! REPORT
Redline Samurai
3D Render by signshopThree very different creations within this single artwork, the brute force of the supercharged drag car with a small, compact, rounded body....the alluring curves of the female form, and the lethal elegance of the samurai blade, each defined by power, beauty, and unmistakable form, and each possessing curves that are undeniably dangerous.
This young millennial woman having an eclectic fashion sense, blending a love for drag racing with a fascination for the lethal elegance of the samurai sword. Speed fuels her adrenaline, while samurai steel satisfies her respect for craft, history, and danger.
FIRST Main Image - Final artwork with BeamNG edited screenshot with rendered Daz figure placed just so. Photoshop work on final screenshot image 'Dodging' and 'Burning', Rons Brushes products for the optical flares and added extra detailed smoke elements. The costume that the female figure is wearing was masked out manually and changed to a Teal color to co-ordinate with the car colors and give her more presence, as I felt she did not have enough impact with the original red body suit....shown in the Second Image.....CS2 PS version used, so no Photoshop 2026 'Harmonize' feature used here for compositing...lol.
SECOND Image - Daz Studio rendered figure showing Figure Wire Frame and placed lighting on the Rendered figure within Daz to match BeamNG final screenshot.
THIRD Image - BeamNG original composed screenshot with night time set as 'Time of Day'
FOURTH Image - BeamNG original composed screenshot with added 'Particle Emitters'. The Particle Emitters in-game are in motion with Fire Flames flickering and the Smoke Emitter continuously rising from the Fire into the sky above....looks cool when viewing in game.
FIFTH Image - World Editor within BeamNG screenshot, showing all added Point Lights, Spotlights and Particle Emitters, highlighted in orange in the Scene Tree on the left side. Some lights are out of shot to illuminate the foreground in the final image.
SIXTH Image - The Layer showing all added elements on top of the BeamNG final screenshot. Rons Brushes products for the optical flares and added extra detailed smoke elements. Part of the scene in the background was masked out and a gradient blur was applied to give more DOF.
No AI used in the creation of this Multi Media image.
Thank you for stopping by.
A video showing my workflow for creating this image below.
This young millennial woman having an eclectic fashion sense, blending a love for drag racing with a fascination for the lethal elegance of the samurai sword. Speed fuels her adrenaline, while samurai steel satisfies her respect for craft, history, and danger.
FIRST Main Image - Final artwork with BeamNG edited screenshot with rendered Daz figure placed just so. Photoshop work on final screenshot image 'Dodging' and 'Burning', Rons Brushes products for the optical flares and added extra detailed smoke elements. The costume that the female figure is wearing was masked out manually and changed to a Teal color to co-ordinate with the car colors and give her more presence, as I felt she did not have enough impact with the original red body suit....shown in the Second Image.....CS2 PS version used, so no Photoshop 2026 'Harmonize' feature used here for compositing...lol.
SECOND Image - Daz Studio rendered figure showing Figure Wire Frame and placed lighting on the Rendered figure within Daz to match BeamNG final screenshot.
THIRD Image - BeamNG original composed screenshot with night time set as 'Time of Day'
FOURTH Image - BeamNG original composed screenshot with added 'Particle Emitters'. The Particle Emitters in-game are in motion with Fire Flames flickering and the Smoke Emitter continuously rising from the Fire into the sky above....looks cool when viewing in game.
FIFTH Image - World Editor within BeamNG screenshot, showing all added Point Lights, Spotlights and Particle Emitters, highlighted in orange in the Scene Tree on the left side. Some lights are out of shot to illuminate the foreground in the final image.
SIXTH Image - The Layer showing all added elements on top of the BeamNG final screenshot. Rons Brushes products for the optical flares and added extra detailed smoke elements. Part of the scene in the background was masked out and a gradient blur was applied to give more DOF.
No AI used in the creation of this Multi Media image.
Thank you for stopping by.
A video showing my workflow for creating this image below.
LOVED watching the video, seeing at least your hand and hearing you my friend. Plus that game is pretty fantastic and your computer setup is top notch. Then you take it further and show us how you do the integration. This must have taken quite a bit of time to put together and it shows!
Keep on rocking and hope to see something soon my friend. Thank you for always being so kind to me and others.
Keep on rocking and hope to see something soon my friend. Thank you for always being so kind to me and others.
REPLY
! REPORT
signshop
Karma: 1,717
Sun, Apr 05Hey Thomas,
Very happy that you have taken the time to watch my video. This, for me at least, is the next step putting it all together in Video form instead of just posting screenshots of 'How to' etc.
I have planned to start posting again once I get better at this Video editing stuff, quite the learning curve.
Thank you for taking the time to comment, always appreciated.
...see everyone soon.
Very happy that you have taken the time to watch my video. This, for me at least, is the next step putting it all together in Video form instead of just posting screenshots of 'How to' etc.
I have planned to start posting again once I get better at this Video editing stuff, quite the learning curve.
Thank you for taking the time to comment, always appreciated.
...see everyone soon.
Redline Samurai
x1 [+]Thu, Jan 29
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