms of looks, G9 is to G8 what Fortnite is to Elden Rings."
or the 2024 Mini compared to the 2023 Mini.
Genesis 9 reminds me of Victoria 4.
(and in my mind, this is an insult)
(and in my mind, this is an insult)
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Jim Rook
Karma: 267
Thu, Jun 20, 2024Both your points are very, very valid. And speaking of insult, it *really* looks like they dumbed down its aspect in the sense that we're too stupid to handle anything better.
Hyp-St
Karma: 13,523
Thu, Jun 20, 2024Genesis 2 was their best generation from my experience. Not to mention it had much better outfits, despite still having skimpy bikinis. There wasn't a single bundle from that era that I didn't like.
With this new Daz Premier subscription being heavily tied to Genesis 9, my hopes and dreams of getting a better figure soon appear to be squashed.
On the plus side, I feel more comfortable sticking with Genesis 8 now. I guess I can thank Daz for making that choice easier for me.
A quick shoutout to Daz content creators here on RenderHub: Thank you for continuing to support Genesis 8!
On the plus side, I feel more comfortable sticking with Genesis 8 now. I guess I can thank Daz for making that choice easier for me.
A quick shoutout to Daz content creators here on RenderHub: Thank you for continuing to support Genesis 8!
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guy91600
Karma: 12,575
Wed, Oct 09, 2024There is already a lot of content for G8, it is more and more difficult to design new clothes and poses that are original.
I think that's why Daz3D created G9, to boost its sales. It's the Daz Premier subscription that gives me this idea.
I think that's why Daz3D created G9, to boost its sales. It's the Daz Premier subscription that gives me this idea.
What enticed me to try G9 are some of the new characters that are based on that body type. I didn't buy them specifically because they're G9; as characters they appealed to me, I would've purchased them if they had been G8. I do find that I buy more G9 characters and clothing now, though I will pay more for clothing that works for both G8 and G9.
One thing that encourages me about DAZ is that older generation characters continue to function in the program. I won't have to worry that my G8 friends will be rendered obsolete anytime soon, and I can continue to use them along with their assets .
One thing that encourages me about DAZ is that older generation characters continue to function in the program. I won't have to worry that my G8 friends will be rendered obsolete anytime soon, and I can continue to use them along with their assets .
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I recently found a way to get the eye reflections with G9, so I'm good.
I still don't like how it sucks up a lot of power to render, but I can use it now.
I took a break for a bit and got the notion that perhaps G9 eyes don't reflect light, but rather
reflect objects. In other words, there must be an object there to show up as a reflection.
If there is not a light coming from an object, there is nothing to reflect.
So I set up Primitive Spheres as emissive objects and placed them where I'd normally
place point lights and there the eye reflections were. Beautiful, perfect eye reflections.
It took me a while to get a feel for adjusting the light, but it is working great. Actually it is
difficult to NOT get eye reflections now.
I still don't like how it sucks up a lot of power to render, but I can use it now.
I took a break for a bit and got the notion that perhaps G9 eyes don't reflect light, but rather
reflect objects. In other words, there must be an object there to show up as a reflection.
If there is not a light coming from an object, there is nothing to reflect.
So I set up Primitive Spheres as emissive objects and placed them where I'd normally
place point lights and there the eye reflections were. Beautiful, perfect eye reflections.
It took me a while to get a feel for adjusting the light, but it is working great. Actually it is
difficult to NOT get eye reflections now.
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Well here we are over two years later and I still have not reinstalled Genesis 9. The decision to uninstall it after trying it out was easy enough, and I have seen nothing that has tempted me to reinstall. I still regularly buy Genesis 8 content so I am glad that many vendors are still making new stuff for them, though I have noticed that the volume of new Genesis 8 stuff has gone down a fair bit, on DAZ if not elsewhere.
I am curious to know if others are sticking with Genesis 8 entirely, or mostly, or if you have found reasons to move to Genesis 9 even if only for a few characters or outfits. Did you find something irresistible and move to Genesis 9 so you could use it?
I am curious to know if others are sticking with Genesis 8 entirely, or mostly, or if you have found reasons to move to Genesis 9 even if only for a few characters or outfits. Did you find something irresistible and move to Genesis 9 so you could use it?
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I'm still with 8, mostly. I can do more with 8. 8 doesn't suck up a lot of power to render like 9 does.
