COB File Format Explained
| Icon | Extension | Original Software | Year | Primary Industry | Geometry | UV Maps | Textures | PBR | Animation | Rigging | Open Use | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| .COB | TrueSpace | 1994 | Game Development Architecture Product Visualization | Mesh NURBS | ✔ | ✔ | – | – | – | – | ||
COB File Format DetailsWhat It StoresThe .cob (Caligari Object) format is TrueSpace's proprietary, compiled binary 3D container. It is used to store static 3D geometry, explicitly saving data such as vertices, polygon faces, UV texture coordinates, and basic material properties to define individual 3D assets. Primary Use Cases
Strengths
Limitations
Common Software SupportNative support was strictly limited to Caligari TrueSpace and a few specialized, legacy 3D conversion suites like Okino PolyTrans or Deep Exploration. Today, the format is completely obsolete in modern digital content creation tools and requires specialized, community-built legacy plugins to import into software like Blender. Additional NotesThe .cob format serves as a perfect example of legacy asset management, where 3D workflows relied on separating individual static assets from the master scene hierarchy. Artists would model static geometry as .cob files, but orchestrate, rig, animate, and render them within the overarching .scn container. | ||||||||||||



