SculptTool for Daz3D

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Hello Artists! I’m Heiwa from Heiwa Interactive Arts.
I create 3D assets and helpful scripts designed to make the creative process faster and easier for artists. My work is mainly focused on:
Blender,
DAZ Studio,
Unreal Engine
If you need custom assets, tools, or scripts that can speed up your workflow and help you create more efficiently, feel free to contact me.
Have fun creating!
I create 3D assets and helpful scripts designed to make the creative process faster and easier for artists. My work is mainly focused on:
Blender,
DAZ Studio,
Unreal Engine
If you need custom assets, tools, or scripts that can speed up your workflow and help you create more efficiently, feel free to contact me.
Have fun creating!
License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
Item Details
| Vendor: | Heiwa Interactive Arts |
| Published: | Jul 12, 2026 |
| Download Size: | 1016.5 KB |
| Software: | Daz Studio |
| Compatible Figures: | Genesis 9 Genesis 8.1 Female Genesis 8 Female Original Daz Figure |
| dForce: | – |
Included Formats
Statistics
| Favorites: | 1 |
| Likes: | 9 |
| Views: | 497 |
Item Ratings
1 Rating
5 Stars|Jul 12, 2026
I don't even know, if it works.
Instant buy, because
it is so worth giving it a chance.
BYE, BYE paywall.
Instant buy, because
it is so worth giving it a chance.
BYE, BYE paywall.
SculptTool for Daz3D
SculptTool For Daz3D - V1.1 Beta
SculptTool - Fix Cloth clipping, Smooth Areas & Create Morphs/JCMs Without Leaving DAZ Studio
NO MORE EXPORTING TO BLENDER OR ZBRUSH FOR A FIVE-SECOND FIX.
You know the workflow: clothing clips through a pose, a joint creases oddly, or
a morph just needs a little nudge - and normally that means exporting to
Blender or ZBrush, fixing it there, and importing everything back into DAZ
Studio. Sculpt Tool skips all of that. It adds real brush tools directly to
the DAZ Studio viewport, so you can push, smooth, and correct the mesh right
where it is - then turn that fix into a proper DAZ morph or JCM without ever
leaving the program.
WHAT IT'S ACTUALLY GREAT FOR
- Fixing clipping and poke-through: a sleeve poking through an arm, a collar
clipping the neck, a shoe clipping the floor - grab it and push it back
into place in seconds.
- Smoothing rough areas: relax a harsh seam, soften a wrinkle, clean up a
pinch after posing - the Smooth brush blends it away cleanly.
- Creating your own morphs: reshape a body part, refine a face, adjust a
proportion - bake it into a real, dialable slider that saves and reloads
like any other DAZ morph.
- Creating JCMs (joint-controlled morphs): pose a joint, sculpt the
correction, click once - the fix now fires automatically whenever that
joint bends, and fades away at rest.
AUTOMATIC JOINT CORRECTIVES (JCMs)
- Pose the joint, sculpt the correction, click once - the JCM fires on its
own as the joint bends and fades out at rest.
- Build a JCM library, re-apply fixes to other figures, and bundle sets into
double-clickable ON/OFF presets.
NON-DESTRUCTIVE AND BUILT FOR SPEED
- Every stroke, bake, mirror and JCM is a normal DAZ undo away (Ctrl+Z) -
nothing here can wreck your scene.
- Performance options for heavy scenes: pause live re-fitting of conformed
clothing/hair while you work, one-click scene-wide Mesh Smoothing control,
SubD remote - the baked result is identical either way, only the live
preview speed changes.
- Fully customizable shortcuts and hotkeys, a clean pane with collapsible
sections, and a detailed README.
Tested
- DAZ Studio 4.5 - 4.x AND DAZ Studio 6: both native 64-bit plugin builds
included in one package.
- Works on almost any mesh you can select - Genesis figures (all generations),
clothing, hair, props and environments.
- Does Not Work On Strand Based Hair
- Windows 10 / 11, 64-bit.
Importent !!!
Not Tested on MacOS or Linux
Stop breaking your flow for a two-minute fix. Push it, smooth it, bake it -
without ever leaving DAZ Studio.
Fix it. Bake it. Dial it. Done.
Made by Heiwa Interactive Arts.
SculptTool - Fix Cloth clipping, Smooth Areas & Create Morphs/JCMs Without Leaving DAZ Studio
NO MORE EXPORTING TO BLENDER OR ZBRUSH FOR A FIVE-SECOND FIX.
You know the workflow: clothing clips through a pose, a joint creases oddly, or
a morph just needs a little nudge - and normally that means exporting to
Blender or ZBrush, fixing it there, and importing everything back into DAZ
Studio. Sculpt Tool skips all of that. It adds real brush tools directly to
the DAZ Studio viewport, so you can push, smooth, and correct the mesh right
where it is - then turn that fix into a proper DAZ morph or JCM without ever
leaving the program.
WHAT IT'S ACTUALLY GREAT FOR
- Fixing clipping and poke-through: a sleeve poking through an arm, a collar
clipping the neck, a shoe clipping the floor - grab it and push it back
into place in seconds.
- Smoothing rough areas: relax a harsh seam, soften a wrinkle, clean up a
pinch after posing - the Smooth brush blends it away cleanly.
- Creating your own morphs: reshape a body part, refine a face, adjust a
proportion - bake it into a real, dialable slider that saves and reloads
like any other DAZ morph.
- Creating JCMs (joint-controlled morphs): pose a joint, sculpt the
correction, click once - the fix now fires automatically whenever that
joint bends, and fades away at rest.
AUTOMATIC JOINT CORRECTIVES (JCMs)
- Pose the joint, sculpt the correction, click once - the JCM fires on its
own as the joint bends and fades out at rest.
- Build a JCM library, re-apply fixes to other figures, and bundle sets into
double-clickable ON/OFF presets.
NON-DESTRUCTIVE AND BUILT FOR SPEED
- Every stroke, bake, mirror and JCM is a normal DAZ undo away (Ctrl+Z) -
nothing here can wreck your scene.
- Performance options for heavy scenes: pause live re-fitting of conformed
clothing/hair while you work, one-click scene-wide Mesh Smoothing control,
SubD remote - the baked result is identical either way, only the live
preview speed changes.
- Fully customizable shortcuts and hotkeys, a clean pane with collapsible
sections, and a detailed README.
Tested
- DAZ Studio 4.5 - 4.x AND DAZ Studio 6: both native 64-bit plugin builds
included in one package.
- Works on almost any mesh you can select - Genesis figures (all generations),
clothing, hair, props and environments.
- Does Not Work On Strand Based Hair
- Windows 10 / 11, 64-bit.
Importent !!!
Not Tested on MacOS or Linux
Stop breaking your flow for a two-minute fix. Push it, smooth it, bake it -
without ever leaving DAZ Studio.
Fix it. Bake it. Dial it. Done.
Made by Heiwa Interactive Arts.