9 is more realistic, but there are people who make REALLY good skin mats for 8.
I am intrigued by the new Vicky 9 anime stuff though.
9 is more realistic, but there are people who make REALLY good skin mats for 8.
I am intrigued by the new Vicky 9 anime stuff though.
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Fire Angel
Karma: 221
Sun, Oct 20, 2024Thanks for posting.
I must say I have not noticed any real difference in realism in the best and worst characters for Genesis 8 and Genesis 9. There are some extremely convincing characters for both and plenty of lackluster characters for both too. For extreme close-ups the 8k textures DAZ encourage vendors to create for Genesis 9 will make a difference, but that could be matched by 8k textures on a Genesis 8 character too. I do think that the eye geometry in Genesis 9 is better though, so if you do a lot of those huge close-ups then yep, 9 is better for that.
Personally I don't do those extreme close-ups so it isn't relevant to me.
I must say I have not noticed any real difference in realism in the best and worst characters for Genesis 8 and Genesis 9. There are some extremely convincing characters for both and plenty of lackluster characters for both too. For extreme close-ups the 8k textures DAZ encourage vendors to create for Genesis 9 will make a difference, but that could be matched by 8k textures on a Genesis 8 character too. I do think that the eye geometry in Genesis 9 is better though, so if you do a lot of those huge close-ups then yep, 9 is better for that.
Personally I don't do those extreme close-ups so it isn't relevant to me.
I think those who create characters should consider not making skin too realistic.
How many of us have "perfect" skin? Not many. We pretty much all have some birth mark, or mole, or discoloration somewhere.
Too perfect can also look.... too perfect.. Mannequins have perfect skin.
How many of us have "perfect" skin? Not many. We pretty much all have some birth mark, or mole, or discoloration somewhere.
Too perfect can also look.... too perfect.. Mannequins have perfect skin.
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Fire Angel
Karma: 221
Mon, Oct 21, 2024To me realistic includes the imperfections a real person has in their skin. Skins with no moles or other imperfections of any kind can sort of look OK on a small child — yes, some kids really do have perfect skin if they are looked after properly — but on an adult it just makes them look fake.
dirtrider00
Karma: 16,208
Mon, Oct 21, 2024While I agree about the "perfect skin", I'd still rather the vendors made clean skins. I can add my own birthmarks, moles, etc.. if I'm wanting to add those. Its kinda like makeups that come with most characters. Most of the time its just not the look I like so I buy alot of the LIE makeups so I can get the look I tend to like better.
guy91600
Karma: 12,575
Mon, Oct 21, 2024There are several types of Daz users. Some customize their Genesis with a custom texture because that's the drawing they want to do.
There are other users, including myself, who focus on the message contained in the image, whether Genesis has makeup or not doesn't matter to me.
I'm thinking of these images, among others
https://www.renderhub.com/gallery/53396/funny-planet
https://www.renderhub.com/gallery/31564/toilet-paper-com
https://www.renderhub.com/gallery/17533/teasing-cartoonist
https://www.renderhub.com/gallery/34609/thats-enough
There are other users, including myself, who focus on the message contained in the image, whether Genesis has makeup or not doesn't matter to me.
I'm thinking of these images, among others
https://www.renderhub.com/gallery/53396/funny-planet
https://www.renderhub.com/gallery/31564/toilet-paper-com
https://www.renderhub.com/gallery/17533/teasing-cartoonist
https://www.renderhub.com/gallery/34609/thats-enough
Fire Angel
Karma: 221
Mon, Oct 21, 2024Oh I hope there is always plenty of content for all of us, whether we want to make toons, political renders, comedy or photorealism. I do want characters and skins that look real but if you want something different I hope you can always find it.
Like I said on the similar thread.
The more I see of Genesis 9, the less I like it.
If when we get Genesis 10 I hope we get G10M & G10F, otherwise I'll be giving that a miss too!
:0/
The more I see of Genesis 9, the less I like it.
If when we get Genesis 10 I hope we get G10M & G10F, otherwise I'll be giving that a miss too!
:0/
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Started off hating G9, then liking it for its good points. But to be honest I sometimes wish I'd never invested in it, and just stuck to G8/8.1.
The reason I say that is because today, I tried it in AniMate, and I'm sure anyone else who's tried it will know how well that went! Another reason is that damn weird issue between the breasts. No problem if you take it into Blender to smooth it out, but a lot of the morphs seem as if theyr're somehow anchored to it and I'm not enjoying that aspect of it at all.
