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Thank You for Not Remembering Us
3D Render by maru_berlinWhen I saw GBJ's Steve this was the first thing that came to mind.
Used the same character twice and then just changed the face and skin, character is slightly toonified (HevieState3D). Neuraliszer substituted with a scifi tool from Daz + a Ghostlight, some Ron's scifi flares and a lens flare from Optics. Glasses are a freebie by kaos, don't remeber the source, though: too much watching the blue light (or old age...).
Since the orignal background seemed to render for ages, I stopped the first attempt and covered the low resolution with a painterly version, which I add for comparison. The space background is closer to the movie poster and in the end I liked the second, "realistic" version better.
Used the same character twice and then just changed the face and skin, character is slightly toonified (HevieState3D). Neuraliszer substituted with a scifi tool from Daz + a Ghostlight, some Ron's scifi flares and a lens flare from Optics. Glasses are a freebie by kaos, don't remeber the source, though: too much watching the blue light (or old age...).
Since the orignal background seemed to render for ages, I stopped the first attempt and covered the low resolution with a painterly version, which I add for comparison. The space background is closer to the movie poster and in the end I liked the second, "realistic" version better.
Glad the toon morphs helped out! Great image!
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maru_berlin
Karma: 48,191
Thu, Aug 06Always a pleasure, use the eye morphs a lot on other figures, but also set as a whole.
This is so AWESOME! I love it! HevieState3D products are the best! You did an amazing job on this. 

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maru_berlin
Karma: 48,191
Thu, Aug 06Thanks for the like and the Rocket Badge - glad you like that one.
Neat and interesting that men in black is what you saw with the character. Turned out awesome!
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maru_berlin
Karma: 48,191
Sat, Aug 08Hope that this will not be the only use for that character (I can see him as an aristocrat or a Deathstar commander, too). Glad you like the render.









































