
Bottle Crates 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Grishmanovskij Anton |
Published: | Jun 11, 2022 |
Download Size: | 111.7 MB |
Game Ready: | Yes |
Polygons: | 23,728 |
Vertices: | 21,280 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 105 |
Item Ratings

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Bottle Crates 3D Model
A plastic container for transporting and storing glass bottles with drinks, mainly alcoholic. This package can contain 20 bottles, 5 4 cells. 8 color options. The box is high - for vodka or high bottles not beer. One model, 8 options for the texture of the base color (albedo). 3d model is low poly and game-ready.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) 42 x 34 x 31,7 cm.
Polygons - 23728 /Triangles - 41984 /Vertices - 21280
One crate: Polygons - 2966 /Triangles - 5248 /Vertices - 2660
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.2.0)
- .max (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3
- .FBX (only mesh! without materials/textures)
- .obj (Triangulated, only mesh! without materials/textures)
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg)
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Each model has the same mesh, only the texture is different - BaseColor (Diffuse).
Textures game-ready (2048x2048 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,12 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures PBR Specular/Glossiness one set for the whole model,11 PNG Files - 8bit).
Rendered in Blender Cycles - first 11 images.
Rendered in Marmoset Toolbag 3 - all other images.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) 42 x 34 x 31,7 cm.
Polygons - 23728 /Triangles - 41984 /Vertices - 21280
One crate: Polygons - 2966 /Triangles - 5248 /Vertices - 2660
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.2.0)
- .max (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3
- .FBX (only mesh! without materials/textures)
- .obj (Triangulated, only mesh! without materials/textures)
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg)
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Each model has the same mesh, only the texture is different - BaseColor (Diffuse).
Textures game-ready (2048x2048 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,12 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures PBR Specular/Glossiness one set for the whole model,11 PNG Files - 8bit).
Rendered in Blender Cycles - first 11 images.
Rendered in Marmoset Toolbag 3 - all other images.