
Gear Train With Handle 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Grishmanovskij Anton |
Published: | Apr 14, 2022 |
Download Size: | 167.3 MB |
Game Ready: | Yes |
Polygons: | 1,913 |
Vertices: | 1,708 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 87 |
Item Ratings

Not Rated Yet
Gear Train With Handle 3D Model
Gears with handle. Gear mechanism with handle and two axles, gears of the same size and the same number of teeth, the structure is completely collapsible. Not animated. 3d model is low poly and game-ready.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object), Overall, assembled mechanism 53,3 x 41,3 x 29,5 cm, One gear d= 27 x 6 cm.
Polygons - 1913 /Triangles - 3366 /Vertices - 1708
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.1.2)
- .max (Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) - 3ds Max 2015
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 scene
- .FBX (Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .obj (Triangulated, Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3
- .spp (Substance Painter Project ver. 2020.1.1 (6.1.1) )
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons)
Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit)
Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Metallic(Mask for Blend). (Textures Specular/Glossiness one set for the whole model,5 PNG Files - 8bit)
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object), Overall, assembled mechanism 53,3 x 41,3 x 29,5 cm, One gear d= 27 x 6 cm.
Polygons - 1913 /Triangles - 3366 /Vertices - 1708
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.1.2)
- .max (Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) - 3ds Max 2015
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 scene
- .FBX (Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .obj (Triangulated, Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3
- .spp (Substance Painter Project ver. 2020.1.1 (6.1.1) )
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons)
Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit)
Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Metallic(Mask for Blend). (Textures Specular/Glossiness one set for the whole model,5 PNG Files - 8bit)
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.