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HOME/USEFUL GUIDES/GUIDE TO 3D FILE FORMATS/TBSCENE FILE FORMAT EXPLAINED
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TBSCENE File Format Explained

The TBSCENE file format is the proprietary Toolbag Scene format used by Marmoset Toolbag to save all objects and data in the active Toolbag scene. It is used by 3D artists for real-time rendering, material editing, baking, and look development.

IconExtensionOriginal SoftwareYearPrimary IndustryGeometryUV MapsTexturesPBRAnimationRiggingOpen Use
TBSCENE Icon.TBSCENEMarmoset2013Character Creation
Game Development
LookDev
Mesh✔✔✔✔✔–

TBSCENE File Format Details

What It Stores

It stores Toolbag scene data, including scene objects such as meshes, materials, lights, cameras, texture projects, bake projects, shadow catchers, turntables, backdrops, and fog. It can also store mesh attributes such as animation, normals, UVs, vertex color, N-Gons, Sub-D, and displacement, while scene bundles can include referenced assets such as materials, meshes, textures, and skies.

Primary Use Cases

  • Real-time look development and portfolio rendering.
  • Managing high-to-low poly texture baking workflows.
  • Creating real-time 3D presentation scenes.
  • Authoring physically-based rendering (PBR) materials.

Strengths

  • Preserves complex, real-time lighting and post-effect configurations.
  • Centralizes PBR material setups, lighting, and baking parameters efficiently.
  • Designed for Marmoset Toolbag's native scene workflow.

Limitations

  • Proprietary format with limited native interoperability outside the Marmoset ecosystem.
  • Referenced assets such as materials, meshes, textures, and skies may need to be bundled or kept in place to avoid missing asset paths.

Common Software Support

Marmoset Toolbag natively supports this format. Scene data can be exchanged with other 3D applications through supported import and export formats such as USD, FBX, OBJ, Alembic, DAE, PLY, STL, and Marmoset Mesh.

Additional Notes

Rather than serving as a cross-platform asset format, TBSCENE functions as a Toolbag scene file intended for rendering, baking, texturing, and look development within Marmoset Toolbag.

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