Sphynx Cat Black 3D Model

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Sphynx Cat Black 3D Model
Sphynx Cat Black
Soft: Maya 2019 | Arnold 3.2.2
High detailed realistic Sphynx Cat model. Clean UVmapped and professional textured.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
________________________________________________.
POLYCOUNT: 48845 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 30447 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.
________________________________________________.
TEXTURES: 8192- 8192 JPG files.
Textures for:
- Body (8192- 8192)
- Eye Cornea (1024- 1024)
- Eye Sclera (2048- 2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
- SSS Body Map (by default material with sss is switched off, assign it to use)
________________________________________________.
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
________________________________________________.
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
________________________________________________.
EYE STAGES
To make pupil bigger or smaller change attribut of cornea (blend shape between two stages).
________________________________________________.
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.
Soft: Maya 2019 | Arnold 3.2.2
High detailed realistic Sphynx Cat model. Clean UVmapped and professional textured.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
________________________________________________.
POLYCOUNT: 48845 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 30447 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.
________________________________________________.
TEXTURES: 8192- 8192 JPG files.
Textures for:
- Body (8192- 8192)
- Eye Cornea (1024- 1024)
- Eye Sclera (2048- 2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
- SSS Body Map (by default material with sss is switched off, assign it to use)
________________________________________________.
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
________________________________________________.
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
________________________________________________.
EYE STAGES
To make pupil bigger or smaller change attribut of cornea (blend shape between two stages).
________________________________________________.
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.



















