2018 Mercedes-Benz S63 AMG Coupe 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Oct 13, 2026 |
| Download Size: | 2.1 GB |
| Game Ready: | – |
| Polygons: | 331,717 |
| Vertices: | 368,250 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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2018 Mercedes-Benz S63 AMG Coupe 3D Model
High detailed 3D model of 2018 Mercedes-Benz S63 AMG Coupe with interior.
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 20 textures, which vary in resolution from 33x796px to 6000x6000px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2020 with Corona 12. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
Polycounts:
MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 331,717 faces and 368,250 vertices
Subdiv iteration 1: 1,323,067 faces and 1,398,158 vertices
Subdiv iteration 2: 5,292,268 faces and 5,440,674 vertices
FBX and OBJ formats (3 files included for each format):
low: 331,717 faces and 368,250 vertices
medium: 1,323,067 faces and 1,398,158 vertices
high: 5,292,268 faces and 5,440,674 vertices
3DS format (3 files included):
low: 659,633 faces and 418,866 vertices
medium: 2,646,134 faces and 1,513,124 vertices
high: 10,584,536 faces and 5,752,089 vertices
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 20 textures, which vary in resolution from 33x796px to 6000x6000px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2020 with Corona 12. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
Polycounts:
MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 331,717 faces and 368,250 vertices
Subdiv iteration 1: 1,323,067 faces and 1,398,158 vertices
Subdiv iteration 2: 5,292,268 faces and 5,440,674 vertices
FBX and OBJ formats (3 files included for each format):
low: 331,717 faces and 368,250 vertices
medium: 1,323,067 faces and 1,398,158 vertices
high: 5,292,268 faces and 5,440,674 vertices
3DS format (3 files included):
low: 659,633 faces and 418,866 vertices
medium: 2,646,134 faces and 1,513,124 vertices
high: 10,584,536 faces and 5,752,089 vertices




















