! REPORT
Almost There Almost Got It
3D Render by Dhroova_RHFor this submission I wanted get the horrific feeling by showing that can be felt by actual fear/body horror. The inspiration came from the concept that made me think that for this contest a horrific scene doesn't necessarily need to have a ghostly figure or eyes. Instead of looking at horrific/ghostly entity I wanted to make the viewer feel the horror of pain in this case horror of getting teeth pulled by plier.
On more technical sight during making this render i felt that i made a mess and initially i was focusing on the like all the polycounts and limit as game design student i was taught the way to keep scene/asset/materials tight and organized but this time i went in on without limiting myself although there are a lot a times i got stuck in between trying to figure ways to solve obstacles but as the deadline pushed closer i thought for now what matters is final result the final composition the light as the concept of this has been on my reference board since days it was a pretty clumsy process but it became way more enjoyable as I didn't get stuck in the learning phase for the first time and actually work on a scene with no limits and complete within the deadline .
On more technical sight during making this render i felt that i made a mess and initially i was focusing on the like all the polycounts and limit as game design student i was taught the way to keep scene/asset/materials tight and organized but this time i went in on without limiting myself although there are a lot a times i got stuck in between trying to figure ways to solve obstacles but as the deadline pushed closer i thought for now what matters is final result the final composition the light as the concept of this has been on my reference board since days it was a pretty clumsy process but it became way more enjoyable as I didn't get stuck in the learning phase for the first time and actually work on a scene with no limits and complete within the deadline .
Almost There Almost Got It
x1 [+]Sat, Oct 31
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