Why? (CLOSED)

Thread Activity
PinspotterTue, Jun 18, 2024
3DSagaSat, Jun 15, 2024
DoroThee237Sat, Jun 15, 2024
AlfRaMusicSat, Jun 15, 2024
AlfRaMusicSat, Jun 15, 2024
3DSagaFri, Jun 14, 2024
Hello provider.
Isn't it possible that you provider of characters all uses the same folder structure! I have to be honest, ever since I've been buying from Renderhub I've have a mess because everyone seems to put their characters somewhere else! It sucks!
Isn't it possible that you provider of characters all uses the same folder structure! I have to be honest, ever since I've been buying from Renderhub I've have a mess because everyone seems to put their characters somewhere else! It sucks!
! REPORT
I don't create characters - but I don't think this is a typical Renderhub problem.
For example, I have a pair of DAZ Original trousers (GF8) that doesn't even appear under 'Clothing', but simply create a new folder with the author's name. Hmm - I wonder what kind of weed the DAZ testers were smoking when testing (and approving) that product ...
I also stored my textures incorrectly for a long time (Runtime -> Pushee-Ri -> Product), until a user kindly and politely pointed out to me that the correct path was "Runtime -> Textures -> Pushee-Ri -> Product".
So how about - instead of getting angry - explaining to the producers where characters should be placed? It doesn't cost anything - and if it's written nicely, it's sure to find an open ear.
For example, I have a pair of DAZ Original trousers (GF8) that doesn't even appear under 'Clothing', but simply create a new folder with the author's name. Hmm - I wonder what kind of weed the DAZ testers were smoking when testing (and approving) that product ...
I also stored my textures incorrectly for a long time (Runtime -> Pushee-Ri -> Product), until a user kindly and politely pointed out to me that the correct path was "Runtime -> Textures -> Pushee-Ri -> Product".
So how about - instead of getting angry - explaining to the producers where characters should be placed? It doesn't cost anything - and if it's written nicely, it's sure to find an open ear.
! REPORT
Daz content creators should definitely be using a proper and consistent folder structure.
RenderHub has guidelines posted for vendors with a video here:
https://www.renderhub.com/learning/proper-folder-structure-for-daz-content-best-practices
Please send a message to Support with a few links to the problem products.
We'll make these creators understand how to do it correctly and fix any problems they have.
We do not want vendors causing the frustration like you describe here.
https://www.renderhub.com/info/contact-support
RenderHub has guidelines posted for vendors with a video here:
https://www.renderhub.com/learning/proper-folder-structure-for-daz-content-best-practices
Please send a message to Support with a few links to the problem products.
We'll make these creators understand how to do it correctly and fix any problems they have.
We do not want vendors causing the frustration like you describe here.
https://www.renderhub.com/info/contact-support
! REPORT
AlfRaMusic
Karma: 12,707
Wed, May 22, 2024Thank you Foxy 3D !
I will do ti! Till something changes, I will buy just charakters which are in the same folders, like the Daz-Charakters and in in parameters or who knows where else! Some I do not use anymore, because they are not in the most used folders! Your charakters, for instance, I can find where they should be! thanks for that!
I will do ti! Till something changes, I will buy just charakters which are in the same folders, like the Daz-Charakters and in in parameters or who knows where else! Some I do not use anymore, because they are not in the most used folders! Your charakters, for instance, I can find where they should be! thanks for that!
Same as Pushee-Ri, an object from the official store which does not respect the hierarchy of the library, it creates a duplicate of the category.
At worst, you can move it manually.
At worst, you can move it manually.
! REPORT
AlfRaMusic
Karma: 12,707
Wed, May 22, 2024/At worst, you can move it manually.//
Will I be paid for this Service?
Will I be paid for this Service?
I had and have that same pet peeve to be honest. There are vendors from rendo I blacklisted because they do texture addons for clothes, and instead of putting them into a subfolder of the item they are addin onto, they dump everything into vanity folders. A bunch of them don't even have the product name anywhere in the product, leaving me to guess what the hell it is even for....... So I try to be logical and consistent in my placement in the library as a result of the nigthmare lol.
! REPORT
guy91600
Karma: 11,977
Wed, May 22, 2024For textures it is true that there may be a classification problem, there are 2 choices which each have their disadvantages:
1) RuntimeTexturesprovider_nameproduct name
Which has a disadvantage: a texture used by 5 objects will be copied into 5 different folders and unnecessarily overloads the hard drive.
2) RuntimeTexturesprovider_nametype_name (fabric, concrete...)
the advantage is to avoid duplicates
The disadvantage is to go fishing in the way of textures and in case of deletion the risk of deleting a texture used by another product
Conclusion: nothing is perfect Saint-Exupery, The Little Prince: chapter 21
1) RuntimeTexturesprovider_nameproduct name
Which has a disadvantage: a texture used by 5 objects will be copied into 5 different folders and unnecessarily overloads the hard drive.
