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HOME/USEFUL GUIDES/GUIDE TO 3D FILE FORMATS/LXO FILE FORMAT EXPLAINED
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LXO File Format Explained

The LXO format is the native scene file format for Foundry's Modo, a 3D modeling, animation, and rendering application. It can include lighting, camera settings, materials, and other scene-specific render information.

IconExtensionOriginal SoftwareYearPrimary IndustryGeometryUV MapsTexturesPBRAnimationRiggingOpen Use
LXO Icon.LXOModo2004Film Production
Game Development
Mesh✔✔✔✔✔–

LXO File Format Details

What It Stores

An LXO file can store geometry, UV maps, materials, lights, cameras, and animation data for a Modo scene. It can also preserve Modo Shader Tree information related to materials and textures.

Primary Use Cases

  • Native project saving and asset management within Modo.
  • High-fidelity 3D asset creation in Modo for modeling, animation, and rendering workflows.
  • Character rigging and animation production.
  • Saving and transferring Modo scene files, using Foundry's Consolidate Scene command to copy associated linked files and adjust internal file links to relative paths.

Strengths

  • Retains Modo scene data and can preserve many Modo-specific project elements.
  • Supports scene consolidation for transferring Modo scenes and associated linked files between workstations.
  • Efficiently handles complex scene hierarchies and item relationships.

Limitations

  • Native Modo scene format limits direct compatibility with other 3D software without conversion.
  • Can be less interoperable than interchange formats like OBJ, though file size depends on scene content and settings.

Common Software Support

Primarily used in Foundry Modo. Limited support and import capabilities in third-party tools and converters.

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