! REPORT
Hair Simulation Plugin for DAZ
AI-Enhanced 3D Render by intenzoHair Simulation adds real-time inertial and pendulum hair physics directly inside Daz Studio without dForce. While you pose the head, move the figure, or play the timeline, scalp roots stay anchored to the head while hair strands lag behind the motion, swing on a length-preserving arc, drape under gravity, rest outside the neck and shoulders, and sway in live wind.
The hair rigging and morphs stay intact. The plug-in moves the hair geometry on top of your current pose in real time inside the Daz viewport. No long dForce pre-calculation or external software is required.
It works out of the box with both standard polygon/card hair meshes and spline/polyline strand-based hair (Polylines, dForce Strand-Based Hair, FiberMesh) across all figure generations (Genesis, Genesis 2, 3, 8, 8.1, 9, and standalone hair props).
The hair rigging and morphs stay intact. The plug-in moves the hair geometry on top of your current pose in real time inside the Daz viewport. No long dForce pre-calculation or external software is required.
It works out of the box with both standard polygon/card hair meshes and spline/polyline strand-based hair (Polylines, dForce Strand-Based Hair, FiberMesh) across all figure generations (Genesis, Genesis 2, 3, 8, 8.1, 9, and standalone hair props).
I do like this one. But simulating Hair inside the viewport without dForce is fine. But it isn't clear to me if there is any option to save a pose/morph/animation and then render it
REPLY
! REPORT
intenzo
Karma: 8,979
Fri, Oct 30I developed this plugin primarily to create animations, so that I would speed up the process and not wait for complex Dforce calculations. I plan to introduce a baking feature in future versions of the plugin.



















































