
SculptTool for Daz3D

5.0 Stars |38 Ratings
Some images hidden by SafeSite :








User Artwork (1)

This Item Was Made Using

! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

85 Likes
Offered By
Hello Artists! I’m Heiwa from Heiwa Interactive Arts.
I create 3D assets and helpful scripts designed to make the creative process faster and easier for artists. My work is mainly focused on:
Blender,
DAZ Studio,
Unreal Engine
If you need custom assets, tools, or scripts that can speed up your workflow and help you create more efficiently, feel free to contact me.
Have fun creating!
I create 3D assets and helpful scripts designed to make the creative process faster and easier for artists. My work is mainly focused on:
Blender,
DAZ Studio,
Unreal Engine
If you need custom assets, tools, or scripts that can speed up your workflow and help you create more efficiently, feel free to contact me.
Have fun creating!
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
| Vendor: | Heiwa Interactive Arts |
| Published: | Jul 12, 2026 |
| Download Size: | 1.1 MB |
| Software: | Daz Studio |
| Compatible Figure: | Original Daz Figure |
| dForce: | – |
Included Formats
Statistics
| Favorites: | 25 |
| Likes: | 85 |
| Views: | 15,189 |
Item Ratings
38 Ratings
5 Stars|Oct 11, 2026
The plugin really is amazing, it's pretty amazing how easy it makes tweaking a character/sculpts/items directly in Daz

5 Stars|Oct 01, 2026
Incredible tool, so much better than the thing Daz hides behind it monthly payment.

5 Stars|Sep 26, 2026
Great!!

5 Stars|Sep 25, 2026
Great product but needs some real tutorial to help people get started !

5 Stars|Sep 22, 2026
I'm always sceptical about Daz tools that promise to work wonders, as well as ease of access. I kid you you not, within 5 seconds I've accomplished something that would have otherwise spent half an hour on.
Amazing product, great price.
Amazing product, great price.

