
Boarding Anchor 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Grishmanovskij Anton |
Published: | Mar 30, 2022 |
Download Size: | 191.8 MB |
Game Ready: | Yes |
Polygons: | 1,562 |
Vertices: | 1,540 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 1 |
Views: | 61 |
Item Ratings

Not Rated Yet
Boarding Anchor 3D Model
3d model is low poly and game-ready.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) 23,4 x 23,4 x 30 cm.
Polygons - 1562 /Triangles - 3060 /Vertices - 1540
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.1.0)
- .max (Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) 3ds Max 2015
- .tbscene (2 versions of the scene triangulated and regular mesh, Mesh + Textures PBR) - Marmoset Toolbag 3 scene
- .FBX (Triangles and quads only, Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .obj (Triangulated, Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- .spp (Substance Painter Project ver. 2020.1.1 (6.1.1) )
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons)
Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit)
Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit)
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) 23,4 x 23,4 x 30 cm.
Polygons - 1562 /Triangles - 3060 /Vertices - 1540
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.1.0)
- .max (Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) 3ds Max 2015
- .tbscene (2 versions of the scene triangulated and regular mesh, Mesh + Textures PBR) - Marmoset Toolbag 3 scene
- .FBX (Triangles and quads only, Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .obj (Triangulated, Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- .spp (Substance Painter Project ver. 2020.1.1 (6.1.1) )
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons)
Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit)
Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit)
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.