2) RuntimeTexturesprovider_nametype_name (fabric, concrete...)
the advantage is to avoid duplicates
The disadvantage is to go fishing in the way of textures and in case of deletion the risk of deleting a texture used by another product
Conclusion: nothing is perfect Saint-Exupery, The Little Prince: chapter 21
deathd
Karma: 1,490
Wed, May 22, 2024I am speaking only about where user facing load texture files are placed in the library, should have been more clear. Like a texture addon for a shirt, then the texture addon should be in the shirt product folder so people can find it.
Foxy 3D
Admin: 58,019
Wed, May 22, 2024@deathd - I hear ya, and I know you're talking about the Content Library "People" folder placement.
To create a good customer experience, you would think it would be common sense to make the add-on textures a sub-folder of the original garment.
If you find any products on RenderHub that cause a bad experience like that, don't be afraid to send a message to Support.
We'll be happy to provide the vendor with some personal guidance.
https://www.renderhub.com/info/contact-support
To create a good customer experience, you would think it would be common sense to make the add-on textures a sub-folder of the original garment.
If you find any products on RenderHub that cause a bad experience like that, don't be afraid to send a message to Support.
We'll be happy to provide the vendor with some personal guidance.
https://www.renderhub.com/info/contact-support
TZO3k1
Karma: 802
Thu, May 23, 2024Do NOT get me started on the idiocy that is the content folder, and my library as they're being virtually the same function, as you can install content for both directories
Yeah, faceless vanity folders usually irritate me, vanity folders that at least have a logo to associate their shop rather than some random name are much better
Yeah, faceless vanity folders usually irritate me, vanity folders that at least have a logo to associate their shop rather than some random name are much better
I wanted to broaden the subject on the path of textures in general and not just for characters.
It is also interesting for sellers to have users' opinions on the classification strategy for textures grouped by objects or grouped thematically.
It is also interesting for sellers to have users' opinions on the classification strategy for textures grouped by objects or grouped thematically.
! REPORT
Pushee-Ri
Karma: 34,291
Thu, May 23, 2024Thank you for your comment and the food for thought! For me - as a user and producer - the first solution is simpler and also safer (due to the risk of deletion you mentioned with the second option).
As long as it works I don't worry about "proper" file structure, as I end up sorting all my installed content anyway. If there's an error I troubleshoot it.
Been down this path before. I don't even keep my assets on the same drive as my system drive.
Been down this path before. I don't even keep my assets on the same drive as my system drive.
! REPORT
AlfRaMusic
Karma: 12,707
Tue, May 28, 2024It bothers me that I don't use characters often because I have to look for them first, where the morphs are, for example! Some characters can be found in the usual places, others under Parameters, then hidden even deeper, in some subcategories, in the Parameters! So I only buy from sellers who describe exactly where they are and where I expect them! But I don't see myself doing the work of the seller that I expect to have paid for!
Pinspotter
Karma: 5,496
Fri, May 31, 2024As I said, I sort everything anyway so it's not a concern for me. I also have to sort assets for and from other programs, like Blender and Marvelous. Then there are all my 2D assets and effects, all the brushes and plugins I use for GIMP, I could go on and on.
I make my own characters too. It's extremely rare that I go into my library of purchased and gifted characters.
All of my own characters are sorted, all of my custom shaders and light setups are sorted, all of my own partial morphs and hand poses are sorted. I even have pre-saved scenes, they're sorted too.
So, refusing to buy something simply because it isn't in a specific file structure suggested for Studio, is pretty short-sighted. I have trouble imagining how you'd handle having to buy a prop for a project, from somewhere like Turbosquid, CGtrader, or Blender Market.
The assets I package for Studio, adhere to its suggested file structure, but I don't ever worry about that structure when buying an asset. I've been doing this since 2006 so I was well over that a long time ago. When I buy something that's in a compressed file, I look at the structure inside so I know what I'm getting into. You know, because I'm gonna sort it after install anyway! I did that just an hour ago!
Many of you Studio users seem to be triggered by folder and file structure, and that's ok, because you don't have the repository I have. You don't pay me to sort files for you, you pay me for the asset. Sorting the files for you is a courtesy to you. This is unique to Studio/Poser users.
I make my own characters too. It's extremely rare that I go into my library of purchased and gifted characters.
All of my own characters are sorted, all of my custom shaders and light setups are sorted, all of my own partial morphs and hand poses are sorted. I even have pre-saved scenes, they're sorted too.
So, refusing to buy something simply because it isn't in a specific file structure suggested for Studio, is pretty short-sighted. I have trouble imagining how you'd handle having to buy a prop for a project, from somewhere like Turbosquid, CGtrader, or Blender Market.
