USDC File Format Explained
USDC is USD's Crate binary file format, developed by Pixar as part of Universal Scene Description. It is designed for efficient reading, compact storage, and high-performance access to scene description in complex 3D production pipelines and large-scale scene assemblies.
| Icon | Extension | Original Software | Year | Primary Industry | Geometry | UV Maps | Textures | PBR | Animation | Rigging | Open Use | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| .USDC | Pixar Presto | 2018 | VFX Animation Digital Twins | Mesh NURBS | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||
USDC File Format DetailsWhat It StoresIt stores USD scene description data including geometry, materials, lights, cameras, animation, and other authored scene data. It supports layers, references, variants, and sparse overrides, allowing scene data to be composed non-destructively. Primary Use Cases
Strengths
Limitations
Common Software SupportWidely supported in Pixar RenderMan, Autodesk Maya, SideFX Houdini, Blender, and NVIDIA Omniverse. Additional NotesUSDC is losslessly and bidirectionally convertible to the USDA text format, but it is optimized for compact storage and efficient access rather than human readability. | ||||||||||||



