BVH File Format Explained
The Biovision Hierarchy (BVH) is a widely adopted format for storing motion capture data. Originally developed by Biovision, it is widely used for transferring skeletal animation between different 3D software and game engines.
| Icon | Extension | Original Software | Year | Primary Industry | Geometry | UV Maps | Textures | PBR | Animation | Rigging | Open Use | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| .BVH | Biovision | 1993 | Motion Capture | None | – | – | – | ✔ | ✔ | ✔ | ||
BVH File Format DetailsWhat It StoresBVH files contain a joint hierarchy with offsets and channels, followed by per-frame motion data. The root joint often includes 3 translation and 3 rotation channels, while non-root joints typically include only rotation channels, though the format itself permits other channel configurations. Primary Use Cases
Strengths
Limitations
Common Software SupportSupported by Blender, Cinema 4D, and MotionBuilder. | ||||||||||||



