! REPORT
Real Woman
3D Render by BelmonttyThe texture created by Totocandy is truly photorealistic and works great with incandescent lights;
it's perfect for close-ups. Here, I used Marco's 'Maria Jose' morphs, perfect real body too.
This render has no post-production, important Gamma: 1.7, let alone AI.
I'm sharing the parameters and products I used. I love that I found this product.
100% Pure IRAY render with 3400 iterations.
Model: genesis 8
Camera:
Focal Length: 85 mm.
Focal Distance: 2.92 mts.
F/Stop: 45
Tone Mapping:
Burn Highlights: 0.06
Crush Blacks: 0.05
Saturation: 3
Gamma: 1.7
Bloom:
Bloom Filter Radius: 0.8
Bloom Filter Threshold: 80k
Bloom Filter Brightness Scale: 0.7
Spectral Rendering:
Spectral Conversion Intent: natural
Spectral Observer: cie1964
Lighting: 1 HDR environment + 1 spotlights
Colors used: 80974
it's perfect for close-ups. Here, I used Marco's 'Maria Jose' morphs, perfect real body too.
This render has no post-production, important Gamma: 1.7, let alone AI.
I'm sharing the parameters and products I used. I love that I found this product.
100% Pure IRAY render with 3400 iterations.
Model: genesis 8
Camera:
Focal Length: 85 mm.
Focal Distance: 2.92 mts.
F/Stop: 45
Tone Mapping:
Burn Highlights: 0.06
Crush Blacks: 0.05
Saturation: 3
Gamma: 1.7
Bloom:
Bloom Filter Radius: 0.8
Bloom Filter Threshold: 80k
Bloom Filter Brightness Scale: 0.7
Spectral Rendering:
Spectral Conversion Intent: natural
Spectral Observer: cie1964
Lighting: 1 HDR environment + 1 spotlights
Colors used: 80974
Yo - that looks really great!
Thanks a lot for sharing the picture, the information... and your enthusiasm
Thanks a lot for sharing the picture, the information... and your enthusiasm

REPLY
! REPORT
Awasome dude.
I recently built a new PC, and now (thank God) I have a decent GPU. And I'm focusing on making realistic renders in this style, without post-processing.
I recently built a new PC, and now (thank God) I have a decent GPU. And I'm focusing on making realistic renders in this style, without post-processing.
REPLY
! REPORT
Belmontty
Karma: 6,536
Mon, Jan 12Light is crucial for achieving realism: use an HDRI environment combined with two specific lights -a rim light (outline) and a backlight-.
Also, make sure to adjust the texture parameters.
You can find a mini-tutorial in my gallery; although it’s designed for Photoshop,
it includes a specific section on creating realistic skin shaders.
Also, make sure to adjust the texture parameters.
You can find a mini-tutorial in my gallery; although it’s designed for Photoshop,
it includes a specific section on creating realistic skin shaders.














































