Maple - Fifa 2026 World Cup Mascot Rigged 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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2026 FIFA World Cup Mascots - Rigged
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I currently work in a company that does live Augmented Reality, Virtual Studios and XR stages. You can see some of our works and demos in my linkedIn page!
License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | guimart |
| Published: | May 01, 2026 |
| Download Size: | 115.5 MB |
| Game Ready: | Yes |
| Polygons: | 63,132 |
| Vertices: | 63,132 |
| Print Ready: | Yes |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | – |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 15 |
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Maple - Fifa 2026 World Cup Mascot Rigged 3D Model
Maple the Moose was born to roam, journeying across all of Canada’s provinces and territories while connecting with people and embracing the country’s rich culture. A street style-loving artist, music enthusiast and dedicated goalkeeper, Maple found purpose through creativity, resilience and unapologetic individuality. With a knack for making legendary saves and a heart full of strength and leadership, Maple combines endless stories and unstoppable flair.
Modeled in Zbrush and rigged in Maya. The renders were made using Redshift. It contains PBR textures. In the files you will have the Model rigged in T pose, a posed version as seen on the pictures and the Maya file with rig and controllers to animate or pose it as you want. The skeleton is compatible with Mixamo, so you can use any animation from there.
Also, the posed OBJ can be printed. It was tested using Cura Slicer.
Modeled in Zbrush and rigged in Maya. The renders were made using Redshift. It contains PBR textures. In the files you will have the Model rigged in T pose, a posed version as seen on the pictures and the Maya file with rig and controllers to animate or pose it as you want. The skeleton is compatible with Mixamo, so you can use any animation from there.
Also, the posed OBJ can be printed. It was tested using Cura Slicer.




















