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1963 Vespa 50 3D Model

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3D Model by HKV Studios|
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
1963 Vespa 50 3D Model
$69.00
$41.40

40% OFF - ENDS IN
8d : 21h : 26m : 47s
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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HKV Studios
HKV Studios
Karma: 4,267|Joined: 2026|

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License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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1963 Vespa 50 3D Model

High detailed 3D model of 1963 Vespa 50.

Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 6 textures, which vary in resolution from 1024x1024px to 2048x2048px
- Previews rendered in 3ds Max 2020 with Corona 12

Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads

Polycounts:
- MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 84,338 faces and 88,689 vertices
Subdiv iteration 1: 336,573 faces and 345,829 vertices
Subdiv iteration 2: 1,346,292 faces and 1,364,579 vertices

- FBX and OBJ formats (3 files included for each format):
low: 84,338 faces and 88,689 vertices
medium: 336,573 faces and 345,829 vertices
high: 1,346,292 faces and 1,364,579 vertices

- 3DS format (3 files included):
low: 167,897 faces and 143,051 vertices
medium: 673,146 faces and 449,148 vertices
high: 2,692,584 faces and 1,576,407 vertices
processing
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