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HOME/USEFUL GUIDES/GUIDE TO 3D FILE FORMATS/RS FILE FORMAT EXPLAINED
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RS File Format Explained

The RS format is the Redshift Proxy File (.rs) format used by the Redshift rendering engine. It allows users to export complex geometry and scene data into an external file that is loaded only at render time.

IconExtensionOriginal SoftwareYearPrimary IndustryGeometryUV MapsTexturesPBRAnimationRiggingOpen Use
RS Icon.RSRedshift2014Rendering
Visualization
Polygon Mesh
Volume
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RS File Format Details

What It Stores

It can store Redshift scene data ranging from simple objects to complete scenes, including geometry, materials, shaders, lights, cameras, animation, global render options, and AOV setup. The exported proxy data is generally non-editable in the host application and changes usually require editing the original source scene and re-exporting the proxy.

Primary Use Cases

  • Managing massive scene complexity and high poly counts.
  • Standardizing assets for use across different host applications.
  • Accelerating viewport performance by using lightweight placeholders.
  • Often used in workflows that involve repeated assembly of complex environment assets.

Strengths

  • Reduces scene memory usage by keeping proxy geometry unloaded until needed at render time.
  • Supports interoperability across DCCs like Maya, Houdini, and Cinema 4D.
  • Allows efficient loading during the render phase.

Limitations

  • The exported data is non-editable; changes require re-exporting the original source.
  • It is a Redshift-specific proxy format and is not intended as a general interchange format for other render engines.

Common Software Support

Supported in Redshift workflows for Cinema 4D, Houdini, Maya, 3ds Max, Katana, and Blender, with feature support varying by host application.

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