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Creating Hair in Blender and Importing it to Daz (CLOSED)

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RN95Sun, Oct 20, 2024
Karma: 8,662
Hello Everyone, i wanted to export some hair or rather fur of some clothes from blender to daz but i dont know exactly how it would work, as Daz does not support curves for example. Does anybody have an idea or know how to do that? Thank you in advance for your help.
Pushee-RiMon, Oct 21, 2024
Karma: 52,920
Oops ... where to start? First of all, Bezier curves cannot be used - so it has to be a real geometry (preferably quads, not tris).

If you really want to start with real hair, you might want to watch a few tutorials on Strand Based Hair first. I found one here that works with the built-in DAZ Editor:

https://renderguide.com/daz3d-strand-based-hair-tutorial

Another (and simpler) option would be to create the hair or fur as a texture (map). There is then no real 3D and no flyouts etc. ... but maybe that will be enough.

Here is a DAZ thread on the subject:

https://www.daz3d.com/forums/discussion/32537/are-there-any-tutorials-for-making-a-fur-texture-or-shader-look-more-realistic?srsltid=AfmBOood4Jkv2O7CquAg0jA1RL6SY6tmru6urWD5qk_8Sa9Y8rZoKoiF

and here is a DAZ product:

https://www.daz3d.com/leather-and-fur-iray-shaders?srsltid=AfmBOoo2RC_wCLlmjGr7mgux5xNpcdvTfcRDZjo87I6V3HpY_DjfV0Bw

Good luck smile
RN95
Karma: 8,662
Mon, Oct 21, 2024
Thank you very much for your detailed answer i will have a look into it.
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