Not a fan of the unisex base, either. It seemed alright with the original Genesis, but looks off with G9 unless you really work at it. I don't really understand why they designed the mesh around the chest area in the way that they did. Sure you need more polys in order to form female breasts. but even so, I don't see why they have to be concentrated and squared off like that on a mesh that starts out as a sexless base.
I was about to splurge on a Behringer PRO-800 before I started, and could have bought it for less money than I spent on G9 over recent months. So personally I'm pretty pissed-off right now, and really wish I'd ignored it (even though there are some things it's better at).
Also, there's a PA over at Daz who personally, I don't know how they're getting away with the quality of product they're selling. Absolutely appaling, and while I won't be naming them (or even bothering to request a refund this time), I will never buy another damn thing by that PA!
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2 years and 5 months on since the release of G9 and I'm still using G8
I've released three character shapes for G9
The only one that was not a headache at all turns was the one that started years ago as V4 in poser, got converted to G8 through a series of conversion and then got converted into G9.
I've released three character shapes for G9
The only one that was not a headache at all turns was the one that started years ago as V4 in poser, got converted to G8 through a series of conversion and then got converted into G9.
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Pushee-Ri
Karma: 35,894
Sun, Mar 30So - it already seems like a hundred years to me ... and guys, how annoyed I was when I finally had G8 under control (clothes and all) and then the G9 sissy arrived 

V8Infinite
Karma: 13,780
Sun, Mar 30Yes, it's always like that, the old generation is mature, lots of content and then a new one arrives...
To be completely fair G9 has been a commercial $$Boon$$ for me personally as vender of animation products
And I only visit the Daz studio software for the purpose of exporting a figure to Blender where I have a FREE addon that replaces the useless Daz studio rigging with Blender native
Human IK control rig for animation and moccap retargeting.
So for us animators every genesis figure since G2 becomes basically equal inside Blender.

Although G8.1 and higher have way more advanced facial rigs for import of facial mocap from a variety of sources.
The problem with Daz studio is that the core software is outdated even compared to the genesis models technology
themselves which is why Daz studio has become so dependent on third party vendor plugins to patch all of the gaps.
and ALL of them will broken By Daz studio 5
according to Daz.
How many vendors will recreate their plugins for DS5 and how many of those will be locked behind the monthly paywall??
Mesh Grabber locked behind a paywall is a cruel cynical joke considering how easily I can fix poke thru and other sculpting tasks once I get a genesis figure into Blender.
And now the latest craze is cartoon style rendering with the open source Filament engine from google, that Daz has duct taped onto Daz studio, and is now monetizing it with a filtoon feature that require you to use the Daz geoshell feature to get "toon styled" renders.
When we can get better looking comic book & toon renders with global matcap toon shaders in Blender without buying so called "Filatoon" products from Daz.
This is all so much easier when you liberate yourself from
from the little kiddie toy Daz studio software and learn to use the Daz content in a proper 3DCC.
And I only visit the Daz studio software for the purpose of exporting a figure to Blender where I have a FREE addon that replaces the useless Daz studio rigging with Blender native
Human IK control rig for animation and moccap retargeting.
So for us animators every genesis figure since G2 becomes basically equal inside Blender.

Although G8.1 and higher have way more advanced facial rigs for import of facial mocap from a variety of sources.
The problem with Daz studio is that the core software is outdated even compared to the genesis models technology
themselves which is why Daz studio has become so dependent on third party vendor plugins to patch all of the gaps.
and ALL of them will broken By Daz studio 5
according to Daz.
How many vendors will recreate their plugins for DS5 and how many of those will be locked behind the monthly paywall??
Mesh Grabber locked behind a paywall is a cruel cynical joke considering how easily I can fix poke thru and other sculpting tasks once I get a genesis figure into Blender.
And now the latest craze is cartoon style rendering with the open source Filament engine from google, that Daz has duct taped onto Daz studio, and is now monetizing it with a filtoon feature that require you to use the Daz geoshell feature to get "toon styled" renders.
When we can get better looking comic book & toon renders with global matcap toon shaders in Blender without buying so called "Filatoon" products from Daz.

This is all so much easier when you liberate yourself from
from the little kiddie toy Daz studio software and learn to use the Daz content in a proper 3DCC.
