Henrikas Mouth Scars for Genesis 9

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
| Vendor: | Henrika |
| Published: | Jul 26, 2026 |
| Download Size: | 2.6 MB |
| Software: | Daz Studio |
| Compatible Figure: | Genesis 9 |
| dForce: | – |
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| Favorites: | 1 |
| Likes: | 4 |
| Views: | 118 |
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Henrikas Mouth Scars for Genesis 9
This set contains 1 morph and 4 material settings to add a horror movie type look of an "extended smile" to your Genesis 9 character.
There are 5 'skin tone' variants to use from; all the materials load with skin tone #1 (light Caucasian). To change the skin tone, apply the wounds FIRST, and then select the skin tone afterwards. The material layers can, with certain notable exceptions, be used with any existing G9 texture.
User tips:
The morph and material #01 are meant to be used in combination with one another. The other 3
material settings - 'staples', 'stitches' and 'raw wounds' - are to be used without the scar morph for optimal results.
The wounds can be used with a wide array of characters, but there are some limitations. It is not recommended that you use the mouth scars on bearded characters (mustache or goatee are fine), as you will encounter problems with blending. Also, be aware that if you apply the mouth scar materials and you already have taken up the Make Up and Displacement categories, this product will overwrite the existing settings.
Furthermore, if you wish to use the mouth scars with a character whose skin tone is not human, such as green or blue, you will need to manually adjust the skin tone setting in your "Surfaces" tab in Daz Studio.
There are 5 'skin tone' variants to use from; all the materials load with skin tone #1 (light Caucasian). To change the skin tone, apply the wounds FIRST, and then select the skin tone afterwards. The material layers can, with certain notable exceptions, be used with any existing G9 texture.
User tips:
The morph and material #01 are meant to be used in combination with one another. The other 3
material settings - 'staples', 'stitches' and 'raw wounds' - are to be used without the scar morph for optimal results.
The wounds can be used with a wide array of characters, but there are some limitations. It is not recommended that you use the mouth scars on bearded characters (mustache or goatee are fine), as you will encounter problems with blending. Also, be aware that if you apply the mouth scar materials and you already have taken up the Make Up and Displacement categories, this product will overwrite the existing settings.
Furthermore, if you wish to use the mouth scars with a character whose skin tone is not human, such as green or blue, you will need to manually adjust the skin tone setting in your "Surfaces" tab in Daz Studio.
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