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Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «

Antman Helmet 3D Model

Not Rated Yet
Not Rated Yet
Antman Helmet 3D Model
Antman Helmet 3D Model
Antman Helmet 3D Model
Antman Helmet 3D Model
Antman Helmet 3D Model
Antman Helmet 3D Model
Antman Helmet 3D Model
Antman Helmet 3D Model
Antman Helmet 3D Model
Antman Helmet 3D Model
Antman Helmet 3D Model
Antman Helmet 3D Model
Antman Helmet 3D Model
Antman Helmet 3D Model
$10.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Offered By
gsommer
gsommerBrazil flag
Karma: 18,959|Joined: 2021|

My name is Sommer, I'm a Brazilian 3D artist, book writter, and Storyteller. Author of "Tao Kahn: Sons of War".

As a 3D artist, I create a lot of different models, including: character accessories, fashion, clothing, scenes, backdrops, objects.

I work with low and high poly models, CGI PBR - also model Printable 3D objects.
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License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Antman Helmet 3D Model

Antman Helmet - Character Design - Marvel - Avengers

Mask created inspired in Antman Character from Marvel Comics, can be used as character costume/outfit/skin, or even as a decorative item.

In low poly version: 2222 polygons. In highest poly version: 2275328 polygons (06 subdivisions - super detailed).
I also included a second high poly version, with 05 subdivisions, and 568832 polygons

Maps Included:
-Roughness
-Glossiness
-AO Map
-Normal Map
-Texture Map
-Cavity Map
-Displacement Map
-Metallic Map;

All maps has two size options: 2048x2048 and 4096x4096.
*I recommend you use mapping 4096 - because of some possible distortions in 2048, because of been a non-overlapping detailed object.

PS.: Any difficult or problem with the model, feel free to contact me :)

More hero masks/helmets, on my profile (gsommer).
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