! REPORT
Lookin Good and Kickn A55
3D Render by jdltIf your gonna go out and kick A55 you might as well look good doing it!
This is my 1st renderhub submission so hopefully I fill everything out correctly and don't miss any of the deliverables.
Base Character mesh started w CC4 then GOZ to zbrush for armor modeling, for the last year I have been trying to focus on low poly for Fortnite characters so I try and let the texturing do allot of the work as UEFN fortnite also has a 1024k texture size limit. I of course went above that for this but still followed some of the guidelines for this. Base armor is all pretty much low poly extract or cut from a clone of the base mesh w zmodeler to raise or decrease mesh segments via polygroup qmesh. Substance Painter texturing is done via layers and masks. Weapon is from stock zbrush brushes w zmodeler slicing, edgelooping, qmeshing etc. Below are examples of the in progress design of the armor and texturing



Base Character mesh started w CC4 then GOZ to zbrush for armor modeling, for the last year I have been trying to focus on low poly for Fortnite characters so I try and let the texturing do allot of the work as UEFN fortnite also has a 1024k texture size limit. I of course went above that for this but still followed some of the guidelines for this. Base armor is all pretty much low poly extract or cut from a clone of the base mesh w zmodeler to raise or decrease mesh segments via polygroup qmesh. Substance Painter texturing is done via layers and masks. Weapon is from stock zbrush brushes w zmodeler slicing, edgelooping, qmeshing etc. Below are examples of the in progress design of the armor and texturing




REPLY
! REPORT
Very nice work, love the design, I just wish you would have lit the scene a little better. It doesn't look "epic" enough. Hopefully you can submit another render, if so, please do, if you need any help don't be shy, just contact me. wish you all the best.
REPLY
! REPORT
Lookin Good and Kickn A55
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