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HOME/USEFUL GUIDES/GUIDE TO 3D FILE FORMATS/IPROJECT FILE FORMAT EXPLAINED
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IPROJECT File Format Explained

The iProject format is the proprietary project file format used by Reallusion iClone. It stores saved iClone project scenes for real-time animation, cinematic production, and character-driven storytelling workflows.

IconExtensionOriginal SoftwareYearPrimary IndustryGeometryUV MapsTexturesPBRAnimationRiggingOpen Use
IPROJECT Icon.IPROJECTiClone2014Character AnimationMesh✔✔✔✔✔–

IPROJECT File Format Details

What It Stores

This format stores iClone project scene data, including characters, props, cameras, lights, animation data, materials, and other scene elements used in an iClone project.

Primary Use Cases

  • Real-time cinematic previz for film and television.
  • Character animation for indie game development.
  • Rapid creation of social media and marketing content.

Strengths

  • Optimized for high-performance real-time playback.
  • Streamlined integration with motion capture hardware.
  • Keeps full iClone scenes reusable for later editing, rendering, and animation refinement.

Limitations

  • Proprietary format restricted to the Reallusion ecosystem.
  • Large or complex iProject files can load slowly, fail to load, or crash if temporary disk space or system resources are insufficient.

Common Software Support

Primarily supported by Reallusion iClone. External workflows use supported export formats such as FBX, Alembic, OBJ, or USD/Omniverse workflows, depending on version, edition, and plug-in support, or dedicated bridge/live-link tools such as iClone Unreal Live Link.

Additional Notes

While iProject is a proprietary iClone project format, Reallusion provides Live Link and export workflows for moving characters, cameras, lights, props, and animation data into supported external pipelines.

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