MDL File Format Explained
The MDL format is Valve's proprietary model format used by the Source engine, with a related MDL format also used by GoldSrc. It serves as the final compiled format for characters, props, and environmental assets within games like Half-Life 2 and Counter-Strike.
| Icon | Extension | Original Software | Year | Primary Industry | Geometry | UV Maps | Textures | PBR | Animation | Rigging | Open Use | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| .MDL | Iray Renderer | 2014 | Materials Rendering | None | – | ✔ | ✔ | – | – | ✔ | ||
MDL File Format DetailsWhat It StoresIt defines model structure, animation data, bounding boxes, hitboxes, material references, mesh information, and LOD information, while some vertex or hardware-optimized mesh data may be stored in companion files such as VVD and VTX. Additionally, it stores animation sequences and hitboxes, and references external material VMT files, which in turn reference VTF texture files. Primary Use Cases
Strengths
Limitations
Common Software SupportValve Source SDK, HLMV (Half-Life Model Viewer), and Blender (via community-developed plugins). | ||||||||||||



