! REPORT
TV Night for Tired Heroes
3D Render by bisonraviI'm currently working on how to use static characters (usually generated by IA) to populate my scene apart from the main character(s). The main issue with such characters/objects (apart from the defaults generated by IA like the presence of hands with 6 fingers
) is the quality of the texture maps: only one UV map for all the object, poor resolution, barely any normal/metallic maps, etc. So the character/object can't be used in a close part of the picture, which is usually perfect for what I want (characters far from the camera, partly hidden, etc.).
But when I saw this model (created using a picture), I couldn't resist in placing it as the main place into the picture. I know we can see all the default of the IA generation but I take the challenge you will appreciate more the joke than the lack of perfection of the model...
Model is called "Heroic Snack Night" from kaesar3d (https://www.meshy.ai/fr/3d-models/Heroic-Snack-Night-v2-019d85ef-83dd-7083-ba6d-a8a59ea1e47d). Environment is from fugazzi with additional objects to enhance the scene.
Enjoy!
) is the quality of the texture maps: only one UV map for all the object, poor resolution, barely any normal/metallic maps, etc. So the character/object can't be used in a close part of the picture, which is usually perfect for what I want (characters far from the camera, partly hidden, etc.).But when I saw this model (created using a picture), I couldn't resist in placing it as the main place into the picture. I know we can see all the default of the IA generation but I take the challenge you will appreciate more the joke than the lack of perfection of the model...
Model is called "Heroic Snack Night" from kaesar3d (https://www.meshy.ai/fr/3d-models/Heroic-Snack-Night-v2-019d85ef-83dd-7083-ba6d-a8a59ea1e47d). Environment is from fugazzi with additional objects to enhance the scene.
Enjoy!








































