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Hand Brushes in 5 Positions

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3D Material or Shader by GenaSabrodil||Freelancer
Hand Brushes in 5 Positions 3D Material or Shader
Hand Brushes in 5 Positions 3D Material or Shader
Hand Brushes in 5 Positions 3D Material or Shader
Hand Brushes in 5 Positions 3D Material or Shader
Hand Brushes in 5 Positions 3D Material or Shader
Hand Brushes in 5 Positions 3D Material or Shader
Hand Brushes in 5 Positions 3D Material or Shader
Hand Brushes in 5 Positions 3D Material or Shader
Hand Brushes in 5 Positions 3D Material or Shader
Hand Brushes in 5 Positions 3D Material or Shader
Hand Brushes in 5 Positions 3D Material or Shader
Hand Brushes in 5 Positions 3D Material or Shader
$5.50
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Hello, I am GenaSabrodil. I create 3D character models for games and 3D printing.
I have a full pipeline for creating a Game Ready character: - Highpoly. Highly detailed sculpting in ZBrush; - Retopology. Optimization of the character mesh for import into the game engine and animation; - UV mapping and Bake. Creating UV-unwrapping and bake texture maps. Transferring detail from Highpoly to LowPoly; - Texturing. Creating final textures for the model.
I printed the created models on a 3D printer. If you want to create a model for 3D printing, I will be glad to help you. Profile and portfolio on Artstation: Gena Zabrodil gena_zabrodil
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ArtStation
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Hand Brushes in 5 Positions

5 different brush poses.

The files contain both the imm brush and the ZTL file.
The files will allow you to open the brushes in different programs.
If you need material when opening a file, there is an MTL file.
If you open it without the MTL file, nothing will change. this file is not important.
You can use these brushes for different purposes:
1) sculpting in zbrush
2) to save time
3) as a reference
4) You can use it in digital art.
5) For a better understanding of the shape of the object.

If the brushes contain many polygons, you can use ZRemesher or Decimation master.
The hands were geared towards the female anatomy.
Total polygons without anti - subdivision levels: 32.767.
The number of polygons per brush is 6,600.
processing
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