Submit Your RenderGas Station Information Board 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Grishmanovskij Anton |
| Published: | Mar 22, 2022 |
| Download Size: | 143.6 MB |
| Game Ready: | Yes |
| Polygons: | 334 |
| Vertices: | 392 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 95 |
Item Ratings

Not Rated Yet
Gas Station Information Board 3D Model
3d model is low poly and game-ready.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) - 451 x 158 x 40 cm.
Polygons - 334 /Triangles - 644 /Vertices - 392
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.4.0)
- .m-x (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3
- .FBX (only mesh! without materials/textures)
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg)
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- (folder textures, PBR Roughness/Metallic)
- (folder textures, PBR Specular/Glossiness)
- (folder textures, textures baked from a high poly model)
1 material (1 set of textures). Texel density - 5 px/cm.
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures one set for the whole model,5 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures one set for the whole model,4 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) - 451 x 158 x 40 cm.
Polygons - 334 /Triangles - 644 /Vertices - 392
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.4.0)
- .m-x (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3
- .FBX (only mesh! without materials/textures)
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg)
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- (folder textures, PBR Roughness/Metallic)
- (folder textures, PBR Specular/Glossiness)
- (folder textures, textures baked from a high poly model)
1 material (1 set of textures). Texel density - 5 px/cm.
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures one set for the whole model,5 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures one set for the whole model,4 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.




































