LS File Format Explained
The LS format is the un-compiled LScript file format used within LightWave 3D to automate complex tasks and extend software functionality. It serves as a scripting solution for artists to streamline repetitive modeling and rendering workflows.
| Icon | Extension | Original Software | Year | Primary Industry | Geometry | UV Maps | Textures | PBR | Animation | Rigging | Open Use | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| .LS | Lumion | 2010 | ArchViz | Procedural | ✔ | ✔ | ✔ | ✔ | – | – | ||
LS File Format DetailsWhat It StoresThe format contains un-compiled LScript code, including commands, logic, and interface definitions. It stores scripting instructions that manipulate geometry, scene hierarchy, surface properties, and custom expressions, but does not contain raw 3D mesh data or vertex information. Primary Use Cases
Strengths
Limitations
Common Software SupportPrimarily supported by LightWave 3D and its associated utilities. | ||||||||||||