5 Stars|Sep 21, 2026
Works very well for genesis 8 and 9 characters and clothes. Goes a bit crazy when used on some Genesis 2 and 3 clothes
Page 1 of 7
SculptTool for Daz3D
SculptTool For Daz3D - V1.3
AI Was Used for Newest Update
SculptTool is at the moment Windows-only (Windows 10/11, DAZ Studio 4.5–4.x, and DAZ Studio 6)
SculptTool - Fix Cloth clipping, Smooth Areas & Create Morphs/JCMs Without Leaving DAZ Studio
NO MORE EXPORTING TO BLENDER OR ZBRUSH FOR A FIVE-SECOND FIX.
You know the workflow: clothing clips through a pose, a joint creases oddly, or
a morph just needs a little nudge - and normally that means exporting to
Blender or ZBrush, fixing it there, and importing everything back into DAZ
Studio. Sculpt Tool skips all of that. It adds real brush tools directly to
the DAZ Studio viewport, so you can push, smooth, and correct the mesh right
where it is - then turn that fix into a proper DAZ morph or JCM without ever
leaving the program.
NEW IN V1.3
• Faster and smoother almost everywhere - with or without clothing: strokes
follow the cursor more closely, no stepping or hitches, much less Grab lag
on heavy figures, smoother on dense meshes and hair, and much faster Undo
of big sculpts on DAZ Studio 6.
• Even faster with clothing: Mesh Smoothing switches off by itself while you
sculpt and comes back when you leave the tool, plus a "Drag: Fast" mode
for a lighter preview while dragging.
• A tip for almost everything: the status line explains every click, every
brush and every save - including why a stroke didn't start.
• Your morphs are protected: re-using a name never silently overwrites an
earlier morph - a popup asks first.
• Grow / Shrink Selection (Ctrl + Plus / Ctrl + Minus), Alt + Shift +
middle-drag for brush Smoothing, and many fixes.
V1.2
• Falloff Shapes: pick the brush's falloff curve - Smooth, Sphere, Root, Inverse Square, Sharp, Linear, Constant or Random - for finer control over how a stroke ramps from the center out to the edge.
• Brush Offset: a small pad that pushes the brush's falloff peak off-center, so a stroke pulls harder to one side - perfect for bending a fold, a strap or a limb. Works with Grab and Pose Grab (and the Transform rotate pivot), and mirrors correctly when symmetry is on.
• Exit to Universal Tool: a one-click button to hand the viewport straight back to DAZ's Universal Tool (move / rotate / scale), right at the top of the pane.
• Much faster in DAZ Studio 6: sculpting with "Include Children" turned on (over conformed clothing, eyes, lashes and so on) is dramatically faster - what used to stutter now tracks smoothly.
• Smooth brush fix: it now also relaxes the inner / back side of thin clothing.
WHAT IT'S ACTUALLY GREAT FOR
• Fixing clipping and poke-through: a sleeve poking through an arm, a collar clipping the neck, a shoe clipping the floor - grab it and push it back into place in seconds.
• Smoothing rough areas: relax a harsh seam, soften a wrinkle, clean up a pinch after posing - the Smooth brush blends it away cleanly.
• Creating your own morphs: reshape a body part, refine a face, adjust a proportion - bake it into a real, dialable slider that saves and reloads like any other DAZ morph.
• Creating JCMs (joint-controlled morphs): pose a joint, sculpt the correction, click once - the fix now fires automatically whenever that joint bends, and fades away at rest.
Pose the joint, sculpt the correction, click once - the JCM fires on its own as the joint bends and fades out at rest.
Build a JCM library, re-apply fixes to other figures, and bundle sets into double-clickable ON/OFF presets.
NON-DESTRUCTIVE AND BUILT FOR SPEED
Every stroke, bake, mirror and JCM is a normal DAZ undo away (Ctrl+Z) - nothing here can wreck your scene.
Performance options for heavy scenes: pause live re-fitting of conformed clothing/hair while you work, one-click scene-wide Mesh Smoothing control, SubD remote - the baked result is identical either way, only the live preview speed changes.
Fully customizable shortcuts and hotkeys, a clean pane with collapsible sections, and a detailed README.
Tested
DAZ Studio 4.5 - 4.x AND DAZ Studio 6: both native 64-bit plugin builds included in one package.
Works on almost any mesh you can select - Genesis figures (all generations), clothing, hair, props and environments.
Does Not Work On Strand Based Hair
Windows 10 / 11, 64-bit.
Stop breaking your flow for a two-minute fix.
without ever leaving DAZ Studio.
Fix it. Bake it. Dial it. Done.
Made by Heiwa Interactive Arts.
AI Was Used for Newest Update
SculptTool is at the moment Windows-only (Windows 10/11, DAZ Studio 4.5–4.x, and DAZ Studio 6)
SculptTool - Fix Cloth clipping, Smooth Areas & Create Morphs/JCMs Without Leaving DAZ Studio
NO MORE EXPORTING TO BLENDER OR ZBRUSH FOR A FIVE-SECOND FIX.
You know the workflow: clothing clips through a pose, a joint creases oddly, or
a morph just needs a little nudge - and normally that means exporting to
Blender or ZBrush, fixing it there, and importing everything back into DAZ
Studio. Sculpt Tool skips all of that. It adds real brush tools directly to
the DAZ Studio viewport, so you can push, smooth, and correct the mesh right
where it is - then turn that fix into a proper DAZ morph or JCM without ever
leaving the program.
NEW IN V1.3
• Faster and smoother almost everywhere - with or without clothing: strokes
follow the cursor more closely, no stepping or hitches, much less Grab lag
on heavy figures, smoother on dense meshes and hair, and much faster Undo
of big sculpts on DAZ Studio 6.
• Even faster with clothing: Mesh Smoothing switches off by itself while you
sculpt and comes back when you leave the tool, plus a "Drag: Fast" mode
for a lighter preview while dragging.
• A tip for almost everything: the status line explains every click, every
brush and every save - including why a stroke didn't start.
• Your morphs are protected: re-using a name never silently overwrites an
earlier morph - a popup asks first.
• Grow / Shrink Selection (Ctrl + Plus / Ctrl + Minus), Alt + Shift +
middle-drag for brush Smoothing, and many fixes.
V1.2
• Falloff Shapes: pick the brush's falloff curve - Smooth, Sphere, Root, Inverse Square, Sharp, Linear, Constant or Random - for finer control over how a stroke ramps from the center out to the edge.
• Brush Offset: a small pad that pushes the brush's falloff peak off-center, so a stroke pulls harder to one side - perfect for bending a fold, a strap or a limb. Works with Grab and Pose Grab (and the Transform rotate pivot), and mirrors correctly when symmetry is on.
• Exit to Universal Tool: a one-click button to hand the viewport straight back to DAZ's Universal Tool (move / rotate / scale), right at the top of the pane.
• Much faster in DAZ Studio 6: sculpting with "Include Children" turned on (over conformed clothing, eyes, lashes and so on) is dramatically faster - what used to stutter now tracks smoothly.
• Smooth brush fix: it now also relaxes the inner / back side of thin clothing.
WHAT IT'S ACTUALLY GREAT FOR
• Fixing clipping and poke-through: a sleeve poking through an arm, a collar clipping the neck, a shoe clipping the floor - grab it and push it back into place in seconds.
• Smoothing rough areas: relax a harsh seam, soften a wrinkle, clean up a pinch after posing - the Smooth brush blends it away cleanly.
• Creating your own morphs: reshape a body part, refine a face, adjust a proportion - bake it into a real, dialable slider that saves and reloads like any other DAZ morph.
• Creating JCMs (joint-controlled morphs): pose a joint, sculpt the correction, click once - the fix now fires automatically whenever that joint bends, and fades away at rest.
Pose the joint, sculpt the correction, click once - the JCM fires on its own as the joint bends and fades out at rest.
Build a JCM library, re-apply fixes to other figures, and bundle sets into double-clickable ON/OFF presets.
NON-DESTRUCTIVE AND BUILT FOR SPEED
Every stroke, bake, mirror and JCM is a normal DAZ undo away (Ctrl+Z) - nothing here can wreck your scene.
Performance options for heavy scenes: pause live re-fitting of conformed clothing/hair while you work, one-click scene-wide Mesh Smoothing control, SubD remote - the baked result is identical either way, only the live preview speed changes.
Fully customizable shortcuts and hotkeys, a clean pane with collapsible sections, and a detailed README.
Tested
DAZ Studio 4.5 - 4.x AND DAZ Studio 6: both native 64-bit plugin builds included in one package.
Works on almost any mesh you can select - Genesis figures (all generations), clothing, hair, props and environments.
Does Not Work On Strand Based Hair
Windows 10 / 11, 64-bit.
Stop breaking your flow for a two-minute fix.
without ever leaving DAZ Studio.
Fix it. Bake it. Dial it. Done.
Made by Heiwa Interactive Arts.






















