! REPORT
Radius
3D Render by urnsuddenWhat's curvier than a giant laser chakram? I dunno, that's literally all curve
Had fun with the composition on this one, definitely gotta get better at drafting up composition before working on things though, sculpted in veins on the feet and hands, and pores on the face, even started setting up vellus hair masks before finding out they're incompatible with UDIMs in blender--Definitely put a necessary stop to that (Wouldn't be close enough to see them anyway)
Everything made bespoke for this contest, though I used my v1 female base mesh as a jumping off point for the female character, and my V2 Male basemesh for the creature things.
Retopologized with Topogun, then multires'd the detailed sculpt and baked the normals.
(https://sketchfab.com/3d-models/female-basemesh-fa5b01a1411240299c4644c8423c78e4)
(https://sketchfab.com/3d-models/male-base-mesh-v2-edc0bdd3237d4312abe29491ff1eda72)
Learned a lot in blender doing this one. UDIMs, Cryptomatte, Particle effects, "Is Camera Ray" masking, baking procedural diffuse textures, using AO as a dirt mask, and proper clothes derived from cloth sims, rather than basemesh mask-extraction all for the first time.
Had fun with the composition on this one, definitely gotta get better at drafting up composition before working on things though, sculpted in veins on the feet and hands, and pores on the face, even started setting up vellus hair masks before finding out they're incompatible with UDIMs in blender--Definitely put a necessary stop to that (Wouldn't be close enough to see them anyway)
Everything made bespoke for this contest, though I used my v1 female base mesh as a jumping off point for the female character, and my V2 Male basemesh for the creature things.
Retopologized with Topogun, then multires'd the detailed sculpt and baked the normals.
(https://sketchfab.com/3d-models/female-basemesh-fa5b01a1411240299c4644c8423c78e4)
(https://sketchfab.com/3d-models/male-base-mesh-v2-edc0bdd3237d4312abe29491ff1eda72)
Learned a lot in blender doing this one. UDIMs, Cryptomatte, Particle effects, "Is Camera Ray" masking, baking procedural diffuse textures, using AO as a dirt mask, and proper clothes derived from cloth sims, rather than basemesh mask-extraction all for the first time.
Radius
[+] Give Award
Mon, Feb 09
75
1
75
5
1Artist Stats
Member Since:
Karma:
Followers:
Likes Received:
Karma:
Followers:
Likes Received:
Feb, 2025
195
0
15
195
0
15
Gallery Images:
Wallpaper Images:
Forum Topics:
Marketplace Items:
Wallpaper Images:
Forum Topics:
Marketplace Items:
3
0
1
0
0
1
0

2


































