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HOME/USEFUL GUIDES/GUIDE TO 3D FILE FORMATS/YDD FILE FORMAT EXPLAINED
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YDD File Format Explained

The YDD file format is a proprietary GTA V asset container known as a Drawable Dictionary, used in Rockstar Advanced Game Engine (RAGE)-based asset workflows. It is commonly used in GTA V character and clothing modding workflows, especially for ped components, ped props, and other drawable collections.

IconExtensionOriginal SoftwareYearPrimary IndustryGeometryUV MapsTexturesPBRAnimationRiggingOpen Use
YDD Icon.YDDRAGE2013Game DevelopmentMesh✔✔✔✔✔–

YDD File Format Details

What It Stores

YDD files store collections of GTA V drawable objects, commonly including ped components, ped props, clothing models, LOD models, mesh minimaps, and instanced props, depending on the asset type and workflow.

Primary Use Cases

  • Modding custom character clothing and accessories for GTA V.
  • Implementing optimized LOD models for game performance.
  • Deploying custom drawable assets in GTA V modding and multiplayer server workflows such as FiveM.

Strengths

  • Structured for GTA V/RAGE drawable workflows and real-time in-game rendering.
  • Efficiently packages multi-tier LOD structures within a single asset.

Limitations

  • Proprietary format with no native compatibility in standard 3D DCC tools.
  • Complex game-specific structure makes manual editing or merging difficult without dedicated tools.

Common Software Support

Supported by community GTA V modding tools such as OpenIV, CodeWalker, Sollumz, and Durty Cloth Tool. Blender workflows commonly use Sollumz together with CodeWalker XML export/import, while Durty Cloth Tool focuses on GTA V clothing and tattoo pack workflows.

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