
Exhauster 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Grishmanovskij Anton |
Published: | Apr 02, 2022 |
Download Size: | 156.2 MB |
Game Ready: | Yes |
Polygons: | 2,192 |
Vertices: | 2,488 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | Yes |
Statistics
Favorites: | 0 |
Likes: | 1 |
Views: | 79 |
Item Ratings

Not Rated Yet
Exhauster 3D Model
3d model is low poly and game-ready. The model is optimized, not suitable for smoothed modifiers, without supporting edges. The model is animated, a simple looping fan rotation.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) 36,6 x 36,6 x 10 cm.
Polygons - 2192 /Triangles - 4248 /Vertices - 2488
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.1.0)
- .max (Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) 3ds Max 2015
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 scene
- .FBX (Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .obj (Triangulated, no animation, Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .glb (Triangulated, no animation, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3
- .gltf ( Triangulated, no animation, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3
- .spp (Substance Painter Project ver. 2020.1.1 (6.1.1) )
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
- .zip (folder textures, textures baked from a high poly model)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons)
Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit)
Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Metallic(for blend mask). (Textures Specular/Glossiness one set for the whole model,5 PNG Files - 8bit)
Optional Textures baked (Additional textures baked from a high poly model), ( 2048x2048 .Psd ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) 36,6 x 36,6 x 10 cm.
Polygons - 2192 /Triangles - 4248 /Vertices - 2488
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.1.0)
- .max (Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) 3ds Max 2015
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 scene
- .FBX (Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .obj (Triangulated, no animation, Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .glb (Triangulated, no animation, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3
- .gltf ( Triangulated, no animation, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3
- .spp (Substance Painter Project ver. 2020.1.1 (6.1.1) )
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
- .zip (folder textures, textures baked from a high poly model)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons)
Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit)
Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Metallic(for blend mask). (Textures Specular/Glossiness one set for the whole model,5 PNG Files - 8bit)
Optional Textures baked (Additional textures baked from a high poly model), ( 2048x2048 .Psd ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.