Sphynx Cat White 3D Model

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Sphynx Cat Collection
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Making 3D animals models
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This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Sphynx Cat White 3D Model
Sphynx Cat White
Soft: Maya 2018 | Arnold 3.1.1.1
High detailed realistic Sphynx Cat model. Clean UVmapped and professional textured. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
______________________________________________________________________________..
POLYCOUNT: 48845 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 30447 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.
Hided meshes (cornea stage version) is 320
________________________________________________________________________________
TEXTURES: 8192- 8192 JPG files.
Textures for:
- Body (8192- 8192)
- Eye Cornea (1024- 1024)
- Eye Sclera (2048- 2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
________________________________________________________________________________
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
________________________________________________________________________________
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
________________________________________________________________________________
EYES
-There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.
-Eye pupil can be changed by blendshape (1 - open, 0 - close), or by using addtitonal meshes of cornea from Additional Files, or by manually editing mesh.
________________________________________________________________________________
LIGHT RELATIONSHIPS
-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.
You can change this, if you want, in In Relationship Editors > Light Linking.
________________________________________________________________________________
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.
Soft: Maya 2018 | Arnold 3.1.1.1
High detailed realistic Sphynx Cat model. Clean UVmapped and professional textured. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
______________________________________________________________________________..
POLYCOUNT: 48845 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 30447 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.
Hided meshes (cornea stage version) is 320
________________________________________________________________________________
TEXTURES: 8192- 8192 JPG files.
Textures for:
- Body (8192- 8192)
- Eye Cornea (1024- 1024)
- Eye Sclera (2048- 2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
________________________________________________________________________________
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
________________________________________________________________________________
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
________________________________________________________________________________
EYES
-There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.
-Eye pupil can be changed by blendshape (1 - open, 0 - close), or by using addtitonal meshes of cornea from Additional Files, or by manually editing mesh.
________________________________________________________________________________
LIGHT RELATIONSHIPS
-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.
You can change this, if you want, in In Relationship Editors > Light Linking.
________________________________________________________________________________
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.




















