COA File Format Explained
| Icon | Extension | Original Software | Year | Primary Industry | Geometry | UV Maps | Textures | PBR | Animation | Rigging | Open Use | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| .COA | TrueSpace | 1994 | Game Development Architecture Product Visualization | None | – | – | – | ✔ | – | – | ||
COA File Format DetailsWhat It StoresThe .coa (Caligari Object ASCII) format is the plain-text counterpart to TrueSpace's binary .cob file. It stores static 3D geometry—including vertices, polygon faces, and UV texture coordinates—along with basic material properties, all written in a human-readable text structure. Primary Use Cases
Strengths
Limitations
Common Software SupportNative support was largely restricted to Caligari TrueSpace and specialized 3D conversion suites of the era, such as Okino PolyTrans or Deep Exploration. Today, the format is entirely obsolete in modern digital content creation software, requiring community-written legacy plugins to import into programs like Blender. Additional NotesThe .coa format is a relic of an era when proprietary 3D ecosystems were heavily siloed. Much like the enduring Wavefront .obj format, text-based object formats were a necessary, albeit inefficient, fallback to ensure 3D geometry could be transferred between competing software packages before modern open standards existed. | ||||||||||||



