! REPORT
Vickie Neon-Trancendental
3D Render by Pushee-Ri" If the hood does not fit the head, the head must be adjusted "
(old Shaolin proverb)
While working on Geo Shells - or rather: my BGC (Below Garment Correctives) - I also experimented with body parts other than the models' backsides. I was particularly interested in caps, hoods or simply oblique deformations. The result is now available
Here is some of the information that also accompanies the project:
HEAD SHAPE MORPHS
IMPORTANT: please use the "Preset Reset" preset first before assigning another preset
Instead of the presets below, you can also use the sliders to fine-tune the morphs according to your model. You can find the sliders here:
Model selected in the "Scene" pane -> "Parameters" pane -> Hidden -> Base Correctives -> Head -> TW ...
NO "HIDDEN" DIRECTORY?
If you do not see the "Hidden" folder, you will need to adjust your DAZ preferences. This is easy. With the "Parameters" pane selected, click on the side "burger" menu (4 horizontal lines) and select Preferences -> Show Hidden
DFORCE DROPPER
dForce Droppers are an easy way to simulate fabrics such as sheets, blankets or veils. It is very easy and quick to use if you follow the tips below:
1) Load the model, a pose and the desired head shape. Do not move the model to a different position. Now load the dForce Dropper (TW Veil). If the model has been rotated by the pose, adjust TW Veil to the orientation.
2) Switch to the "Simulation Settings" pane and change the setting "Initialization -> Start Bones From Memorized Pose" to "Off". Now click the blue "Simulate" button.
3) As usual, you can no longer change the pose after the simulation. To move / rotate the model and TW Veil at the same time, proceed as follows: shift-select the model and the veil in the scene and select Create -> New Group in the main menu. Select the new group for moving / rotating.
(old Shaolin proverb)
While working on Geo Shells - or rather: my BGC (Below Garment Correctives) - I also experimented with body parts other than the models' backsides. I was particularly interested in caps, hoods or simply oblique deformations. The result is now available
Here is some of the information that also accompanies the project:
HEAD SHAPE MORPHS
IMPORTANT: please use the "Preset Reset" preset first before assigning another preset
Instead of the presets below, you can also use the sliders to fine-tune the morphs according to your model. You can find the sliders here:
Model selected in the "Scene" pane -> "Parameters" pane -> Hidden -> Base Correctives -> Head -> TW ...
NO "HIDDEN" DIRECTORY?
If you do not see the "Hidden" folder, you will need to adjust your DAZ preferences. This is easy. With the "Parameters" pane selected, click on the side "burger" menu (4 horizontal lines) and select Preferences -> Show Hidden
DFORCE DROPPER
dForce Droppers are an easy way to simulate fabrics such as sheets, blankets or veils. It is very easy and quick to use if you follow the tips below:
1) Load the model, a pose and the desired head shape. Do not move the model to a different position. Now load the dForce Dropper (TW Veil). If the model has been rotated by the pose, adjust TW Veil to the orientation.
2) Switch to the "Simulation Settings" pane and change the setting "Initialization -> Start Bones From Memorized Pose" to "Off". Now click the blue "Simulate" button.
3) As usual, you can no longer change the pose after the simulation. To move / rotate the model and TW Veil at the same time, proceed as follows: shift-select the model and the veil in the scene and select Create -> New Group in the main menu. Select the new group for moving / rotating.
Don't think you're gonna hatch that one Mr Robin...Also Getting strong Cone Head vibes from this pack 

REPLY
! REPORT
Pushee-Ri
Karma: 33,698
Sat, May 24Thank you very much!
You're right about the Cone Heads - but I only came up with the cone idea after I saw my BGC morph for the rear ends of the models once without the Geo Shell (there's a scene in the movie about that too
You're right about the Cone Heads - but I only came up with the cone idea after I saw my BGC morph for the rear ends of the models once without the Geo Shell (there's a scene in the movie about that too

Hahahahahahahahahahahahahaha, so cool…. Love the movie ….the coneheads …..nice idea ..thanks for use my bird and mention me
REPLY
! REPORT
Pushee-Ri
Karma: 33,698
Sat, May 24With pleasure 
Yes - I think I have to watch the movie again (I can only remember a few scenes)
Have a nice weekend

Yes - I think I have to watch the movie again (I can only remember a few scenes)
Have a nice weekend
