 Submit Your Render
Submit Your RenderPear Yellow 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Grishmanovskij Anton | 
| Published: | Mar 14, 2022 | 
| Download Size: | 229.2 MB | 
| Game Ready: | Yes | 
| Polygons: | 4,300 | 
| Vertices: | 4,302 | 
| Print Ready: | – | 
| 3D Scan: | Yes | 
| Textures: | Yes | 
| Materials: | Yes | 
| UV Mapped: | Yes | 
| PBR: | Yes | 
| Rigged: | – | 
| Animated: | – | 
Statistics
| Favorites: | 0 | 
| Likes: | 1 | 
| Views: | 103 | 
Item Ratings

Not Rated Yet
Pear Yellow 3D Model
3d model is low poly and game-ready. The 3D model is made by photogrammetry using the Canon 450D (386 photographs 4272x2848 raw),made retopology, also created UV Mapping, and the baking of textures.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) 10,7 x 7,06 x 6,95 cm.
Polygons - 4300 /Triangles - 8600 /Vertices - 4302
The model consists only of quadrangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.93.5).
- .max (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) 3ds Max 2018.
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08).
- .FBX (only mesh without materials) - exported from Blender.
- .obj (Triangulated, only mesh without materials) - exported from Blender.
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3.
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code.
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender.
- .FBX for Unity (only mesh without materials, up = Y Up). - exported from Blender.
- .spp (Substance Painter Project ver. 2021).
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
- .zip (folder textures, textures baked from a high poly model)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (4096x4096 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) 10,7 x 7,06 x 6,95 cm.
Polygons - 4300 /Triangles - 8600 /Vertices - 4302
The model consists only of quadrangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.93.5).
- .max (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) 3ds Max 2018.
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08).
- .FBX (only mesh without materials) - exported from Blender.
- .obj (Triangulated, only mesh without materials) - exported from Blender.
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3.
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code.
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender.
- .FBX for Unity (only mesh without materials, up = Y Up). - exported from Blender.
- .spp (Substance Painter Project ver. 2021).
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
- .zip (folder textures, textures baked from a high poly model)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (4096x4096 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.







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