Fun Kong Robot 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Guilhem Bedos |
| Published: | Sep 03, 2026 |
| Download Size: | 60.2 MB |
| Game Ready: | – |
| Polygons: | 2,888,968 |
| Vertices: | 1,449,975 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | – |
| Materials: | Yes |
| UV Mapped: | – |
| PBR: | – |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 6 |
Item Ratings

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Fun Kong Robot 3D Model
The mad scientist contemplated the fruit of his labor with a mischievous gleam in his eyes, whispering to himself: "They mocked me. All of them. Now, they'll pay." But the robot was actually gentle, and its plans differed from its creator's…
This is a model that comes from quite a while back since the very first version was done in the previous century on Max 2. I reworked it on Max 2018 and finally decided to offer it for purchase. Each object has a good, quad-based topology with only a few tris or n-gons here and there. All promo images are at level 2 of Turbosmooth subdivision.
Please note that although the model is not rigged with bones, all its parts are linked with hierarchies for easier posing. There are also Spline IK Controls assigned to the Optic Nerve objects and linked to Point Helper objects for the eyes–move those Point Helpers to animate the eyes.
Moreover, if there are no textures or UV Mapping, materials are included, and you should easily get results similar to the promo images with the appropriate rendering setup.
This is a model that comes from quite a while back since the very first version was done in the previous century on Max 2. I reworked it on Max 2018 and finally decided to offer it for purchase. Each object has a good, quad-based topology with only a few tris or n-gons here and there. All promo images are at level 2 of Turbosmooth subdivision.
Please note that although the model is not rigged with bones, all its parts are linked with hierarchies for easier posing. There are also Spline IK Controls assigned to the Optic Nerve objects and linked to Point Helper objects for the eyes–move those Point Helpers to animate the eyes.
Moreover, if there are no textures or UV Mapping, materials are included, and you should easily get results similar to the promo images with the appropriate rendering setup.

























