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1946 Vespa Faro Basso 3D Model

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3D Model by HKV Studios|
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
1946 Vespa Faro Basso 3D Model
$69.00
$41.40

40% OFF - ENDS IN
8d : 21h : 25m : 48s
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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HKV Studios
HKV Studios
Karma: 4,267|Joined: 2026|

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License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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1946 Vespa Faro Basso 3D Model

High detailed 3D model of 1946 Vespa Faro Basso.

Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 7 textures, which vary in resolution from 1024x256px to 1024x1024px
- Previews rendered in 3ds Max 2020 with Corona 12

Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads

Polycounts:
- MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 91,106 faces and 95,689 vertices
Subdiv iteration 1: 363,735 faces and 373,284 vertices
Subdiv iteration 2: 1,454,940 faces and 1,473,732 vertices

- FBX and OBJ formats (3 files included for each format):
low: 91,106 faces and 95,689 vertices
medium: 363,735 faces and 373,284 vertices
high: 1,454,940 faces and 1,473,732 vertices

- 3DS format (3 files included):
low: 181,523 faces and 160,775 vertices
medium: 727,470 faces and 495,781 vertices
high: 2,909,880 faces and 1,720,538 vertices
processing
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