The assets I package for Studio, adhere to its suggested file structure, but I don't ever worry about that structure when buying an asset. I've been doing this since 2006 so I was well over that a long time ago. When I buy something that's in a compressed file, I look at the structure inside so I know what I'm getting into. You know, because I'm gonna sort it after install anyway! I did that just an hour ago!
Many of you Studio users seem to be triggered by folder and file structure, and that's ok, because you don't have the repository I have. You don't pay me to sort files for you, you pay me for the asset. Sorting the files for you is a courtesy to you. This is unique to Studio/Poser users.
AlfRaMusic
Karma: 12,707
Fri, May 31, 2024I consider adhering to the correct data structure to be a given! Anyone who does not comply with this properly or does not include the data structure in their product presentation can do without me as a customer! And I don't care how others handle it, whether you sort your files yourself is of less interest to me!
Pinspotter
Karma: 5,496
Fri, May 31, 2024I really don't care whether you'd buy anything of mine or not. I initially wrote more but there's no point. But I can tell you, you're not the first person I have met who felt this strongly, you won't be the last, and this is not the hill you should die on.
AlfRaMusic seems to be ok with varying file locations for a product, so long as those locations are plainly shown in the promotional material, like on the product page or something. That's interesting. It seems that AlfRaMusic simply wants to be spared the hastle of examining the file structure of the newly downloaded product. And this has me wondering whether there's an opportunity here for someone to write a program/script/app that automatically examines newly downloaded products and nicely presents the file structure to we users, perhaps with the option to have the program/script/app sort the product (or "reference copies of the product" ) out in the way we have set up our user defined categories in Daz CMS.
! REPORT
AlfRaMusic
Karma: 12,707
Sat, Jun 15, 2024I would prefer it if the providers at least used a uniform data structure! I already don't use some of my purchases because they are not as visible as the assets generally packaged for Daz/Studio! For items or characters that are used less often, it is simply inconvenient to constantly search for them!
Wouldn't it all be simpler if vendors followed the DAZ file structure and allowed buyers to be creative with how they want to file their assets? Why should one need additional software to figure this out? Installing a product shouldn't be like solving a riddle. It only makes sense that a basic filing structure that everyone understands, even if they don't use it, will help sustain 3D art in the long run.
! REPORT
AlfRaMusic
Karma: 12,707
Sat, Jun 15, 2024Exactly, that's what I mean! I hope my English is understandable?
Pinspotter
Karma: 5,496
Tue, Jun 18, 2024If you need a file packager that's more robust than the native Windows one, grab the open source 7Zip.
And everyone should learn how DAZ structures files and folders. Makes everything much easier. Personally I think that a method where all relevant files go in a single folder, would make more sense. But DAZ got hung up on their special version of the Poser Runtime. Folders that can go five iterations deep in the tree. Geo here, textures there, load files off in West Pisswind. Et-cetera. DAZ also has a Runtime folder. Makes my head hurt.
And everyone should learn how DAZ structures files and folders. Makes everything much easier. Personally I think that a method where all relevant files go in a single folder, would make more sense. But DAZ got hung up on their special version of the Poser Runtime. Folders that can go five iterations deep in the tree. Geo here, textures there, load files off in West Pisswind. Et-cetera. DAZ also has a Runtime folder. Makes my head hurt.
Honestly, I don't understand this endless discussion about package structure.
For Daz there are rules that have been defined and reiterated for the location of files in the data, props and people folders, as well as textures.
https://www.renderhub.com/learning/proper-folder-structure-for-daz-content-best-practices
For products other than Daz (or Poser) that I've downloaded here and on other sites, there are obviously no rules, and in this case the buyer can easily integrate it into his My Library folder by saving it in Daz's native format and in a folder that conforms to my thematic classification (which I've been doing for several years).
Sorting by seller's name doesn't correspond to my search method when I make an image.
For Daz there are rules that have been defined and reiterated for the location of files in the data, props and people folders, as well as textures.
https://www.renderhub.com/learning/proper-folder-structure-for-daz-content-best-practices
For products other than Daz (or Poser) that I've downloaded here and on other sites, there are obviously no rules, and in this case the buyer can easily integrate it into his My Library folder by saving it in Daz's native format and in a folder that conforms to my thematic classification (which I've been doing for several years).
Sorting by seller's name doesn't correspond to my search method when I make an image.
! REPORT
Actually, sometimes it's not so easy. I've purchased items here that not even Support was able to figure out where the files belong. Just about a week ago I had to return an item because of this. It wasn't an expensive item, but the seller lost a sale, and now I'm reluctant to purchase from them.
You're absolutely right- this should be something that's straight forward and should be obvious, yet some still don't follow what should be a best practice.
You're absolutely right- this should be something that's straight forward and should be obvious, yet some still don't follow what should be a best practice.
! REPORT