
Fluorescent Lamps 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Grishmanovskij Anton |
Published: | Jul 23, 2022 |
Download Size: | 43.1 MB |
Game Ready: | Yes |
Polygons: | 1,268 |
Vertices: | 1,488 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 102 |
Item Ratings

Not Rated Yet
Fluorescent Lamps 3D Model
Fluorescent Lamps (T5-T8-T12). 3d model is low poly and game-ready.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) you can look at the sizes on a screenshot.
Polygons - 1268 /Triangles - 2536 /Vertices - 1488
The model consists only of quadrangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.2.1)
- .max (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3
- .FBX (only mesh! without materials/textures)
- .obj (Triangulated, only mesh! without materials/textures)
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg)
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- .spp (Substance Painter Project ver. 2021)
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG) - PBR Roughness/Metallic,(Textures PBR one set for the whole model,5 PNG Files - 8bit):
- .BaseColor
- .Metallic
- .Normal
- .Roughness
- .AO(Ambient occlusion).
Optional Textures game-ready (2048x2048 .PNG) - PBR Specular/Glossiness, (Textures PBR Specular/Glossiness one set for the whole model,5 PNG Files - 8bit):
- .Diffuse
- .Specular
- .Glossiness
- .Normal
- .Metallic (Mask).
Rendered in Blender Cycles - first 6 images.
Rendered in Marmoset Toolbag 3 - all other images.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) you can look at the sizes on a screenshot.
Polygons - 1268 /Triangles - 2536 /Vertices - 1488
The model consists only of quadrangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.2.1)
- .max (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3
- .FBX (only mesh! without materials/textures)
- .obj (Triangulated, only mesh! without materials/textures)
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg)
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- .spp (Substance Painter Project ver. 2021)
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG) - PBR Roughness/Metallic,(Textures PBR one set for the whole model,5 PNG Files - 8bit):
- .BaseColor
- .Metallic
- .Normal
- .Roughness
- .AO(Ambient occlusion).
Optional Textures game-ready (2048x2048 .PNG) - PBR Specular/Glossiness, (Textures PBR Specular/Glossiness one set for the whole model,5 PNG Files - 8bit):
- .Diffuse
- .Specular
- .Glossiness
- .Normal
- .Metallic (Mask).
Rendered in Blender Cycles - first 6 images.
Rendered in Marmoset Toolbag 3 - all other images.