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It would be nice if someone could kindly inform Anabran that he has spelt Filatoon wrongly in his comic render.
Can't tell him myself since he put me on ignore - lol
On a more positive note, I like her tight space suit, and I think she's way hotter than Tech Witch!
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DoroThee237
Karma: 13,285
Sun, Mar 30Perhaps he's evolving and will gradually move away from Daz Studio and onto other 3D software.
There's more to Daz Studio than just Daz Studio in the 3D world and in life!
There's more to Daz Studio than just Daz Studio in the 3D world and in life!
COMIXIANT
From what he's written in the past, I thought he already had!
Something called A.I. if I recall!
Anyway, I honestly thought he'd mis-spelt it, and actually, I still do.
Karma: 1,740
Sun, Mar 30From what he's written in the past, I thought he already had!
Something called A.I. if I recall!
Anyway, I honestly thought he'd mis-spelt it, and actually, I still do.
QUOTE:
"How many vendors will recreate their plugins for DS5 and how many of those will be locked behind the monthly paywall??"
But why would you care? I recall you mocked me for taking issue with such things!
QUOTE:
"Mesh Grabber locked behind a paywall is a cruel cynical joke considering how easily I can fix poke thru and other sculpting tasks once I get a genesis figure into Blender."
Any software that is locked behind a subscription paywall is cruel (and discriminatory) as I've already pointed out time and time again. This is another thing I was mocked for by yourself, or have you conveniently forgotten? So naturally I'm responding to your hypocritical post, not just because of the blatant hypocrisy on display, but to highlight the fact that abusing the "Ignore" button as a way to silence another person's opinion on the forum, won't work with me. It doesn't matter whether you put me on "Ignore" or whether I were banned for simply posting my own factual take on the matter. I'm entitled to post my opinion every bit as much as you are, and one way or another I will ensure that my opinion is out there for all to see.
My policy in life has always been the same; to always remain true to facts, not fiction. And unless you start doing the same, then you will always lose the debate, it's as simple as that. It's as simple as supporting the good, not the bad, and sticking to facts, not fiction!
My apologies for the deviation in topic, but it surely cannot be fair for him to post such things and not expect me to call him out on his hypocrisy!
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COMIXIANT
Just a quick heads-up to the harassing troll/s who continue to flag perfecly acceptable replies/opinions/posts of mine.
I have now put in an official request to RenderHub in order to initiate the serving of a subpoena. As a result, those responsible can expect a knock on the door from law enforcement, once RenderHub have been served that subpoena..
I will be pressing charges, and will prosecute to the maximum extent possible for online harassment under the law of the country in which each of you incessantly harassing trolls, reside.
Karma: 1,740
Sun, Mar 30Just a quick heads-up to the harassing troll/s who continue to flag perfecly acceptable replies/opinions/posts of mine.
I have now put in an official request to RenderHub in order to initiate the serving of a subpoena. As a result, those responsible can expect a knock on the door from law enforcement, once RenderHub have been served that subpoena..
I will be pressing charges, and will prosecute to the maximum extent possible for online harassment under the law of the country in which each of you incessantly harassing trolls, reside.
DorThee237 wrote: Perhaps he's evolving and will gradually move away from Daz Studio and onto other 3D software.
There's more to Daz Studio than just Daz Studio in the 3D world and in life!
Thanks
Actually I never used Daz studio (or poser before it),
as a final render destination and always exported the
animated figures to another program such as Maxon C4D in the past:
There's more to Daz Studio than just Daz Studio in the 3D world and in life!
Thanks
Actually I never used Daz studio (or poser before it),
as a final render destination and always exported the
animated figures to another program such as Maxon C4D in the past:
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I really tried to like Genesis 9, but I can't. I'm still using Genesis 8 for the most part and holding out hope for a much improved Genesis 10.
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Difficult to work with and customize but dominates beauty and subtle realism in rendering. But Im also a guy that believes 8.1 should have been an update. haha. If I could describe my feelings best, it would be to let's say I was in charge and the creator of Gen 9 presented it to me. I would have said to go back to the drawing board, I'll still wait here, because you won't be gone long. It could use a lot of tuning in my opinion.
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as a content creator, g9 is a big collection of terrible ideas that make it quite a bit harder for me to work with or make content for. seems like a big step backwards from the G8 figures in a wide variety of ways. just baffling default morph and topology. hard pass.
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