1946 Vespa Faro Basso Rust 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Oct 13, 2026 |
| Download Size: | 542.8 MB |
| Game Ready: | – |
| Polygons: | 91,108 |
| Vertices: | 95,691 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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1946 Vespa Faro Basso Rust 3D Model
High detailed 3D model of 1946 Vespa Faro Basso (Rust version).
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 11 textures, which vary in resolution from 1024x256px to 4096x4096px
- Previews rendered in 3ds Max 2020 with Corona 12
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
Polycounts:
- MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 91,108 faces and 95,691 vertices
Subdiv iteration 1: 363,743 faces and 373,292 vertices
Subdiv iteration 2: 1,454,972 faces and 1,473,764 vertices
- FBX and OBJ formats (3 files included for each format):
low: 91,108 faces and 95,691 vertices
medium: 363,743 faces and 373,292 vertices
high: 1,454,972 faces and 1,473,764 vertices
- 3DS format (3 files included):
low: 181,527 faces and 153,309 vertices
medium: 727,486 faces and 481,159 vertices
high: 2,909,944 faces and 1,696,171 vertices
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 11 textures, which vary in resolution from 1024x256px to 4096x4096px
- Previews rendered in 3ds Max 2020 with Corona 12
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
Polycounts:
- MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 91,108 faces and 95,691 vertices
Subdiv iteration 1: 363,743 faces and 373,292 vertices
Subdiv iteration 2: 1,454,972 faces and 1,473,764 vertices
- FBX and OBJ formats (3 files included for each format):
low: 91,108 faces and 95,691 vertices
medium: 363,743 faces and 373,292 vertices
high: 1,454,972 faces and 1,473,764 vertices
- 3DS format (3 files included):
low: 181,527 faces and 153,309 vertices
medium: 727,486 faces and 481,159 vertices
high: 2,909,944 faces and 1,696,171 vertices




















